<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9199230280679796248</id><updated>2011-12-02T09:57:33.202-08:00</updated><category term='Gaming'/><category term='Buffy'/><category term='TV'/><category term='New York'/><category term='Movies'/><category term='Web'/><category term='politics'/><category term='Music'/><category term='Books'/><title type='text'>That Fuzzy Bastard and The Belgian</title><subtitle type='html'>The blog of Daniel McKleinfeld, covering games, movies, and whatever else I wanna talk about.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>45</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-9050669347740406228</id><published>2011-10-16T15:09:00.001-07:00</published><updated>2011-10-17T09:19:41.566-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='politics'/><title type='text'>Sonic Memento Mori</title><content type='html'>&lt;a href="http://gothamist.com/2011/10/15/is_this_the_end_of_sonic_youth_kim.php"&gt;Thurston Moore and Kim Gordon are breaking up&lt;/a&gt;, and I am sad, sad, sad.&lt;br /&gt;&lt;br /&gt;As all good people with minimally-acceptable taste agree, Sonic Youth made a great deal of the best, most original, most interesting rock music of the 80s.  I first came on board with Confusion Is Sex---tracks like Freezer Burn and Protect Me From You suggested a world much darker and weirder than the Misfits albums that had previously been my black standard.  The Misfits aren't actually the worst comparison point---just like Glenn Danzig was a great vocalist because he always implied vocal energy beyond what he was expending, Thurston Moore could somehow hit a single unchorded string in a way that implied a whole range of counter-harmonics of the sort that would drive a Lovecraft character mad.&lt;br /&gt;&lt;br /&gt;But as with any major rock band, the image was as much part of the story as the music.  The most punk thing about Sonic Youth was their contempt for the bad-boy mythos of rock ideology: a conviction that being a hard-drinkin' wild boy was exactly what the industry wanted, but being crazy artists with a stable marriage was the biggest bird you could flip to the system.&lt;br /&gt;&lt;br /&gt;As The Clash quoted, the overclass always wants to turn a conflict between rulers and ruled into a generational conflict, because generational conflicts fade away.  Like  protégé Kurt Cobain, Thurston and Kim wanted to prove that you could be in a healthy grown-up relationship without turning into James fucking Taylor, that anger at the world didn't have to be directed at the person you're having sex with, that living well was the best revenge.  Sonic Youth rarely sloganeered in their music, but their commitment to each other was inherently political, and the feminist subtext of their songwriting duties, where Thurston tended towards the introspective and Kim towards the aggressive, was unmistakable.  &lt;br /&gt;&lt;br /&gt;Mainstream rock ideology is enamored of doomed, self-destructive rebellion, because mainstream rock exists to take youthful energy and countercultural anger and render them harmless, and nothing is more harmless than a corpse.  That sense of rock ideology as a co-opting was at the base of the punk rebellion, and Sonic Youth was always gleefully snarky about punk bands they saw as dragging out all the old Jim Morrison bullshit.  Many a hippie has criticized punk for its nihilism, but the truth is that punk built more infrastructure for sustainable countercultural life---'zines, indie labels, even communes---than the 60s generation ever conceived of.  The hippies, raised in wholesome, stable families, always imagined that if they just looked at the powerful with big enough doe eyes, they'd be given what they wanted.  The punks, children of a divorced generation, knew that you would only get as much life as you could build yourself.  &lt;br /&gt;&lt;br /&gt;A marriage is the ultimate collaboration, and the ultimate counterculture---two people forming their own nation, and learning every day the most basic and most important lesson: How to treat another person as though they're as important as you are.  Thurston and Kim's commitment to being collaborators, equals, and partners while making angular, smart, deadly, pissed-off noise, was an inspiration to everyone who thought mutual love could be the fulfillment of one's individualism, not the end.  The end of this particular marriage doesn't mean that's wrong---what ended this marriage is ultimately none of my damn business, not least because all the fantasies I've spun based on their image has very little to do with these two actual people---but the failure of these two people to keep their partnership together makes me even sadder than all the dashed hopes that will soon be shuffling away from Zucotti Park.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-9050669347740406228?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/9050669347740406228/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=9050669347740406228' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/9050669347740406228'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/9050669347740406228'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2011/10/sonic-memento-mori.html' title='Sonic Memento Mori'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-7754794431455767898</id><published>2011-09-01T12:50:00.000-07:00</published><updated>2011-09-01T13:16:38.370-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>"The New Yorker: Tabloid of Record"</title><content type='html'>&lt;a href="http://www.freedommag.org/special-reports/new-yorker/video-new-yorker-tabloid-masquerating-as-literature.html"&gt;http://bit.ly/ro5vnL&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This is honestly the most visually interesting thing I've seen all week.  It's the Church of Scientology's response to the exposé of the Church that recently ran in The New Yorker, and it's like a perfectly concise catalog of contemporary propaganda visuals.&lt;br /&gt;&lt;br /&gt;In the first few seconds, you get an artificial aged film effect, a smug and angry voice-over that sounds like the South Park parody of a smug and angry voice over, harshly lit and hastily assembled 3-D animation.  Then it suddenly takes a turn into 1950s newsreel style actors mugging disinterest and a &lt;a href="http://en.wikipedia.org/wiki/Zhdanov_Doctrine"&gt;Zhdanovite&lt;/a&gt; spiel insisting that the multi-Oscar winner is an unknown nobody.&lt;br /&gt;&lt;br /&gt;The fact that it's incredibly clumsy just makes it all the more interesting.  As Stephen King noted in &lt;a href="http://www.amazon.com/Stephen-Kings-Danse-Macabre-King/dp/042518160X/ref=sr_1_1?ie=UTF8&amp;amp;qid=1314907166&amp;amp;sr=8-1"&gt;Danse Macabre&lt;/a&gt;, less artful productions are often more useful as historical documents than good films.  The hackish filmmakes lack an artist's individual voice, which means you get a much clearer sense of what was considered proper visual technique at the moment.  This clumsy thing is unlikely to convince anyone---it's not a creative visual masterpiece of innovative propaganda techniques, like Triumph of the Will.  It's more like an evening watching Fox: defamiliarize for a second, and you'll see all kinds of genuinely odd and obvious visual tropes that the blinkered filmmakers and audience regard as perfectly normal.  And how weird is that?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-7754794431455767898?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/7754794431455767898/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=7754794431455767898' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/7754794431455767898'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/7754794431455767898'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2011/09/new-yorker-tabloid-of-record.html' title='&quot;The New Yorker: Tabloid of Record&quot;'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-4958275327827527322</id><published>2011-03-30T13:59:00.001-07:00</published><updated>2011-03-30T14:31:06.046-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>Gaijin Games, Death Wish, Taxi Driver, stuff</title><content type='html'>My adoration for Gaijin Games has been made clear before.  Out of that last post grew a rapturous---and I hope interesting---&lt;a href="http://slantmagazine.com/games/review/bit-trip-flux/83"&gt;review of Bit.Trip Flux&lt;/a&gt;, over at Slant Magazine.&lt;p&gt;&lt;br /&gt;&lt;BLOCKQUOTE&gt;&lt;i&gt;"Like Dziga Vertov's films, Mondrian's paintings, or Balanchine's choreography, BIT.TRIP FLUX presents the spectacle of a medium reveling in its essential properties, offering an aesthetic experience that wasn't possible until the form was created to engender it."&lt;/i&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;And then that led to an &lt;a href="http://slantmagazine.com/games/feature/interview-alex-neuse/257"&gt;interview with Gaijin Games CEO Alex Neuse&lt;/a&gt;, which is chock-full of interesting practical tidbits and the occasional matzoh ball of conceptualism.&lt;/p&gt;&lt;br /&gt;&lt;BLOCKQUOTE&gt;&lt;i&gt;"Usually games teach the player how the game world works and stick to it; like when I'm playing  Halo, I know a Grunt isn't going to suddenly split into four slower moving Grunts. But  BIT.TRIP is all about simple visual elements that could do anything, and a lot of the humor of the BIT.TRIP games comes from that kind of surprise attack."&lt;/i&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;P&gt;Meantime, my tradition of arguing with Glenn Kenny (all in good fun!) continues, as we &lt;a href="http://somecamerunning.typepad.com/some_came_running/2011/01/death-wish.html"&gt;argue about Death Wish&lt;/a&gt;, &lt;a href="http://somecamerunning.typepad.com/some_came_running/2011/03/what-schrader-wrote-what-deniro-acted-what-scorsese-shot-what-farber-saw.html"&gt;argue about Scorsese&lt;/a&gt;, and occasionally&lt;a href="http://somecamerunning.typepad.com/some_came_running/2010/09/three-citations.html"&gt; argue about criticism and Lester Bangs&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;&lt;BLOCKQUOTE&gt;&lt;i&gt;"I'm quite happy to say that social responsibility is more a negative than a positive virtue. That is, no artist is obliged to deliver "a positive message", but you are indeed obliged not to be actively evil. Y'know as if you were a person---you don't actually have to do missionary work, but you should refrain from yelling "ching-chong-Chinaman" every time you see a Vietnamese person on the subway. "&lt;/i&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;&lt;p&gt;And finally...  I've been &lt;a href="http://slantmagazine.com/user.php?id=117"&gt;writing regular game reviews over at Slant&lt;/a&gt;, which has been great---writing something that feels lower-stakes than my usual creative output is incredibly effective as a confidence booster.  And occasionally, I get to write something as fun as my &lt;a href="http://slantmagazine.com/games/review/pokemon-white-version/87"&gt;review of Pokemon White&lt;/a&gt;.&lt;/p&gt;&lt;BLOCKQUOTE&gt;&lt;i&gt;"So how does someone old enough to have voted for Paul Tsongas end up playing the new Pokemon game?"&lt;/i&gt;&lt;/BLOCKQUOTE&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-4958275327827527322?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/4958275327827527322/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=4958275327827527322' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/4958275327827527322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/4958275327827527322'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2011/03/gaijin-games-death-wish-taxi-driver.html' title='Gaijin Games, Death Wish, Taxi Driver, stuff'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-1142702095123406743</id><published>2011-03-13T09:36:00.000-07:00</published><updated>2011-03-25T07:44:32.399-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>Red Riding Hood</title><content type='html'>I really wanted &lt;i&gt;Red Riding Hood&lt;/i&gt; to be great, largely because the idea that Catherine Hardwicke would take her anger over being fired from &lt;i&gt;Twilight&lt;/i&gt; and channel it into making the American equivalent of a Catherine Brellait film was a hugely appealing meta-narrative.  My hopes were raised when I saw that she'd cast Amanda Seyfriend, arguably the greatest and most underrated actress of her generation.  Ever since &lt;i&gt;Veronica Mars&lt;/i&gt;, I've been eager to see Seyfried get a role that lets her show off her tremendous actorly intelligence; like Robert DeNiro, she makes very smart choices even when playing dumb characters, and can convey inner life with great economy of gesture.  In &lt;i&gt;Mean Girls&lt;/i&gt;, Seyfried's every slack-jawed stare was active and compelling, and the lines she did have were bring-down-the-house funny with wittily faux-earnest chirpiness.  And in &lt;i&gt;Veronica Mars&lt;/i&gt; (the first season, the good one) she took a cliched L.A. party-girl character and made her specific and individual through one layered line reading after another.&lt;br /&gt;&lt;br /&gt;So I ignored the bad reviews &lt;i&gt;Red Riding Hood&lt;/i&gt; got, especially since most of them seemed like more lame boynerd &lt;i&gt;Twilight&lt;/i&gt;-bashing.  The tendency of male critics to gleefully embrace power/revenge fantasies and scream in indignation when confronted with fantasies of romance is just embarrassing, almost as embarassing as the Dungeons &amp;amp; Dragons-rulebook grumblings that the McCullen clan aren't "real vampires", whatever the fuck that means. I kept hoping that &lt;i&gt;Red Riding Hood&lt;/i&gt; was going to be the movie that turned Catherine Hardwicke into Kathryn Bigelow, a female director who can make Hollywood genres seem new again via sharp intelligence and a unique perspective.&lt;br /&gt;&lt;br /&gt;No such luck.  &lt;i&gt;Red Riding Hood&lt;/i&gt; is unforgivably dull, routine, and worse yet, appallingly professional.  The problem isn't the panting romanticism, but rather the lack of same.  An early flashback  scene mixing bunny-slaughter and pre-teen lust takes place in vast beds of studio-built, brightly artificial flowers, and the first ten minutes had me looking forward to more Guy-Maddin-for-girls production design and unhinged, Almodovar-esque melodrama.  But that visionary quality is lost the instant the movie proper starts.  