The new play by Title: Point Productions, NEVER ODD OR EVEN, is a show inspired by palindromes, those weird little phrases that are the same spelled backwards or forwards. Do geese see God? Some men interpret nine memos. No trace, not one carton.
The blog of Daniel McKleinfeld, covering games, movies, and whatever else I wanna talk about.
Saturday, September 19, 2015
Never Odd Or Even
The new play by Title: Point Productions, NEVER ODD OR EVEN, is a show inspired by palindromes, those weird little phrases that are the same spelled backwards or forwards. Do geese see God? Some men interpret nine memos. No trace, not one carton.
Tuesday, September 8, 2015
Candida Royalle, 1950 - 2015
Thursday, June 18, 2015
Splatoon
My Splatoon review is up at Slant. Tl;dr: It's really cool, and totally original, but we'll see if it's sustainable. I did have a couple of save-it-for-the-blog thoughts, though, so… Here's the blog!
The lack of voice chat is a real shame, not just because chatting is fun, but because it really pushes against the game's best qualities. A game this unusual demands new strategies, and without voice chat, it's almost impossible to try new things. So games too often descend into either standard online dynamics or a bunch of colorful monads, which is both less enjoyable and less interesting than the bizarre plans people might concoct to master this very odd game.
But it's worth noting how very Nintendo the online experience is. You don't talk to the people you're playing with; your main interaction is in the pre-game lobby, where you can see other people's characters decked out in unique costume items and displaying Miiverse drawings. The only bonding experience is that everyone who plays must watch the day's unskippable video broadcast, which lays out what today's maps will be. Nintendo has always been mistrustful of the internet, but it's really something to make a 2015 game that's visibly nostalgic for broadcast media!
The general good cheer of the Miiverse means it's friendlier than most online games, but it's also asynchronous, so instead of getting to know people, you see what they're wearing and try to get that style for yourself; there's even a sketchy back-alley character who makes knock-offs of clothing designs you just have to possess. This is the first Nintendo-made game to have such an interest in clothes that they release official– and pretty good-looking!– fashion shots.
This is a very different mood from other major Nintendo games. While franchises like Legend of Zelda and Mario World are suffused with nostalgia for a rural idyll, Splatoon is gleefully urban in its emphasis on fashion, speed, and the anonymity of a crowd. But it's very Nintendo in its commitment to recreating a specifically Japanese experience. Most games follow the American model for online interaction, where the virtual game space is like a midwestern mall: cliques of young people talking shit and getting into fights, while respectable citizens try to enjoy the entertainment. Splatoon's world is more like an online Harajuku, where anonymous individuals pose for each other but you're all basically alone.
Monday, January 26, 2015
Inherent Vice
The graininess of Inherent Vice makes every frame backwards-looking; the story's nostalgia for 60's dreams mirrored in director P.T. Anderson's nostalgia for 70's filmmaking, and for celluloid itself. But it's also well-suited to the movie's own story and themes. After all, film gets grainy when you're losing light.
Inherent Vice is a movie about left-behind people. They're scuttling around the fraying edges of the counterculture, trying to stay warm by the dying embers of their past, trying not to notice the shadow of money and power as it slowly covers their entire life. Doc Sportello's stoner paranoia is a funny, sad attempt to imagine there's more to the story than the oldest story in the world: greedy assholes taking everything that was free and selling it.
** ALL KINDS OF SPOILERS BELOW **
The plot kicks in from the first scene, when a Doc's lost love Shasta Hepworth shows up with a story about her married boyfriend whose wife is plotting to get him institutionalized so she can take his money. When Doc first sees Shasta, he comments on how she's done herself up all respectable-like, not knowing just how sucked into the system she is; the plan is for a legal kidnapping, the square's version of a heist. The wife isn't mad about his habit of boinking hippie girls, which is just standard bourgeois infidelity. But she's determined to stop his hippie-influenced plan to give up building expensive condos and start building free housing. We can only imagine the delight she takes in making a flower child's honeypot part of her reactionary scheme.
One of the major themes of the movie is a world where all the things once free are being packaged for sale. And the commodification of free love is a big part of that. The scenes of a wanna-be-hip dentist swapping easy sex for good coke may play as a laugh riot, but it's a lot sadder when you consider that these snow bunny deals are being made in an office complex built on top of the vacant lot where Shasta and Doc were once drugless, in love, and free. Making it all the more pointed that Doc is distracted by coke and ass as anyone. As in Pynchon's Mason & Dixon, joy and freedom can only happen in the empty places where money has not yet begun to scheme, and as soon as anyone with power notices, they'll be plowed right under so that someone can sell admission.
And in the movie, as with the historical 60s, ubiquitous sex is the promise that gets suckers through the door. Doc gets a free preview of the pussy eater's special, but the girls are just trying to distract a guy they think is a cop. A closet full of naked-lady ties is a souvenir of all the bodies that real estate money can buy. And when Shasta strips, it's a sure sign that something terrible is happening. Black revolutionaries and Aryan bikers may be the era's rebel motherfuckers, but they end up pawns as surely as the hopeless junkies who will always be good customers "as long as American life was something to be escaped from."
Eventually all the interlocking stories are revealed as a plot of The Golden Fang, a vertically integrated 60s-eating monster, encompassing hard drugs, new age therapy, cosmetic dentistry and pricey real estate– everything you need to build the white man's Los Angeles. The Fang came into the 60s like Dracula drifting in by sea, and sucked the optimism out of the 60s with teeth made of precious metal. But the moneymen washed in on a wave of teenybopper sex, all those drugged-out, hope-addled girls irresistible victims for the dealers, the hustlers, and the frequently name-checked Charlie Manson. Doc's got a good heart, and he wants to save everyone. But he can't stop listening to his dope and his dick, and they keep him wrapped up in obscurantist insights and too-easy pleasures, never seeing the pattern that's right on the surface.