From then on it's all tediously "good" shots, in which every pan begins with a vertical movement, ends with a horizontal movement, and focus-shifts from foreground to background on an important beat.  It's all quite proper and utterly numbing, and there's no way for wooly, hairy, slavering romance to break out when every beat is so carefully manicured.&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;And the orange-and-teal!  Oy, the orange-and-teal!   You don't get a sense of timelessness when your movie looks exactly like &lt;a href="http://theabyssgazes.blogspot.com/2010/03/teal-and-orange-hollywood-please-stop.html"&gt;every&lt;/a&gt; &lt;a href="http://theabyssgazes.blogspot.com/2010/03/teal-and-orange-part-2.html"&gt;other&lt;/a&gt; goddamn piece of digital color correction in the last ten years.  Shot after shot is built around an orange thing in the foreground, teal in the background and then---OMG!!!!---rack focus to an orange thing in the background!  Red and white are perfectly good colors to use in this story, and the occasional cameo appearance by purple suggests that someone in the production design department wants to make the movie look a little more interesting, but ultimately the color choices, like the camera setups, are indistinguishable from any other Hollywood action movie, part of the appalling homogenization that computerized industrial filmmaking has wrought.&lt;br /&gt;&lt;br /&gt;Even Seyfried is reduced to typical young-actress mummery, wandering around with big eyes and a half-open mouth instead of making her character into a convincing human being.  But then, nearly everyone in the movie suffers from the same lack of individuality, which I largely attribute to Hardwicke's refusal to let any of the actors decide clearly whether they're inhabitants of a medieval world completely different from our own, or  basically modern people who just happen to be in the middle of nowhere.  It doesn't help that the scriptwriter seems to think that the villagers are living before the invention of subtext; every line expresses exactly what it says, leaving the actors with no choices worth making. Only Gary Oldman gets to do anything other than be tediously sincere, perhaps thanks to English actors' inimitable knack for ignoring bad direction and breaking off bits of scenery to nibble when given nothing better to do.&lt;br /&gt;&lt;br /&gt;Worst of all, although the movie early and often hammers on the theme that Valerie is set apart from the others by an inner darkness which gives her a unique connection to the Wolf, the script never, ever lets that be expressed through action.  In some misguided attempt, perhaps, to make her "relatable", the first scene's intriguing hints of sadism are immediately dropped, and she's never allowed to have so much as an uncharitable thought.  The movie seems to want to rebuke the fairy-tale division of victimized girl and threatening male by locating the Wolf's darkness within Valerie, but her only moments of violence are harmless (and ineffectual) gestures of self-defense.   So while the movie is built around the Wolf's desire to make Valerie his consort, his temptations never seem very tempting to this Good Girl, and the suspense becomes purely external---WHO is the werewolf?  WHAT was her wanna-be boyfriend doing when the attack happened? WHICH herring is the red one?---rather than character-driven. Suspense built around character choices deepens the audience's involvement in the story; suspense built around narrative conditions is merely screenwriter preening.&lt;br /&gt;&lt;br /&gt;I had hoped that getting booted from &lt;i&gt;Twilight&lt;/i&gt; would inspire Hardwicke to make something loopier, more intense, and more personal, but instead, she's trying to be Chris Weitz, making movies as  polished, professional, and of-no-possible-interest-to-anyone as &lt;i&gt;The Golden Compass&lt;/i&gt;.   Every shot is nicely composed, Hollywood-busy (that is, full of background activity that never threatens to catch the viewer's interest), and perfectly un-striking.  A fairy-tale movie needs to seize the viewer, either through unexpected grungy realism or wildly expressionist eccentricity, and force them into the kind of childlike credulity that movies and fairy tales can conjure.  They need love, sex, blood, and profound weirdness.  &lt;i&gt;Red Riding Hood&lt;/i&gt;'s clock-punching won't give anyone nightmares, fantasies, or even something to think about on the drive home.  What a waste.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-1142702095123406743?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/1142702095123406743/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=1142702095123406743' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1142702095123406743'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1142702095123406743'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2011/03/red-riding-hood.html' title='Red Riding Hood'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-1684674221222808912</id><published>2011-02-01T14:13:00.000-08:00</published><updated>2011-02-01T15:29:19.150-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Bit.Trip.Beat</title><content type='html'>The new Bit.Trip.Flux &lt;a href="http://www.youtube.com/watch?v=ZEYW9SSWlJk"&gt;trailer&lt;/a&gt; is up, promising more of the &lt;a href="http://www.youtube.com/watch?v=iwWWkgx2Stc"&gt;Rez&lt;/a&gt;-meets-&lt;a href="http://www.xnet.se/javaTest/jPong/jPong.html"&gt;Pong&lt;/a&gt; gameplay that made &lt;a href="http://www.youtube.com/watch?v=N6cjZF7m6fU"&gt;Bit.Trip.Beat&lt;/a&gt; such a brainwashing gem.  While I've enjoyed the other Bit.Trip games, none have had the unholy power of Beat---Core was marred by the Wiimote's unsatisfying thumbpad (has the art of making thumbpads just been lost, like medieval stoneworking techniques?), while Void and Fate had to accommodate a greater range of player action, which made Beat's musical precision impossible.  And Runner, though fun, never sounded quite right to me---only after I turned my stereo's treble way down did the gold-grabbing sound stop cutting through the music.&lt;br /&gt;&lt;br /&gt;&lt;SPAN CLASS="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;It's only Beat that perfectly melded music and gameplay, producing a powerfully immersive experience that's surprisingly accessible.  I've proffered Beat to a number of casual or non-gamers, and they've all been equally taken in by it, enjoying the experience from the start with none of the reluctance to waste their time on this nonsense that non-gamers typically have to overcome.  A lot of that is due to its immediately accessible gameplay---pretty much anyone technologically savvy enough to use a telephone has seen Pong, so the how-do-I-do-it? barrier is low.  Equally important is how the musical gameplay works on the player like a physical seduction, starting with gentle &lt;a href="http://findarticles.com/p/articles/mi_m1608/is_12_14/ai_53286976/"&gt;touches&lt;/a&gt; and building to a point where you couldn't walk away if you wanted to, and you've forgotten what it would feel like to want to walk away. &lt;br /&gt;&lt;br /&gt;Okay, maybe I'm overstating some, but not by much.  The basis for video games' power to compel is interaction: There's something incredibly appealing about "I can make the puppet do things!"  The Bit.Trip games merge that with the &lt;a href="http://www.cracked.com/article_18405_7-insane-ways-music-affects-body-according-to-science.html"&gt;physical&lt;/a&gt; dynamism of music, an art form with tremendous power to subliminally influence and control people in no small part because it's the art form that inflicts itself on the viewer's body (I always remind actors that to make an audible sound is to have a physical effect on your scene partner).  Unlike more &lt;a href="http://www.rockband.com/"&gt;direct&lt;/a&gt; music games, Bit.Trip titles make the link between music and gameplay &lt;a href="http://www.amazon.com/Hidden-Persuaders-Vance-Packard/dp/0671531492"&gt;subliminal&lt;/a&gt;, and thus even more powerful---you don't quite realize your hands and ears are being enlisted in a technofrenzy crusade until your eyeballs have crusted over from not blinking.&lt;br /&gt;&lt;br /&gt;Of course, the above also describes Rez, arguably the most successful of all the music-games-that-aren't-music-games.  What Gaijin brings to the table is something rare  among current developers: an unabashed willingness to fuck with the player.  There's been a backlash against easy games lately, leading to the surprise triumph of a willfully difficult game like Demon's Souls.  These hard games make a point of being tough but fair---critics praised Demon's Souls for always making clear what you had to do to beat a monster, so when you died, you had no one to blame but yourself.&lt;br /&gt;&lt;br /&gt;Bit.Trip.Beat isn't like that at all; on the contrary, its most charming characteristic is the developer's gleeful sadism.  Physics change in the middle of a level, dots will suddenly disappear, even your controls will abruptly change with little warning.  The effect is surprisingly charming---the simplicity and consistency of Gaijin's games already make them feel more like an individual artwork than many made-by-committee titles, and the willful sadism paradoxically makes the game feel even more personal, even weirdly friendly.  As designer Douglas Wilson &lt;a href="http://gamasutra.com/view/news/32575/Road_To_The_IGF_Were_Very_Uncomfortable_With_The_Copenhagen_Game_Collective.php"&gt;notes&lt;/a&gt;, deliberate game designer sadism creates a dialogic relationship between the player and the designer, and it makes the latter much more real to the player, and therefore more human.  You don't feel tormented by the world so much as specifically targeted by a human designer, who's cast himself in the role of your mean-but-loving older brother.&lt;br /&gt;&lt;br /&gt;It's the simplicity of the Gaijin aesthetic that makes this enthusiastic messing-with-you so congenial.  Look at a screenshot of almost any major-release game, and count how many elements on the screen have nothing to do with gameplay.   If the designers started changing the rules on you, the player would soon find themselves completely lost, indignant, and frustrated.  But when the player only has to look at a few on-screen elements, the designer can demand that they look much closer.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-1684674221222808912?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/1684674221222808912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=1684674221222808912' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1684674221222808912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1684674221222808912'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2011/02/bittripbeat.html' title='Bit.Trip.Beat'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-1261362649449477440</id><published>2010-11-09T09:15:00.000-08:00</published><updated>2010-11-09T10:09:11.312-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Web'/><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>Some Came Fighting</title><content type='html'>Another link-to-comments post...  I'm criminally unable to resist baiting Glenn Kenny, the erudite proprietor of Some Came Running.  With the result that I sometimes end up putting more time into comments on his posts than anything written here!  Here's a highlight or two:&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://somecamerunning.typepad.com/some_came_running/2010/11/the-current-cinema/comments/page/2/#comments"&gt;Arguing about Howard Hawks and John Hughes&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://somecamerunning.typepad.com/some_came_running/2009/11/text-and-subtext-in-eastwoods-invictus.html"&gt;Arguing about Eastwood, and dialogue&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://somecamerunning.typepad.com/some_came_running/2010/09/three-citations.html"&gt;Arguing about Lester Bangs, and Matt Zoller Seitz&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://mubi.com/notebook/posts/2005"&gt;Arguing about Carol Reed and auteur theory&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;-&lt;a href="http://somecamerunning.typepad.com/some_came_running/2010/05/scenes-id-like-to-see.html?cid=6a00e5523026f5883401348127d96b970c"&gt;Arguing about Godard&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;There's nothing at that Read more link!  It's just a default!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-1261362649449477440?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/1261362649449477440/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=1261362649449477440' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1261362649449477440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1261362649449477440'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2010/11/some-came-fighting.html' title='Some Came Fighting'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-2152295228847348673</id><published>2010-11-06T09:11:00.000-07:00</published><updated>2010-11-06T19:47:12.444-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>Documenteur</title><content type='html'>Though Agnes Varda has &lt;a href="http://www.villagevoice.com/2009-06-24/film/agn-egrave-s-varda-from-0-to-80/"&gt;said&lt;/a&gt; that &lt;span style="font-style: italic;"&gt;Documenteur&lt;/span&gt; is her favorite film,  it's not her best.   Despite an opening statement that all gestures are inherently false, the movie's non-acting, first draft dialogue, and awkward dubbing never becomes an effective style.   Instead it's just alienating in a non-Brechtian sense, making it hard to get as emotionally involved in the film as the director clearly is.  Meanwhile the sedate montage and script keep the film from achieving much intellectual frisson.   But Varda's visual knack is as strong as ever, and the film is, for all its script problems, an incredibly powerful evocation of depression's effect on vision.&lt;br /&gt;&lt;br /&gt;Part of the movie's trouble may be that the story, inspired by Varda's painful separation from husband Jacque Demy, was just too personal for her to achieve the compassionate yet unforgiving perspective of her other films.  In&lt;span style="font-style: italic;"&gt; Cleo From 5 To 7&lt;/span&gt;, for example, Varda is at once skewering Cleo's narcissism while remaining deeply sympathetic to her fears of losing the beauty she's utterly dependent on.  Similarly, Varda's masterpiece &lt;span style="font-style: italic;"&gt;Vagabond&lt;/span&gt; exudes deep sorrow for its protagonist's lonely death while never forgetting that she's a pain in the ass whose fate is pretty much her own damn fault.  Even a documentary like &lt;span style="font-style: italic;"&gt;Ydessa &amp;amp; The Bears&lt;/span&gt; teases the subject's self-dramatizing grandiosity (especially embarrassing when placed beside the Holocaust memories Ydessa's work deals with) while acknowledging the power of her emotions.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;No such tension is achieved in &lt;span style="font-style: italic;"&gt;Documenteur&lt;/span&gt;; the circumstances behind the protagonist's separation are never touched on, her love for her child is never problematized, even her sorrow is a little generic.  Despite an occasional bout of willfulness or temper, and Sabine Mamou's interesting face, there's just not much to identify Emile,  the protagonist, as a unique individual, or make her anything but a transparent reactor to circumstances.  Worse still, in the film seems to aim for a simple identification with its lead that is much more conventional than what Varda usually pulls off with such aplomb.  When she cries, we're to cry along with her, and when she succeeds we're prodded to admire; this is cinema rhetoric of the most ordinary kind, and it's a shame to see Varda fall into it.&lt;br /&gt;&lt;br /&gt;Varda's photographic eye, however, is always unique, and that alone makes the movie worth a look.  Too many cinematographers, and too many viewers, think that saturated colors and high contrast equals good photography.  What's striking about &lt;span style="font-style: italic;"&gt;Documenteur&lt;/span&gt; is how much Varda accomplishes visually with natural light, soft contrast, and deliberately dull colors.  Though obviously shot quickly and cheaply, the look is reminiscent of beautiful 70s productions like &lt;span style="font-style: italic;"&gt;McCabe and Mrs Miller&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;Alice Doesn't Live Here Any More&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/27405679@N05/5150985155/" title="Documenteur_1 by That Fuzzy Bastard, on Flickr"&gt;&lt;img style="width: 353px; height: 222px;" src="http://farm2.static.flickr.com/1377/5150985155_a407c7b65a_m.jpg" alt="Documenteur_1" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/27405679@N05/5150985271/" title="Documenteur_3 by That Fuzzy Bastard, on Flickr"&gt;&lt;img style="width: 352px; height: 222px;" src="http://farm5.static.flickr.com/4130/5150985271_25ba5d5c27_m.jpg" alt="Documenteur_3" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/27405679@N05/5151595362/" title="Documenteur_12 by That Fuzzy Bastard, on Flickr"&gt;&lt;img style="width: 353px; height: 221px;" src="http://farm2.static.flickr.com/1389/5151595362_06be70539c_m.jpg" alt="Documenteur_12" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The title &lt;span style="font-style: italic;"&gt;Documenteur&lt;/span&gt; blends the French words for "documentarian" and "liar", just as the film blends documentary and fictional (albeit roman-a-clef, semi-fictions).  But more intriguingly, the film's visual texture suggests the way that plain sight can lie, manipulated by circumstances.  Emile is a woman in the throes of despair, but unable, due to the obligations of child-rearing, to succumb to that despair with romantic dissipation.  Instead she crawls through her day, hoping the feelings will go away, and in the meantime living as though submerged in dirty water.  Varda objectifies this situation by shooting the world's most famously bright city with deliberate dullness that poses as objectivity.  The loose blocking and natural light exudes you-are-there documentary realism, but it's all deliberately muddy.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/27405679@N05/5150985201/" title="Documenteur_2 by That Fuzzy Bastard, on Flickr"&gt;&lt;img style="width: 353px; height: 222px;" src="http://farm2.static.flickr.com/1147/5150985201_0603a5608a_m.jpg" alt="Documenteur_2" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/27405679@N05/5151595036/" title="Documenteur_5 by That Fuzzy Bastard, on Flickr"&gt;&lt;img style="width: 351px; height: 221px;" src="http://farm5.static.flickr.com/4103/5151595036_412a435fa1.jpg" alt="Documenteur_5" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/27405679@N05/5150985431/" title="Documenteur_6 by That Fuzzy Bastard, on Flickr"&gt;&lt;img style="width: 350px; height: 220px;" src="http://farm5.static.flickr.com/4124/5150985431_96ea4ce34b_m.jpg" alt="Documenteur_6" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;One of depression's most insidious powers is its ability to pose as accurate perception, as though the hollowed-out world the sufferer sees is truer than the illusions of the happy, and Documenteur perfectly captures both the grimness of that world and its pretence of simple reality.  The camera is both documentarian and liar, it's very identification with the depressed protagonist compromising its ability to capture reality.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/27405679@N05/5151595160/" title="Documenteur_8 by That Fuzzy Bastard, on Flickr"&gt;&lt;img style="width: 345px; height: 217px;" src="http://farm5.static.flickr.com/4036/5151595160_a3ca19c26e_m.jpg" alt="Documenteur_8" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/27405679@N05/5150985613/" title="Documenteur_10 by That Fuzzy Bastard, on Flickr"&gt;&lt;img style="width: 344px; height: 217px;" src="http://farm5.static.flickr.com/4047/5150985613_d11f233edd_m.jpg" alt="Documenteur_10" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/27405679@N05/5151595326/" title="Documenteur_11 by That Fuzzy Bastard, on Flickr"&gt;&lt;img style="width: 344px; height: 215px;" src="http://farm2.static.flickr.com/1231/5151595326_e5da283199_m.jpg" alt="Documenteur_11" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The film is also notable for its ground-level view of Los Angeles, an L.A. without palm trees or movie stars.  Keeping her eye downcast, Varda ably captures the placeless residential districts of the city, and its low-key immigrant communities.  The shots of dumpster-diving for furniture, or fishing on Venice Beach, evoke precisely what day-to-day life is like in L.A.'s eternal June, while the scenes in the luxurious beach house portray how the rich of late-70s L.A. built faux-organic hermitages that produced the illusion of nature while remaining sealed off from the outside.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/27405679@N05/5150985469/" title="Documenteur_7 by That Fuzzy Bastard, on Flickr"&gt;&lt;img style="width: 352px; height: 224px;" src="http://farm5.static.flickr.com/4153/5150985469_2415730b5d.jpg" alt="Documenteur_7" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/27405679@N05/5152400184/" title="Documenteur_4 by That Fuzzy Bastard, on Flickr"&gt;&lt;img style="width: 355px; height: 444px;" src="http://farm2.static.flickr.com/1422/5152400184_b6da1b09d8.jpg" alt="Documenteur_4" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/27405679@N05/5151595196/" title="Documenteur_9 by That Fuzzy Bastard, on Flickr"&gt;&lt;img style="width: 350px; height: 227px;" src="http://farm5.static.flickr.com/4149/5151595196_cfd428b0dd_m.jpg" alt="Documenteur_9" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/27405679@N05/5151595392/" title="Documenteur_13 by That Fuzzy Bastard, on Flickr"&gt;&lt;img style="width: 351px; height: 222px;" src="http://farm2.static.flickr.com/1159/5151595392_19da72c598.jpg" alt="Documenteur_13" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-2152295228847348673?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/2152295228847348673/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=2152295228847348673' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/2152295228847348673'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/2152295228847348673'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2010/11/documenteur.html' title='Documenteur'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm2.static.flickr.com/1377/5150985155_a407c7b65a_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-2338131078815661886</id><published>2010-06-30T16:13:00.000-07:00</published><updated>2010-07-02T00:52:53.811-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>What the fuck is Alain Resnais thinking?</title><content type='html'>I can't remember the last time I experienced such a gap between what the reviews told me and what a movie delivered as Alain Renais' &lt;a href="http://www.imdb.com/title/tt1156143/"&gt;Wild Grass&lt;/a&gt;.  According to reviews good and bad, it's "&lt;a href="http://www.slantmagazine.com/film/review/wild-grass/4440"&gt;cute&lt;/a&gt;", "&lt;a href="http://www.variety.com/review/VE1117940319.html?u=IMDB&amp;amp;p=H2BE&amp;amp;cs=1"&gt;freewheeling&lt;/a&gt;", "&lt;a href="http://movies.nytimes.com/2010/06/25/movies/25wild.html"&gt;zany&lt;/a&gt;", and a lot of other adjectives that might lead you---certainly led me---to think it's a brightly-hued, albeit surreal, romantic comedy, ruefully self-aware and polished with Gallic wit.&lt;br /&gt;&lt;br /&gt;Wild Grass is nothing of the sort.  Like Resnais' classic &lt;a href="http://www.criterion.com/films/1517-last-year-at-marienbad"&gt;Last Year At Marienbad&lt;/a&gt;, it's a horror movie about the fundament of misogyny: a man imposing his ontology on a woman with no regard for her subjectivity---but this time made much creepier by the director's ambivalent complicity in that imposition.  It's also genre-damaged, confused, and profoundly slippery; I still can't decide if it's a cunning attack on the romantic comedy and the romantic thriller, or merely an old Frenchman's grumbling act of gender senescence, like listening to your Grandpa complain about not being able to pat the waitress' butt.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Misogyny drives the plot at every step, beginning with Margaritte Muir getting her purse (ahem) snatched by a young man outside a shoe store.   Elderly ex-con Georges Palet finds her wallet, but before he can return it, he becomes fixated on Muir's ID photo.  She calls to thank him for the purse's return, but like many a self-important male, Palet convinces himself that a simple act of decency merits a free pass to her vagina.  He begins--- really there's no other word for this---stalking Muir, starting with angry phone calls and escalating to tire slashing.  Muir calls the police, who warn him off in a marvelously-observed scene charting just how to give a suspect enough rope.&lt;br /&gt;&lt;br /&gt;Now here's where things get really icky.  When Muir attempts to confront Palet at a movie theater, she finds herself feeling affectionate, maybe even a little in love with her stalker.  She ignores her friend Josepha's warnings and starts more or less pursuing him, though always insisting that his long-suffering wife come along.  Her attraction to Palet (every woman's attraction to Palet!) is never explained, or even formally accounted for; even a tipsy Josepha seems unable to resist his liver-spotted charms, going from angry and afraid to putty in his hands the instant he moves in for a kiss.&lt;br /&gt;&lt;br /&gt;The idea of an bitter, charmless old man who's irresistibly attractive to woman thirty years younger than him is a pretty standard trope of commercial cinema (and the repulsive late novels of Phillip Roth, prominently displayed at one point in the film), and it's disappointing that Resnais can't bust out something at least more unusual.  Worse yet, the script blatantly violates the &lt;a href="http://www.flickr.com/photos/zizyphus/34585797/"&gt;Bechdel rule&lt;/a&gt;, portraying a world where women, when alone, talk about nothing but cute boys.  It's hard to believe the man who made Last Year At Marienbad and Hiroshima, Mon Amour, either of which could serve as surrealist versions of &lt;u&gt;The Handmaid's Tale&lt;/u&gt;, is making any kind of prescriptive pronouncement about womanhood.  And there's certainly enough metacinematic gags to make me resist simply psychologizing the characters, or treating this behavior as reflecting Resnais' assumptions about the world.   But there's not a firm enough satiric perspective to make the idea that this film is simply an apologia for sullen male privilege completely dismissible.&lt;br /&gt;&lt;br /&gt;The semiotics of the movie make it even harder to pin down what Resnais' attitude towards his characters' lunacy is.  As Palet's stalking escalates, Resnais deploys the long, wide shots and skittering strings of a standard-issue woman-in-peril thriller.  But then, many of the scenes with Palet and Muir are scored with chipper jazz, and surrounded by bright colors, as though Resnais was making a parody of romantic comedies, where behavior that would get people put in a loony bin is just accepted as charming.  In &lt;a href="http://www.villagevoice.com/2009-09-22/film/new-york-film-festival-2009-director-alain-resnais-87-years-young/"&gt;interviews&lt;/a&gt;, Resnais has said it's a movie about&lt;span style="font-style: italic;"&gt; l'amour fou&lt;/span&gt;, but there's not much &lt;span style="font-style: italic;"&gt;amour&lt;/span&gt; on display here, just a series of purely selfish demands, made with contempt and executed joylessly.  It's like The Stepford Wives from the husbands' point of view.&lt;br /&gt;&lt;br /&gt;The result isn't so much fascinatingly ambivalent as deeply unsatisfying, in no small part because the movie pivots on deliberately irrational behavior but bounces between genres where behavior is everything..  In a comedy, especially a parody, we accept characters doing ridiculous things because that's what happens in comedy.  But if you're making a thriller, implausible action kills audience tension; it's not very scary to watch a moron walk off a cliff.   Resnais refuses to commit either way, but it seems less like he's trying to do both than like he's trying to do neither---the shots aren't iconic enough to be comedy, nor withholding enough to thrill.  There's occasionally low-comedy situations, like an extended open-zipper gag, but they're never very funny, and the sheer ferocity of Patel's contempt for women (and the movie's complacent furthering of that contempt) makes the laughs stick in the throat.&lt;br /&gt;&lt;br /&gt;Many of the critics consider it "&lt;a href="http://somecamerunning.typepad.com/some_came_running/2009/09/some-notes-on-resnais-wild-grass.html?cid=6a00e5523026f588340120a5a17157970b#comment-6a00e5523026f588340120a5a17157970b"&gt;prosaic&lt;/a&gt;" to treat the movie's specifically gendered freakiness as being at all relevant to actual gender politics.  But no one seems to have an idea what, if not misogyny, the movie is actually about.  Is this an elaborate fantasy of Patel's that Resnais is cooly transcribing, like a highbrow &lt;a href="http://tech.mit.edu/V111/N18/jackso.18o.html"&gt;Brent Easton Ellis&lt;/a&gt;?  The film opens with a shot of wild grass piercing the pavement, but Georges is a relentless mower of his carefully-planted lawn; is this a satire of bourgeois repression?  If so, it would need to explode its narrative more than it does, the way Resnais' early films emphatically did.  Like Palet, the movie seems to have something violence and uncontrollable lurking beneath its manicured facade, but it never quite allows it to escape,  and the result is a painful wreck.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-2338131078815661886?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/2338131078815661886/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=2338131078815661886' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/2338131078815661886'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/2338131078815661886'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2010/06/what-fuck-is-alain-resnais-thinking.html' title='What the fuck is Alain Resnais thinking?'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-4881311954701487581</id><published>2010-06-15T11:12:00.001-07:00</published><updated>2010-06-16T19:58:03.205-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='Books'/><title type='text'>You are a controller</title><content type='html'>I'm incredibly psyched about the &lt;a href="http://www.xbox.com/en-US/kinect/"&gt;Kinect&lt;/a&gt; (a.k.a. Project Natal), Microsoft's upcoming motion controller for the Xbox 360.  Many of its titles do indeed look like updated EyeToy titles, and in my book, that's great---if &lt;a href="http://news.punchjump.com/blog/2010/06/16/e3-video-sonic-free-riders-for-kinect-for-xbox-360/"&gt;Sonic Free Riders&lt;/a&gt; is basically &lt;a href="http://ps2.ign.com/objects/682/682881.html"&gt;EyeToy Antigrav&lt;/a&gt; with a (finally!) working control scheme, I will be overjoyed.&lt;br /&gt;&lt;br /&gt;I loved the EyeToy, even with all the gimmicky &lt;a href="http://www.ghttp//www.blogger.com/amespot.com/ps2/action/spytoy/review.html"&gt;minigames&lt;/a&gt;.  Like any sensible person, I found it incredibly immersive to make my &lt;a href="http://www.youtube.com/watch?v=WeBp2KVRM_o"&gt;body&lt;/a&gt; into a controller, and I was delighted by the total concentration induced by the physical gameplay.  It's not unlike the effect of playing Rock Band (music, with its deep evolutionary &lt;a href="http://www.bookslut.com/features/2005_10_006832.php"&gt;origins&lt;/a&gt;, is a handy shortcut to  physicality)---instead of the tunnel-vision concentration of most games, you get a kind of effortless oneness.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Unfortunately, a lot of gamers don't seem to feel that way---the comment sections over at Kotaku and Joystiq are full of whining from people who think all this flailing is the opposite of what games are for.  Some of this is simple fat-ass don't-wanna-get-off-the-couch laziness, which is worth what it's worth.  Some of this is  horror at the idea of looking silly, though for those who complain that the people playing the games look like morons, I'd like to ask them if they think people look less moronic while &lt;a href="http://www.todddeutsch.com/newthumbs.htm"&gt;staring&lt;/a&gt; slack-jawed at the TV with a controller in their hands.&lt;br /&gt;&lt;br /&gt;But what's most prevalent is the typical North American Male horror of being made aware of their body in any way at all.  The list of things that completely freak out typical North American Males includes dancing, being &lt;a href="http://velvet_peach.tripod.com/fpaccruising.html"&gt;cruised&lt;/a&gt;, going to the doctor, and, apparently, motion controllers.  What all these things have in common is that they make the body cease to be a tool, to be used as transparently as possible, and make the body instead an &lt;a href="http://www.upress.umn.edu/Books/T/theweleit_male.html"&gt;object&lt;/a&gt; in itself, a thing to be considered and evaluated.&lt;br /&gt;&lt;br /&gt;In fact, it might be that part of what's driving gamers' horror at the Kinect (and the Wii before it) is a sense that they're losing an essential aspect of video games ---the mediation of an &lt;a href="http://dailyobsessional.blogspot.com/2009/06/potraits-of-gamers-and-their-avatars.html"&gt;avatar&lt;/a&gt;.  For a lot of hardcore gamers,  much of the appeal of their entertainment of choice is the change to get out of yourself.  You get out of your living room and into another, &lt;a href="http://www.google.com/images?um=1&amp;amp;hl=en&amp;amp;safe=off&amp;amp;client=firefox-a&amp;amp;hs=Kr5&amp;amp;rls=org.mozilla%3Aen-US%3Aofficial&amp;amp;tbs=isch%3A1&amp;amp;sa=1&amp;amp;q=halo+gameplay&amp;amp;aq=f&amp;amp;aqi=g1&amp;amp;aql=&amp;amp;oq=&amp;amp;gs_rfai="&gt;better&lt;/a&gt; art-designed world.  You get out of your daily grind and into a bunch of challenging yet surmountable tasks.  And maybe most exciting for those already deeply alienated from their bodies, you get out of your own meatsack and into a body vastly more responsive, agile, and capable.  That sitting on the couch playing games makes your own body even less like that of your digital avatar is a classic irony of &lt;a href="http://www.associatedcontent.com/article/1531713/what_a_tragic_adventure_this_is_addiction.html?cat=38"&gt;addiction&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;As Douglas Copeland's Microserfs so ably dissected, much modern tech culture is built upon a foundation of body-horror, and a desperate need for body-escape.   Video games ably meet this need, offering the player the chance to become an NFL star, a beefy marine, or a sexy babe gunfighter (and really, what guy hasn't wanted to be in the body of a hot chick, if only so they could play with their own boobs?).  But if your body is the controller, then your body has to be subjected to the same sort of stress-testing and evaluation that every new gaming system is subjected to---it's like being cruised by the cattiest of queens!  No wonder so many gamers look on motion control with a desperate, frozen sneer, hoping no one dares to glance below their necks.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-4881311954701487581?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/4881311954701487581/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=4881311954701487581' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/4881311954701487581'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/4881311954701487581'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2010/06/you-are-controller.html' title='You are a controller'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-5052471195869456223</id><published>2009-11-25T06:57:00.000-08:00</published><updated>2009-11-25T07:05:41.117-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>Best Films of the 00s</title><content type='html'>Because what's the point of having a blog if you can't make the occasional dumb list?  Starting at the top, with the single best movie of the decade, which is....&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Full Frontal&lt;/span&gt;: I've &lt;a href="http://thatfuzzybastard.blogspot.com/2008/12/full-frontal.html"&gt;defended&lt;/a&gt; this at great length before, and I continue to think that this is the single best summation of The Way We Live Now, a funny, sharp, compassionate look at life inside the mediascape, with a visual palette that gets more interesting with every viewing.  This movie always makes me feel like Martin Donavan in Surviving Desire---You don't think this is the best movie of the decade?  Then watch it again. (Honorable mention to the deliberately slight but completely unique Bubble and The Girlfriend Experience---would that more major American directors were trying to make movies about real people in these unreal lives).&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Werckmeister Harmonies&lt;/span&gt;: The cinematography, like the story, grounds itself so firmly in reality that it's able to transform into myth.  The long takes, the focus on just getting from Point A to B, and the deep, sharp photography have been major influences this decade, and the performances are still riveting.  Even Tarr hasn't caught lightning in a bottle like this since, but Werckmeister is probably the most genuinely magisterial movie we've had in a while.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Mulholland Drive&lt;/span&gt;: It's not Lynch's best because it's elliptical and beautiful, though it is.  All his films are.  It's his best because production circumstances forced Lynch to think through his story a lot more than he's used to, and the result is the rare Lynch movie that's more than the sum of its parts, where all the images and sounds cohere into a narrative that's at once scary and genuinely moving.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Gleaners and I&lt;/span&gt;: Deceptively casual, this is one of the smartest of the current crop of docu-essays.  Without pretension or ego, Varda bats around capitalist excess and cinema convention and like a master juggler, makes it look easy.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;A Mighty Wind&lt;/span&gt;: In the commentary, even Christopher Guest seems a little surprised at just how moving this turned out to be.  It starts as just another Guest-style parade of goofballs, but somehow turns into a touching portrait of aging---the way we form communities to keep out the cold, the way we end up at once just who we were at the start and also unrecognizable, and the way our best intentions fail us.  That it does this while still being very funny is what makes it a masterpiece.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Up!&lt;/span&gt;: Any best-of-the-decade list has to contend with the massive achievement of Pixar, cranking out a long string of critical darlings that are also massive hits.  It's a little early to say for sure, but Up! may be their best one yet, combining a thoughtful story with relentless visual inventiveness that never strays too far from character.  It's the kind of animated film that makes all live-action films seem a little lacking in expressive resources.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Lord of the Rings trilogy&lt;/span&gt;: We may never, as Lester Bangs says, agree on anything like we agreed on Elvis, but the LotR trilogy comes close.  And just like the LotR books are a sort of compressed history of Middle Earth, so are the LotR films a compressed history of film.  They deploy every special effects technique ever invented, from Meliés-style forced perspective to artificial-intelligence-driven CGI (with plenty of models, makeup, and mattes in between), and also makes use of every directing technique ever conceived, from the Griffith-esque battle scenes to contemporary digitally-controlled camera swoops.  Like Joyce's Dubliners, If every other film was destroyed but these, you could still extract everything that had ever been.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Y Tu Mamá También&lt;/span&gt;: A strong reminder---as if we needed one---that the quality of the plot is only tangential to the quality of the film.  In summary, it sounds like a perfectly average teen sex comedy, but the &lt;span style="font-style: italic;"&gt;Nouvelle Vague&lt;/span&gt;-influenced technique turns it into a casually funny, honestly sad portrait of how relationships are inextricable from the social circumstances in which they form, a subject few movies even know how to approach.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Man Who Wasn't There&lt;/span&gt;: Maybe the Coen's most complete statement about the relationship between crime and storytelling.  There's plenty of jokes, but they don't overwhelm the sadness at the movie's heart, and the retro visuals are both arrestingly sharp and endlessly worthy of close analysis.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;A Prarie Home Companion&lt;/span&gt;: Not just because Altman will be missed, though he will be.  PHC stares unblinking into the void and doesn't bother with self-protective laughs or self-indulgent despair; it just shrugs, smiles, and keeps on singing.  Maybe the culmination of Altman's echt-Midwestern no-big-deal sensibility, which so often produced masterpieces that don't take themselves too seriously.&lt;br /&gt;&lt;br /&gt;Runners-up: Spirited Away, Donne Darko, Eternal Sunshine of the Spotless Mind, Grizzly Man, My Winnipeg, Spider (much more uncompromising than A History of Violence), The Incredibles, Lost In Translation, Waking Life, The Hurt Locker&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-5052471195869456223?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/5052471195869456223/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=5052471195869456223' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/5052471195869456223'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/5052471195869456223'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/11/best-films-of-00s.html' title='Best Films of the 00s'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-100689614522378651</id><published>2009-10-29T21:53:00.000-07:00</published><updated>2009-10-30T08:23:44.388-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>Paranormal Activity</title><content type='html'>What keeps &lt;span style="font-style: italic;"&gt;Paranormal Activity&lt;/span&gt; from being quite as good as its obvious &lt;a href="http://www.imdb.com/title/tt0185937/"&gt;inspiration&lt;/a&gt; is a shortage of subtext.   &lt;span style="font-style: italic;"&gt;Blair Witch&lt;/span&gt; delivered plenty of shocks'n'scares, but what made it capital-A Art was its savvy analysis of mediation.  "Nobody gets lost in America," Heather said, but the camera-obsessed characters find themselves more lost the more they look, and the final shot's multileveled attack on the act of viewing pulled the thematic threads together with sharp clarity.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Paranormal Activity&lt;/span&gt; doesn't go that deep, largely because its whole story is its central couple, and they're pretty generic---he's a cocky guy, she's a meek girl, and together they're just like every other couple we've ever seen in a horror movie.   Some of the commenters at Jim Emerson's &lt;a href="http://blogs.suntimes.com/scanners/"&gt;Scanners&lt;/a&gt; have actually had the most interesting points to make about the movie's themes----&lt;a href="http://blogs.suntimes.com/scanners/2009/10/paranormal_activity_boo.html#comment-801743"&gt;Jeffrey Simons&lt;/a&gt; noted the ways voyeurism becomes an element within the story, not just the way the story is told, and  "&lt;a href="http://blogs.suntimes.com/scanners/2009/10/paranormal_activity_boo.html#comment-800882"&gt;Joseph&lt;/a&gt;" made the interesting suggestion that the whole movie is closer to Repulsion than Rosemary's Baby, a story about a woman lashing out rather than a woman persecuted.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[spoilers below the jump]&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;One aspect I haven't seen mentioned, though, is how the film plays with its own dog-that-didn't-bark: the young couple in the big new house... with no talk of children.  But that's not to say children aren't a presence---at the other end of the hall from the bedroom  there's a room we glimpse only in passing, with a big bed, and a giant teddy bear.  That seems to be where the demon comes from in many of the scenes, and the stuffed animal suggests that it's the planned bedroom for the planned child, should Micah and Katie ever start filling this big house with something other than expensive toys.&lt;br /&gt;&lt;br /&gt;More explicit, but more witty, is the way the couple's dynamics get affected by Katie's haunting---they start out affectionate, though a little out of joint with each other.   But as the hauntings get worse, sleep deprivation becomes the defining element of their relationship, and much of the "negative energy" that feeds the demon is generated by their snapping under the pressures of exhaustion, like many a young couple with a new visitor making their nights into constant vigilance.   Similarly, a major turning point of the film into full-on horror is when an invisible presence crawls into bed with them, as though the demon itself is a nightmare-prone toddler determined to enact Oedipal rage.&lt;br /&gt;&lt;br /&gt;A terror at sexuality floats all through the movie, and not just because the locus of its horror is the couple's bedroom.   Katie's haunting began with an apparition at her bed when she was eight, and her telling of the story, complete with helpless sister, could easily be read as a recovered memory of molestation.  The signs of the demon---breathing on the neck, invasion of the bed, and grabbing of the leg---resemble the moves of an aggressive seducer (particularly when we see that the demon's ultimate goal is to be inside Katie).  And every time Micah brags about setting up a camera in the bedroom, it's impossible not to think that he's planning to make an awesome sex tape once this whole demon thing blows over.&lt;br /&gt;&lt;br /&gt;What keeps Paranormal Activity from greatness is that it never quite gets specific enough with any of this---the themes float through the film but don't really develop, and it's frequently disrupted by superfluous elements, like a completely pointless bloody cross (in a movie where no character shows the slightest religious inclination---Blatty wept!).   Still, the material's charged, the directing is solid----the slightly dutch-angled &lt;a href="http://www.imdb.com/media/rm2268498176/tt1179904"&gt;shot&lt;/a&gt; of the bedroom, with the door and the hallway beyond it balanced by the visual weight of the bed, is an image film students should study carefully---and it's ultimately pretty goddamn scary.  A good spook-show rather than great cinema, but still enough tension that I'll remember it for quite a while.  And if nothing else, I'm still overjoyed that it &lt;a href="http://www.google.com/hostednews/ap/article/ALeqM5ia1FPSxXY_CtWNU2djwNxRbGiU3wD9BJ17Q02"&gt;whupped&lt;/a&gt; Saw VI.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-100689614522378651?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/100689614522378651/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=100689614522378651' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/100689614522378651'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/100689614522378651'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/10/paranormal-activity.html' title='Paranormal Activity'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-7960136542044355297</id><published>2009-08-17T10:43:00.001-07:00</published><updated>2009-08-17T10:44:42.982-07:00</updated><title type='text'>Housecleaning</title><content type='html'>So, for those following this blog on RSS: For a while now, I've been blogging over at A Fuzzy Day, with the intent of making this the space for longer pieces, and that the place for the tossed-off.  I have since decided that this was a stupid idea.&lt;br /&gt;&lt;br /&gt;So this blog is about to get a whole bunch of posts, imported from the other site---enjoy, and in the future, I'll stick to blogging here.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-7960136542044355297?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/7960136542044355297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=7960136542044355297' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/7960136542044355297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/7960136542044355297'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/08/housecleaning.html' title='Housecleaning'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-2574600796893957688</id><published>2009-08-17T10:36:00.000-07:00</published><updated>2009-10-29T22:03:52.859-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><category scheme='http://www.blogger.com/atom/ns#' term='Books'/><title type='text'>The Time-Traveler's Wife</title><content type='html'>Given its immense book sales, a movie of "The Time Traveler's Wife" was inevitable, despite its lack of climax, conflict, or drama.  The book is actually a pretty good time, despite being chock-full of moments where characters must accommodate the demands of the plot by behaving like completely different, mostly brain-dead people, most prominently in the heroine's out-of-nowhere whining about wanting to be pregnant despite the high likelihood of&lt;a href="http://www.rawbw.com/%7Esvw/superman.html"&gt; "Man of Steel, Woman of Kleenex"&lt;/a&gt;-style complications.  Though I suppose one could defend this sudden, senseless, self-destructive shift in attitude as quite &lt;a href="http://www.nytimes.com/2003/10/26/magazine/26WOMEN.html"&gt;realistic&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;For those who don't know the plot: The book's about a guy who, like &lt;a href="http://en.wikipedia.org/wiki/Slaughterhouse-Five"&gt;Billy Pilgrim&lt;/a&gt;, is permanently unstuck in time.  Every couple of days, he's suddenly shot into the past for a few hours, but his journeys seem to center around a particular woman.  He first appears to her when she's a little girl and he's a man in his thirties, which is about the age he remains for all the visits to her in childhood, as well as when he appears during her horny teenage years (fear not, he remains entirely gentlemanly).  When she's in her mid-20s, he tells her that they're going to  meet soon---that is, she's going to meet him in his actual linear life, and he won't know her yet.  When they do meet, he's actually a few years younger than she is, and much more awkward than the older man she's known up until now.  But love blooms, and they have some beautiful years together.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;It's all very sweet, and not too badly written.  But what really sells the book is its ruthlessly perfect wish-fulfillment fantasy.  Not just the predestined love aspect, though that's certainly no small thing; no, it's the traveler who's a projection of a man too perfect to exist outside of fiction(which makes casting Eric Bana, who's played a lot of too-good-to-be-true men, appropriate, though how I'd love to see him in a remake of "&lt;a href="http://www.stevenderosa.com/writingwithhitchcock/suspicion.html"&gt;Suspicion&lt;/a&gt;").  For the (largely female) readership, the time traveler is both the suave older man who won't fuck you no matter how hard you beg, and he's &lt;span style="font-weight: bold;"&gt;also&lt;/span&gt; the stumbling younger guy you can slyly seduce, &lt;span style="font-weight: bold;"&gt;and&lt;/span&gt; he's the sweet, bumbling hubby who you can mold into the aforementioned suave older man (and he'll happily go along with it, because you're trying to make him into the man he already is/was/will be).  The fact that the heroine's actual father is barely-glimpsed and seemingly unlikable only further underscores the time traveler's role as simultaneous daddy and boytoy.  And his chronological unreliability gives the story the vital "sisters must do it for themselves" aspect that any successful piece of female-oriented pop fiction needs.&lt;br /&gt;&lt;br /&gt;Of course, such wish fulfillment is a vital part of all popular fiction---witness detective novels' endless procession of men who are tough, independent, hard-living, and seemingly irresistible to hot babes who conveniently disappear.  But it's sort of rare to see a piece of popular women's fiction so eager to dive into genre devices (and sci-fi devices at that) in the interest of crafting a shamelessly perfect fantasy scenario.  It has some of the glassy-eyed intensity of very specific fetish porn, the sense that you're reading something carefully crafted to fit perfectly in the keyhole in someone's brain.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-2574600796893957688?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/2574600796893957688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=2574600796893957688' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/2574600796893957688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/2574600796893957688'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/08/time-traveler-wife.html' title='The Time-Traveler&amp;#39;s Wife'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-2943765415600924500</id><published>2009-08-12T23:34:00.000-07:00</published><updated>2009-08-17T10:56:57.057-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>Serial Mom</title><content type='html'>&lt;span style="font-size:78%;"&gt;Flickr gallery for this piece &lt;a href="http://www.flickr.com/photos/27405679@N05/sets/72157622033919452/"&gt;here&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;I've always liked John Waters' movies without ever thinking he was a particularly good director.  Which is fine---the amiable &lt;a href="http://www.youtube.com/watch?v=zsuqG2XeixE&amp;amp;feature=related"&gt;amateurism&lt;/a&gt; of his films is much of their appeal.  But after massively enjoying&lt;a href="http://www.imdb.com/title/tt0111127/"&gt; Serial Mom&lt;/a&gt;, I'm starting to think that Waters, like &lt;a href="http://www.quotationspage.com/quote/555.html"&gt;Wagner&lt;/a&gt;, is better than he looks.&lt;br /&gt;&lt;br /&gt;Because the thing is, Serial Mom is funny as hell---guffaw-out-loud-in-an-empty-living-room funny.  But aside from a handful of &lt;a href="http://www.imdb.com/title/tt0111127/quotes"&gt;quotable lines&lt;/a&gt;, the script isn't all that striking.  Which has weirdly little impact on the movie's immense hilariousness.  Most of the scenes have flatly functional dialogue---"Officer, we don't allow gum in this house." "Sorry, ma'am." ---- but through some strange alchemy, it plays like gangbusters.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;That flat functionality is maybe the most defining characteristic of Waters as a filmmaker.   Much of the fun of the Waters/Divine pairing was always the &lt;a href="http://www.youtube.com/watch?v=9iTSxiT2YWQ"&gt;discordance&lt;/a&gt; of this loud, ferocious creature and the weirdly narcotized world that contained her.  From his early films to the present, his compositions have a &lt;a href="http://www.youtube.com/watch?v=og_85XJTOac&amp;amp;feature=related"&gt;theatrical&lt;/a&gt;, &lt;a href="http://www.youtube.com/watch?v=Gl4f7wK67Uw"&gt;frontal&lt;/a&gt; quality.  Even at &lt;a href="http://www.youtube.com/watch?v=RWmbwJ_iyzc"&gt;climactic moments&lt;/a&gt;, when the screen gets more angled and kinetic, the camera hangs back, arresting momentum.&lt;br /&gt;&lt;br /&gt;This is, of course, exactly the opposite of what a director is supposed to do---"keep the audience immersed" is pretty much the filmmaker's first commandment.  Serial Mom &lt;a href="http://www.flickr.com/photos/27405679@N05/3818831401/"&gt;pays&lt;/a&gt; &lt;a href="http://www.flickr.com/photos/27405679@N05/3819638592/"&gt;extensive&lt;/a&gt; &lt;a href="http://www.flickr.com/photos/27405679@N05/3818832251/"&gt;tribute&lt;/a&gt; to goremeister &lt;a href="http://www.herschellgordonlewis.com/films.htm"&gt;Herschell Gordon Lewis&lt;/a&gt;, not least in its combination of luridly &lt;a href="http://www.flickr.com/photos/27405679@N05/3818832475/"&gt;violent&lt;/a&gt; subject matter and &lt;a href="http://www.flickr.com/photos/27405679@N05/3818832697/"&gt;bizarrely&lt;/a&gt; &lt;a href="http://www.flickr.com/photos/27405679@N05/3818832417/"&gt;uninflected&lt;/a&gt; visual style.  In Lewis, that was just the result of his mild-at-best technical competence---where a great (hell, &lt;span style="font-style: italic;"&gt;good&lt;/span&gt;) director might have a villain terrify you through commanding movement of the frame, Lewis' baddies just lean into the lens and &lt;a href="http://www.youtube.com/watch?v=vXkBcl-jzUU"&gt;leer&lt;/a&gt;.  But Waters has always idolized the accidental Brechtianism of crappy exploitation movies of the 50s and 60s, before ubiquitous film school degrees made even low-budget &lt;a href="http://www.eonline.com/uberblog/movie_reviews/b104072_last_house_on_left_remake_brutal_vacant.html"&gt;sleazefests&lt;/a&gt; &lt;a href="http://www.bloody-disgusting.com/film/465"&gt;blandly&lt;/a&gt; &lt;a href="http://www.boxofficemojo.com/genres/chart/?id=horrorremake.htm"&gt;mediocre&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The damned thing is that in Waters' films, it works.  The air of campy quotation turns every &lt;a href="http://www.flickr.com/photos/27405679@N05/3818831557/"&gt;piece&lt;/a&gt; of &lt;a href="http://www.flickr.com/photos/27405679@N05/3818832573/"&gt;set&lt;/a&gt; &lt;a href="http://www.flickr.com/photos/27405679@N05/3818832017/"&gt;dressing&lt;/a&gt; into a &lt;a href="http://www.justinspace.com/obscene/oi1intro.html"&gt;giggle&lt;/a&gt;, and the foursquare framing makes a &lt;a href="http://www.flickr.com/photos/27405679@N05/3818832785/"&gt;guy&lt;/a&gt; &lt;a href="http://www.flickr.com/photos/27405679@N05/3819638832/"&gt;spitting&lt;/a&gt; &lt;a href="http://www.flickr.com/photos/27405679@N05/3819638194/"&gt;out&lt;/a&gt; &lt;a href="http://www.flickr.com/photos/27405679@N05/3819638648/"&gt;gum&lt;/a&gt; into a weird little gag that isn't really funny, except that it is.  His &lt;a href="http://en.wikipedia.org/wiki/Proscenium"&gt;proscenium&lt;/a&gt;-oriented &lt;a href="http://www.flickr.com/photos/27405679@N05/3818955811/"&gt;direction&lt;/a&gt; is definitely distinctive; his auteurist cred is certainly triple-A.  But more important, his storytelling voice is incredibly effective at his project of making the whole world look &lt;a href="http://www.flickr.com/photos/27405679@N05/3818831473/"&gt;sublimely&lt;/a&gt; &lt;a href="http://www.flickr.com/photos/27405679@N05/3818831751/"&gt;freaky&lt;/a&gt;, turning even the most normal behavior into a too-tight Halloween &lt;a href="http://www.flickr.com/photos/27405679@N05/3819639168/"&gt;mask&lt;/a&gt;.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-2943765415600924500?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/2943765415600924500/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=2943765415600924500' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/2943765415600924500'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/2943765415600924500'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/08/serial-mom.html' title='Serial Mom'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-771740806028677297</id><published>2009-08-11T13:21:00.000-07:00</published><updated>2009-08-17T10:56:36.240-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>Judd Apatow</title><content type='html'>There's something of a running complaint that Judd Apatow presents a perniciously misogynist view of woman as unfun taskmasters of free-spirited men.  The latest manifestation of this misreading is up at &lt;a href="http://www.doublex.com/section/arts/apatow%E2%80%99s-women-have-face-reality"&gt;Slate's Double-X blog&lt;/a&gt;, because if there's one site &lt;a href="http://www.slate.com/id/2212708/"&gt;guaranteed&lt;/a&gt; to &lt;a href="http://www.slate.com/id/2214324/"&gt;always&lt;/a&gt; get the arts wrong, it's Slate.&lt;br /&gt;&lt;br /&gt;It's an understandable misapprehension---Seth Rogen is a lot more fun than Katherine Heigl in Knocked Up (though Heigl seems to be building a solid comedy career out of being the new &lt;a href="http://www.imdb.com/name/nm0241669/bio"&gt;Margaret Dumont&lt;/a&gt;), and Steve Carell's pals in The 40-Year-Old Virgin get a lot more jokes than Catherine Keener.  But it seems to fundamentally miss what Apatow's movies are about, which is the need to put away dudehood's childish things.  Both Virgin and Knocked Up (and, from what I've heard, Funny People) hammer pretty obsessively on the necessity of putting down the bong and leaving the &lt;a href="http://www.urbandictionary.com/define.php?term=brah"&gt;brahs&lt;/a&gt; behind in order to become a functioning adult.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;This is, obviously, a pretty common theme in romantic comedy.  What makes Apatow different is that he doesn't take the line seen in movies like &lt;a href="http://amysrobot.com/archives/2009/06/reviews_of_the_hangover.php"&gt;The Hangover&lt;/a&gt;: "Being a dude is totally fun, but you gotta stop doing it 'cause chicks don't like it and dudes like chicks."  Instead, Apatow is always very conscious, even when the boys are having their fun, of how hollow that fun is.  All the guys in The 40 Year Old Virgin are gradually exposed as liars, hypocrites, and frauds.  Even more pointed is the flophouse that Rogen inhabits in Knocked Up---for the first half-hour or so it looks like a great place to hang out, but it gradually seems increasingly purgatorial, culminating in the &lt;a href="http://www.hulu.com/watch/22506/knocked-up-pink-eye"&gt;pinkeye outbreak&lt;/a&gt; that leaves everyone looking like zombie junkies.  This is where so many of the Apatow-imitators fail---they try to shoehorn all the growing up into the finale, rather than leading us to its necessity.&lt;br /&gt;&lt;br /&gt;If anything, the problem with Apatow's movies is their monomaniac focus on a heteronormative family as the only fulfilling life.   Though Catherine Keener is a little funkier than most romance objects, there's a real lack of any kind of alternative culture in Apatow's world, and the preachy insistence on showing how anyone who doesn't end up well-scrubbed and properly paired is doomed to a life of chronic masturbation gets not-a-little grating.  It's hard to imagine a current Apatow movie providing a moment of subculture pride like &lt;a href="http://www.youtube.com/watch?v=ai1FHufz_HY&amp;amp;feature=PlayList&amp;amp;p=F66AEA5CCB14E07B&amp;amp;index=0&amp;amp;playnext=1"&gt;the first shot of Freaks &amp;amp; Geeks&lt;/a&gt;.  Looking back on that show, it seems like it was Paul Feig who provided the identification with the underclass, while Apatow was the talent-spotter (and a helluva spotter, considering how many of the F&amp;amp;G crew ended up comedy stars).&lt;br /&gt;&lt;br /&gt;Still, I can't much condemn Apatow for being about as limited in his perspective as almost every other romantic comedy ever made.  If anything, much of the criticism of his films misses the extent to which he's simply rewriting classic screwball comedies with the gender roles reversed.  Movies like Bringing Up Baby often revolved around a stuffy, career-obsessed male who's transformed by his meeting with a wacky, free-spirited female; if anything, the biggest difference is that the women of screwball comedies were required to change much less than Apatow's males.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-771740806028677297?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/771740806028677297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=771740806028677297' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/771740806028677297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/771740806028677297'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/08/judd-apatow.html' title='Judd Apatow'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-3001665692132366991</id><published>2009-08-03T11:56:00.000-07:00</published><updated>2009-08-17T10:56:10.225-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>Public Enemies</title><content type='html'>There's a taciturn quality to Michael Mann's Public Enemies that I'm sure he regards as a virtue.  Mann's deep love of macho playacting (he's like Scorsese without Scorsese's critical detatchment from his big-dicked poseurs) certainly extends to his own direction, which is at once swoony and brisk.  And there's some real virtue to it---his refusal to subject us to what-does-it-all-mean speechifying can be welcome.&lt;br /&gt;&lt;br /&gt;It can also leave us sort of unclear on, well, what it all means.  Public Enemies is good fun---the clothes are nice, the picture looks good (though some of the gun battles take on a weirdly interlaced, flat quality when the camera moves too much), and it's great fun to see a bunch of actors comport themselves in all those period jackets.  But in the end, it's sort of unclear why Mann wanted to tell this story, what he expects us to take from it, what distinguishes this movie from any of the other versions of the tale.  Mann obviously assumes we have a fair amount of foreknowledge of Dillinger's fate---every mention of the Biograph theater fairly thrums with foreboding---which makes it all the more important for him to make clear why he's bothering to tell it to us, and he just won't.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;There's hints all over the place---sometimes he seems interested in the Heat-like battle of wits between Dillinger and FBI agent Melvin Purvis.  Sometimes his attention is grabbed by the gap between Dillinger the celebrity and Dillinger the man, best articulated a scene where Dillinger goes unnoticed in a movie theater full of people searching for John Dillinger, largely because he's just a guy in a hat rather than a 15-foot-high mug shot.  Sometimes it seems like the love story is what he wants to tell, signaled by the big music cues that come in whenever Dillinger and his best girl, Billie Frechette, are separated or reunited.&lt;br /&gt;&lt;br /&gt;But every time a thematic thread is raised, it's soon dropped---nothing ever sinks in.  Purvis is introduced unerringly shooting down Baby Face Nelson with a scoped rifle---as the Fuzzwife noted, Mann seems to be setting up a conflict between Dillinger as a tommy gun (inaccurate but deadly) and Purvis as a rifle (just one shot, but it's a good 'un).  But Purvis' shooting skills never come up again, nor does his patience, nor does his accuracy.  Dillinger's celebrity is frequently teased, but it never really resolves---Mann certainly doesn't even seize the opportunity to give us a shot of Dillinger dying in front of the movie theater, which would solidify that idea. &lt;br /&gt;&lt;br /&gt;Even the love story doesn't really take over, not least because while Frechette gets a little speech about her boring life up until now, Mann's too disdainful of psychologizing to really let us see that as an aspect of her character.  Marion Cotillard doesn't get to dig into Frechette as a thrill-seeker, or as a girl from the rez trapped in bad rez choices of bad rez men, or as a country mouse enjoying big-city sophistication---she's just a plot device, placed in the movie to wear clothes, take off clothes, look pretty, get slapped, and cry.  Maybe a better actress could have found a way past Mann's disinterest, the way Christina Ricci did in Buffalo '66, but considering Mann's relentless drive to move ahead whether or not a character trait has been established, probably not.&lt;br /&gt;&lt;br /&gt;For all Mann's meticulous shooting, the overall impression is one of sloppiness---it's like Mann glued a bunch of scripts together and started shooting without bothering to resolve it into a single draft.  This rushed, ramshackle quality extends to the little things as well as the big, as Mann has a terribly bad habit of failing to introduce information until the last possible minute, not as a suspense trick, but because he simply seems to have forgotten what we need to know.  An early example is in the scene when Dillinger comes to the coat check where Frechette's working, fights off a customer, and takes her away.   Just before Frechette goes from turning him down to leaving with him, there's a moment when she looks at the other girl working the coat check, and that seems to change her mind.  Maybe it's because she sees something in the other girl that she doesn't want to become, maybe it's because she sees the girl's admiration for this tough guy who so badly wants to be her boyfriend.  But it's almost impossible for us to even think about the question, because we've literally had zero visual indication that there even is a second girl at the counter before the shot where Frechette looks at her---I don't have a disc here, but I don't believe the other girl is even visible in the wide shots. &lt;br /&gt;&lt;br /&gt;Another small but telling example---what sends Dillinger to the Biograph Theater is the heat of the Chicago summer, and the Biograph's air conditioning.  But one the day he decides to go, after a series of scenes of Dillinger setting up various plans, he comes into the house and, in one shot, runs his wrists under cold water and says "It sure is hot---let's go to the movies."  It seems like Directing 101 to establish that it's hot beforehand, so that you don't have to cram cause and effect into a single, clumsy moment like that, but here again Mann seems to be shooting scenes with no awareness of where a scene is going, so he has to carry out this kind of clumsy shuffle whenever the plot demands a reason for action.&lt;br /&gt;&lt;br /&gt;Similar directoral sloppiness besets the action scenes.  When Purvis and his boys have Dillinger holed up in a rural hotel, there's a lengthy discussion of who's going to approach from the north, who from the south, and what the plan is for closing the exits.  But Mann never gives us shots that would make clear which way is north, who's coming from where, or how the plan goes wrong.  It's fine if he wants to sacrifice spatial clarity for visceral excitement---I'm not a purist about knowing who's standing where---but it's bizarre to do so after giving us so much setup discussion of the directional plan.&lt;br /&gt;&lt;br /&gt;Public Enemies is a perfectly good time at the movies---I went to see Johnny Depp wear cool clothes and shoot guns, and it delivered.  But while I don't mind its anemic moral vision, it's narrative messiness borders on real contempt for the audience.  Taciturn silence looks great on a western lawman, but on a storyteller, it's more than a little irritating.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-3001665692132366991?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/3001665692132366991/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=3001665692132366991' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/3001665692132366991'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/3001665692132366991'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/08/public-enemies.html' title='Public Enemies'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-4905047248328328158</id><published>2009-07-28T15:43:00.000-07:00</published><updated>2009-08-17T10:55:43.287-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><category scheme='http://www.blogger.com/atom/ns#' term='politics'/><title type='text'>You're Welcome, America</title><content type='html'>It's no fun to be a racial &lt;a href="http://afuzzyday.blogspot.com/2009/06/youve-given-me-hate-when-i-know-there.html"&gt;scold&lt;/a&gt;.  And it feels pretty ridiculous when I've vociferously &lt;a href="http://www.milezero.org/index.cgi/gaming/society/class_and_race/review.html"&gt;defended&lt;/a&gt; Resident Evil 5 from charges of racism---maybe more than it &lt;a href="http://thatfuzzybastard.blogspot.com/2009/03/resident-evil-5.html"&gt;deserves&lt;/a&gt;.  But among the many good things about the end of the Dubya regime, one benefit is that I'll no longer have to watch liberals wandering into genuinely icky minstrel-show territory.&lt;br /&gt;&lt;br /&gt;The most recent sample is Will Ferrell's one-man show: &lt;a href="http://www.imdb.com/title/tt1386011/"&gt;"You're Welcome America - A Final Night with George W Bush"&lt;/a&gt;, which was shot for broadcast on HBO.  For the most part, it's a fairly entertaining piece---though the jokes are mostly just recitations from the &lt;a href="http://www.harpers.org/subjects/HarpersIndex"&gt;Harper's Index&lt;/a&gt;, Ferrell's Bush impression has &lt;a href="http://www.youtube.com/watch?v=EkqrI3IibYI"&gt;always&lt;/a&gt; been eerily spot-on.  It's not just the accent, though he does do a lovely job of nailing the way Bush's affected drawl slips and slides depending on his self-image.  What Ferrell gets is Bush's belligerent confusion, the way his slitted eyes seemed to be looking equally for a brawl or an escape.  No matter how much I hated the guy, I always felt a little bad for him too---deep down, he seemed to know how out of his depth he was, and much of his cowboy toughness was a transparent cover for his well-deserved insecurity.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;All that's fine, and good, and pretty funny.  The problematic part comes about halfway through, as Bush/Ferrell is going through his memories of the members of his cabinet (you already see where this is going, right?).  There's fairly standard jokes about Wolfowitz, Rummy, and a pretty funny bit about tickling Richard Perle's jowls to make him giggle.  But then he turns to Condoleeza Rice, and things get profoundly icky, as an African-American woman dressed up like Condi comes out and does a music-video &lt;a href="http://www.amazon.com/Forbidden-Dance-Lambada-Laura-Harring/dp/B0000AUHQD"&gt;lambada&lt;/a&gt; with Bush.&lt;br /&gt;&lt;br /&gt;Allow me to proffer a suggestion to comedians who would like to not be racist assholes: If your gag involves an African-American woman doing a hoochie-mama dance, think twice.  If your gag involves a powerful African-American woman being turned into a white man's sexual fantasy, think three times.  &lt;br /&gt;&lt;br /&gt;The worst part---what makes it not funny along with racist---is that the tired sex-mammy stereotype doesn't map onto Condi at all.  What's striking about Condi is her icy hatred, the way she would always flash the&lt;a href="http://wiw.org/%7Ejess/weblog/condi2.jpg"&gt; stink-eye&lt;/a&gt; when she thought no one was looking.  Building jokes around her &lt;a href="http://yahmdallah.blogspot.com/2005_10_01_archive.html"&gt;evil-nun&lt;/a&gt; persona could be plenty funny, and you could even get some comedy gold out of the contrast between Bush thinking of her as a warm mammy, and her actual chilly deadliness---like everyone in the Bush administration, she seems to have specialized in carefully &lt;a href="http://www.buzzflash.com/interviews/04/09/int04046.html"&gt;manipulating&lt;/a&gt; the &lt;a href="http://www.cummingsstudyguides.net/xHenry5.html"&gt;dauphin&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;But presenting her as a gyrating stripper doesn't map onto her as a person---it's simply the most available stereotype of a black woman under 50.  That's what makes it racist as well as bad comedy; it's hard to believe a pro like Ferrell could come up with something both less funny and more egregious than the Right's &lt;a href="http://www.politicsdaily.com/2008/02/19/mccain-why-is-chelsea-clinton-so-ugly/"&gt;ugly-Chelsa&lt;/a&gt; jokes, but he did.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-4905047248328328158?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/4905047248328328158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=4905047248328328158' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/4905047248328328158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/4905047248328328158'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/07/you-welcome-america.html' title='You&amp;#39;re Welcome, America'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-1531566287281381790</id><published>2009-07-21T09:23:00.000-07:00</published><updated>2009-08-17T10:55:14.903-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Grand Theft Auto: Chinatown Wars: Continued</title><content type='html'>So, I'm slightly less hyped about Grand Theft Auto: Chinatown Wars now that I've, er, finished the entire game in a month of big, big bites; given the game's addictiveness and enjoyability, my complaints should probably be taken with enough salt to &lt;a href="http://en.wikipedia.org/wiki/Salary"&gt;pay off&lt;/a&gt; a centurion legion.  Chinatown Wars pays tribute to the old-school GTA games with its &lt;a href="http://gta.wikia.com/wiki/Top-Down_Perspective"&gt;top-down&lt;/a&gt; view, but also with its fairly crappy third-person shooting controls, and the last stages of the game involve way too much of this mediocre shooting.  GTA games are always strongest in their driving system (the &lt;a href="http://www.rockstargames.com/midnightclub3/"&gt;Midnight Club&lt;/a&gt; experience really pays off in the series' strong car differentiation), and CW is no exception, so I wish they'd built more of the missions around unusual variations on driving, which the engine does really well, instead of on-foot shooting, which it does really badly.&lt;br /&gt;&lt;br /&gt;That said, there's a moment near the end that makes me love the game all over again.  SPOILERS AHEAD! if you don't want to see them, but...&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;When driving around the marvelously-rendered city of Chinatown Wars, you'll sometimes see a little icon indicating an optional side mission.  I spotted one around the back of a building I was driving past, so I carefully backed the car up, drove through a narrow alley, and found myself in a standard GTA trash-strewn back lot.  Walked up to the optional-mission-giver, a tiny little female sprite.  Up pops the cutscene (a series of comic-book illustrations), in which the woman asks me if I "wanna have a good time".&lt;br /&gt;&lt;br /&gt;Ah, it's a hooker!  Well, hookers are a long-standing tradition in the GTA world, one that I've &lt;a href="http://corvus.zakelro.com/2008/05/some-gta-iv-questions/#comment-80372"&gt;defended&lt;/a&gt; before as an important part of the series' satirical perspective.  Now, everyone knows what &lt;a href="http://www.feministing.com/archives/009097.html"&gt;happens&lt;/a&gt; to hookers in GTA games.  But this time, said hooker *also* seems to know---just as you start to respond to her, she says (I'm paraphrasing from memory here) "Oh I know your type!  Guys like you get me in the car, then shoot me to get your money back!  Well we're not going to stand for it any more---get him, girls!"&lt;br /&gt;&lt;br /&gt;At which point dozens of prostitutes charge you, &lt;a href="http://www.youtube.com/watch?v=8WmnSXQ1470"&gt;Sin City-style&lt;/a&gt;, exacting vengeance for all their sisters cut down in previous GTA games.  Auto-critique plus violence---that's the good stuff!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-1531566287281381790?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/1531566287281381790/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=1531566287281381790' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1531566287281381790'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1531566287281381790'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/07/grand-theft-auto-chinatown-wars.html' title='Grand Theft Auto: Chinatown Wars: Continued'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-9184365606161422735</id><published>2009-07-17T08:07:00.000-07:00</published><updated>2009-08-17T10:54:50.311-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='New York'/><title type='text'>Bernstein Would Like to Take You Higher</title><content type='html'>I finally made it to a River2River event: &lt;a href="http://www.rivertorivernyc.com/events/eventDetail.php?eventID=2957"&gt;Steven Bernstein's Millennial Territory Orchestra Plays The Music of Sly &amp;amp; The Family Stone&lt;/a&gt;.  "Plays the music of" are generally words that strike ennui into the heart of music-lovers, signaling the presence of a---shudder---&lt;a href="http://theoffice.wikia.com/wiki/Scrantonicity"&gt;tribute band&lt;/a&gt;, all-too-often with and overenthusiastic singer and embarrassing &lt;a href="http://www.matteblack.com/minikiss/"&gt;outfits&lt;/a&gt;.  And Bernstein is probably overenthusiastic, not infrequently pausing between songs for long, rambling stories about growing up Jewish, Woodstock, and utopian musical hopes.  But in fairness, the show was the start of a &lt;a href="http://www.rivertorivernyc.com/events/index.php"&gt;tribute to Woodstock&lt;/a&gt;, and Sly &amp;amp; The Family Stone have been inspiring utopian hopes for a long time.&lt;br /&gt;&lt;br /&gt;As part of a Woodstock tribute (seemingly sponsored by the makers of the film The Road To Woodstock, who were out in force passing out fliers to the urban grey-hairs who are pretty much dead center of that biopic's demographic targeting zone), the show focused on the music S&amp;amp;tFS played during their &lt;a href="http://www.youtube.com/watch?v=QBIA7hZE0l0"&gt;show-stealing&lt;/a&gt; performance at &lt;a href="http://www.yasgurroad.com/history.html"&gt;Yasgur's farm&lt;/a&gt;, which means the hits were well represented.  It was a good choice, not least because those songs take very well to the big-band transfer---like the &lt;a href="http://www.youtube.com/watch?v=dWsV9zJyouY"&gt;Mingus Big Band&lt;/a&gt;, Bernstein's group alternates between brainy deconstructions of a song's musical elements and a full-court press of syncopated volume.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Also on site were a succession of terrific, interesting singers, each determined to bring their own stamp to the classics.  Highlights included Shilpa Ray's East Indian punk drone on "Everyday People", Martha Wainwright's god-abandoned gospel keening on "Que Sera Sera", and &lt;a href="http://undercoverblackman.blogspot.com/2008/03/playlist-bow-down-to-dean-bowman.html"&gt;Dean Bowman&lt;/a&gt; busting out his deep-piped cerebral genius freak act all over "Sing a Simple Song".  The great Bernie Worrell was on keyboard, and though his instrumental medleys leaned a little heavily towards the jokey, he's a player who's always instinctively understood the jangly jump of the Family Stone's keyboard lines---looking back, the synth that propels &lt;a href="http://en.wikipedia.org/wiki/The_Name_of_This_Band_Is_Talking_Heads"&gt;The Name of the Band Is Talking Heads&lt;/a&gt; sounds not unlike the hyperactive jangling on "I Want to Take You Higher".&lt;br /&gt;&lt;br /&gt;Understandably, though, there wasn't much heard from the landmark album &lt;a href="http://www.amazon.com/Theres-Riot-Goin-Family-Stone/dp/B000MTFG1W/ref=sr_1_2?ie=UTF8&amp;amp;s=music&amp;amp;qid=1247843865&amp;amp;sr=8-2"&gt;"There's a Riot Going On"&lt;/a&gt;.  While we did get the ballad "Family Affair", most of that strange, murky, grim album is pretty much the exact opposite of what you want to hear at an outdoor summer show.  It says a lot about my musical tastes that "Riot" is my favorite S&amp;amp;tFS album---it reverses all the principles of funk music, replacing the &lt;a href="http://www.youtube.com/watch?v=3TZyqMD5ncw"&gt;propulsive&lt;/a&gt; crispness that defines the genre with a grim, lurching &lt;a href="http://www.youtube.com/watch?v=5v-IkcwV_uI&amp;amp;feature=PlayList&amp;amp;p=77D739AFB2A21FFA&amp;amp;index=4"&gt;swirl&lt;/a&gt;.  Again, the Talking Heads connection---"Riot" was the first album to realize that the tightness of funk tunes could become a prison, and the sound of the singer being buried alive in &lt;a href="http://www.youtube.com/watch?v=ByRvjEKfGOo"&gt;"Luv 'n' Haight"&lt;/a&gt; and "Poet" anticipates the vocalist's paranoid lurking all over &lt;a href="http://www.youtube.com/watch?v=ymtSf0grMMM"&gt;"Fear of Music"&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Also of note: This was my first time seeing a show at the Castle Clinton space, in Battery Park, and it's quite a charming little venue.  It's an enclosed open-air space that seats about 250, and it's a hell of a lot better designed than the average outdoor stage.  The ground is well &lt;a href="http://en.wikipedia.org/wiki/Rake_%28theatre%29"&gt;raked&lt;/a&gt;, which means that the seats in the back still get good sightlines (better than the seats in front, actually), and although the volume was kept a little on the low side (perhaps out of consideration for the kind of audience drawn to a Tribute to Woodstock show), the  enclosure held the sound in nicely.  Looks nothing at all like a castle, but 'ey, dis is Amurrica!&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-9184365606161422735?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/9184365606161422735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=9184365606161422735' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/9184365606161422735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/9184365606161422735'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/07/bernstein-would-like-to-take-you-higher.html' title='Bernstein Would Like to Take You Higher'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-3290449929071476097</id><published>2009-06-26T16:03:00.000-07:00</published><updated>2009-08-17T10:54:19.727-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><title type='text'>Ding dong, the king is dead.</title><content type='html'>I hadn't wanted to write a Michael Jackson post.  I mean, the man was one of the best &lt;a href="http://ta-nehisicoates.theatlantic.com/archives/2009/06/remembering_the_time.php"&gt;dancers&lt;/a&gt; ever, and a helluva &lt;a href="http://www.youtube.com/watch?v=miBfwWHSmb8"&gt;singer&lt;/a&gt;, and a &lt;a href="http://www.azlyrics.com/lyrics/michaeljackson/theydontcareaboutus.html"&gt;spotty&lt;/a&gt; songwriter, and he sold a lot of records, and... y'know, whatever.&lt;br /&gt;&lt;br /&gt;But I'm finding myself indignant over all the "burn in hell, pedophile" posts.  Granted, the serial incompetence of the L.A. prosecutor's office, which results in a string of celebrities walking out of the courtroom free, does little to reassure people that his acquittal was for real.  But the fact is, the person who first made the accusation really does seem to have been a fraud out for the money, and those who know say nothing ever happened.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Jackson was a weirdo, no doubt about it, and I mostly agree with Chris Rock's "I wouldn't let Michael Jackson watch my kids on television"---not because he was a pedophile, but because he was a six-year-old.  But the evidence really does point to Jackson being an entirely asexual child obsessive, who would be as horrified by the idea of sex with children as he was by the idea of sex with anyone.  The crotch grabs of his adult career always seemed as performative---and phony---as the girl-pining of his childhood singles.&lt;br /&gt;&lt;br /&gt;As a number of music writers have noted, the thing that always was bothersome about Jackson was that he was always a performer, never a revealer---his incredibly fluid body distracted from his shadowy face.  If nothing else, his whole career has been a reminder that you don't actually need to feel emotions to communicate them in art---I don't believe the little boy singing had ever felt the things expressed by "I'll Be There" or "Never Can Say Goodbye", and he doesn't actually need to.   But it's jarring to be reminded of that, especially in America's authenticity-obsessed music culture.&lt;br /&gt;&lt;br /&gt;Maybe that's why the glee at his downfall in the 90s---people always resented that someone who attracted so much adoration gave so little of himself.  Jackson's combination of hugeness and unrelatability made him a perfect hate object---he was famous enough that hating him felt like revenge, he was vulnerable enough that you felt like a big man, and he was distant enough that you never had to worry about an actual human being being hurt.&lt;br /&gt;&lt;br /&gt;But god, it's ugly!  Michael, Brittney, Lindsey---there's this terrible urge to crush children.  And all of them were children, child stars sufficiently coddled that they would have been completely unprepared for the vitriol suddenly turned on them.  I've actually known a child star or two, and they all confirmed that being a child singer is a bizarre combination of being shielded from anything real and being constantly provided with performance-enhancing substances and the occasional hooker.   South Park, in one of their more insightful moments, accurately summed it up as some kind of pagan Corn King ritual, wherein a young 'un is made king for a year, then sacrificed.   I don't know if Michael Jackson committed child abuse.  But Epic Records *definitely* did.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-3290449929071476097?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/3290449929071476097/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=3290449929071476097' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/3290449929071476097'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/3290449929071476097'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/06/ding-dong-king-is-dead.html' title='Ding dong, the king is dead.'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-1769453992673969203</id><published>2009-06-25T22:53:00.000-07:00</published><updated>2009-08-17T10:53:56.854-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='politics'/><title type='text'>C'mon You Homosexual Demon</title><content type='html'>No post today.  Not because I'm so lazy, but because I saw &lt;a href="http://www.youtube.com/watch?v=L9v2uk99o2E"&gt;this&lt;/a&gt;, and got inspired to make... this:&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/NSNy9wGH2Gg&amp;hl=en&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/NSNy9wGH2Gg&amp;hl=en&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;There is no more.  But there's seemingly no way to turn off that freakin' "Read more" in my template.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-1769453992673969203?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/1769453992673969203/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=1769453992673969203' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1769453992673969203'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1769453992673969203'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/06/c-you-homosexual-demon.html' title='C&amp;#39;mon You Homosexual Demon'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-4452023678712166322</id><published>2009-06-25T06:46:00.000-07:00</published><updated>2009-08-17T10:53:13.256-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>The Yakuza</title><content type='html'>&lt;span style="font-size:78%;"&gt;Flickr gallery for this piece &lt;a href="http://www.flickr.com/photos/27405679@N05/sets/72157620401304037/"&gt;here&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.imdb.com/title/tt0073918/fullcredits"&gt;The Yakuza&lt;/a&gt; is not a lost classic of '70s cinema.  Robert Towne was paid an &lt;a href="http://www.imdb.com/title/tt0073918/trivia"&gt;awful lot&lt;/a&gt; for the script, which does do a nice job of using noir tropes as setups for &lt;a href="http://www.joebobbriggs.com/review.asp"&gt;chop-socky&lt;/a&gt; fight scenes, but it's lumpily-paced and frequently confusing, with hunks of exposition so ungainly that Lumet has no choice but to fade and dissolve his way through the speeches..&lt;br /&gt;&lt;br /&gt;It's always fun to watch Robert Mitchum wisecrack with the guys and pine for the girl, and paunchy, puffy &lt;a href="http://www.flickr.com/photos/27405679@N05/3660123496/sizes/o/in/set-72157620401304037/"&gt;70s Mitchum&lt;/a&gt; is just as much the ideal man than the &lt;a href="http://alsolikelife.com/shooting/wp-content/uploads/2009/03/robert-mitchum.jpg"&gt;young, beautiful&lt;/a&gt; Robert Mitchum---maybe more so.  He and the able, charismatic Ken Takakura seem like they could get a really good rhythm going were Takakura not so visibly derailed by the English language---when acting in Japanese, he's as quick and smooth as in the fight scenes, but every time he has to speak English he drops his arms to his sides and twists his head like he's frozen at a desk.  Their climactic fight scene, when they jointly kill several score bad guys, armed with Takaura's sword and Mitchum's &lt;a href="http://halowiki.net/p/Dual_Wielding"&gt;Halo&lt;/a&gt;-like &lt;a href="http://www.flickr.com/photos/27405679@N05/3660123418/sizes/o/in/set-72157620401304037/"&gt;pistol &amp;amp; shotgun combo&lt;/a&gt;, is their one chance to get a good non-verbal relationship to happen, and it's squandered by the back-and-forth editing and uncreative framing.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;But even though Pollack's visual direction is stolid, the visuals are still pretty thrilling, thanks in large part to Stephen Grimes' endlessly groovy production design.  Grimes has a star-studded production design &lt;a href="http://www.imdb.com/name/nm0342242/"&gt;career&lt;/a&gt;, and he sinks his teeth into the scripts opportunities for campy &lt;a href="http://en.wikipedia.org/wiki/Japonism%20and%20http://www.merriam-webster.com/dictionary/japonaiserie"&gt;japonaiserie&lt;/a&gt;, including a bright-blue &lt;a href="http://www.flickr.com/photos/27405679@N05/3659324875/sizes/o/in/set-72157620401304037/"&gt;boss' office&lt;/a&gt; with &lt;a href="http://www.flickr.com/photos/27405679@N05/3660123460/sizes/o/in/set-72157620401304037/"&gt;surrealist decor&lt;/a&gt;, and a sauna with inexplicable high-contrast red &lt;a href="http://www.flickr.com/photos/27405679@N05/3660123628/sizes/o/in/set-72157620401304037/"&gt;floor&lt;/a&gt;, equally inexplicable &lt;a href="http://www.flickr.com/photos/27405679@N05/3659325573/sizes/o/in/set-72157620401304037/"&gt;aquarium&lt;/a&gt; and even more inexplicable Porkysesque &lt;a href="http://www.flickr.com/photos/27405679@N05/3660123722/sizes/o/in/set-72157620401304037/"&gt;window&lt;/a&gt; to the &lt;a href="http://www.flickr.com/photos/27405679@N05/3660123580/sizes/o/in/set-72157620401304037/"&gt;girl's locker room&lt;/a&gt;.  He has a great time filling  the frame with artful &lt;a href="http://www.flickr.com/photos/27405679@N05/3660123776/sizes/o/in/set-72157620401304037/"&gt;patterns&lt;/a&gt;, or just a whole lotta brightly-colored &lt;a href="http://www.flickr.com/photos/27405679@N05/3660123362/sizes/o/in/set-72157620401304037/"&gt;Asiatic&lt;/a&gt; &lt;a href="http://www.flickr.com/photos/27405679@N05/3660123864/sizes/o/in/set-72157620401304037/"&gt;stuff&lt;/a&gt;, as well as finding some terrific &lt;a href="http://www.flickr.com/photos/27405679@N05/3659324937/sizes/o/in/set-72157620401304037/"&gt;city-of-the-future&lt;/a&gt; &lt;a href="http://www.flickr.com/photos/27405679@N05/3660123070/sizes/o/in/set-72157620401304037/"&gt;locations&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Director of Photography Kozo Okazaki also does a lot to keep the visuals exciting too, with great use of good ol' 70's Technicolor.  The variety of &lt;a href="http://www.flickr.com/photos/27405679@N05/3659324835/sizes/o/in/set-72157620401304037/"&gt;rich&lt;/a&gt;, &lt;a href="http://www.flickr.com/photos/27405679@N05/3660123154/sizes/o/in/set-72157620401304037/"&gt;stylized&lt;/a&gt; hues are enough to make you weep for the candy &lt;a href="http://www.retroist.com/2008/11/06/watch-miami-vice-online/"&gt;colors&lt;/a&gt; that were to &lt;a href="http://www.imdb.com/media/rm912824576/tt0088763"&gt;take over&lt;/a&gt; Hollywood filmmaking.  I'll admit, this may be entirely personal, as despite being a child of the 80s, I feel that way about most films made between about 1968 and 1981---even the worst have a look that feels real in a way almost no color film would again, which may be one of the reasons 70s horror, no matter how &lt;a href="http://www.youtube.com/watch?v=yKCys3sd8Bw"&gt;crappily-made&lt;/a&gt;, has as unnerving &lt;a href="http://www.youtube.com/watch?v=a0r066kUBUo"&gt;authenticity&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Lumet's actual direction is really just workmanlike, with enough pans, dollies, and fades to feel properly professional, but most of the real &lt;a href="http://www.flickr.com/photos/27405679@N05/3660123114/sizes/o/in/set-72157620401304037/"&gt;visual&lt;/a&gt; &lt;a href="http://www.flickr.com/photos/27405679@N05/3660123674/sizes/o/in/set-72157620401304037/"&gt;magic&lt;/a&gt; is being worked by the production team.  This is one of the nice things about having a full-crew sense of who makes a movie---even when the movie isn't much as a whole, there's still plenty of fine workmanship to admire, as well as some bizarre &lt;a href="http://www.flickr.com/photos/27405679@N05/3659325657/sizes/o/in/set-72157620401304037/"&gt;costume&lt;/a&gt; &lt;a href="http://www.flickr.com/photos/27405679@N05/3659325173/sizes/o/in/set-72157620401304037/"&gt;choices&lt;/a&gt; to, er, enjoy.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-4452023678712166322?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/4452023678712166322/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=4452023678712166322' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/4452023678712166322'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/4452023678712166322'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/06/yakuza.html' title='The Yakuza'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-2989822151696334918</id><published>2009-06-22T15:55:00.000-07:00</published><updated>2009-08-17T10:52:41.957-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Over The Hedge</title><content type='html'>So the Wolverine game has &lt;a href="http://www.ifc.com/news/2009/06/license-to-infuriate.php"&gt;prompted&lt;/a&gt; the usual round of "a licensed game that doesn't suck" or "licensed games always suck" talk.  But allow me to put in a word for something even rarer than a licensed game that &lt;a href="http://www.gamespot.com/ps2/action/warriors/index.html"&gt;doesn't suck&lt;/a&gt;---a licensed game that doesn't suck on the &lt;a href="http://www.pocketgamer.co.uk/r/DS/feature.asp?c=2156"&gt;Nintendo DS&lt;/a&gt;!&lt;br /&gt;&lt;br /&gt;I know, this is hard to believe.  Not even the world of cell phone games is so crammed with undercooked &lt;a href="http://www.cracked.com/blog/ons-awards-the-latest-and-worstest-nintendo-games/"&gt;mediocrity&lt;/a&gt; as the DS movie game world, where &lt;a href="http://nintendo.joystiq.com/2007/11/27/godzilla-unleashed-takes-a-double-crap-on-the-ds/"&gt;developers&lt;/a&gt; with little &lt;a href="http://www.gamesradar.com/f/why-do-licensed-kiddie-games-suck/a-200902207225630031"&gt;time&lt;/a&gt; and less &lt;a href="http://www.vgchartz.com/games/game.php?id=12562"&gt;motivation&lt;/a&gt; crank out shameful &lt;a href="http://www.infendo.com/ds/the-top-five-worst-ds-games-ever/"&gt;crap&lt;/a&gt; on the assumption that it's all going to be bought by clueless moms who'll never play it anyway.   The technical limits of the DS further encourage laziness on the part of developers---since your game isn't even going to look good enough to be on your studio's showreel, why bother making it anything other than &lt;a href="http://www.phobe.com/s_cat/s_cat.html"&gt;an object in a box&lt;/a&gt;, the box being what sells anyway?   My heart sinks a little every time I see my little brother-in-law's game collection---in the front, the first-party titles he saved his allowance for, in the back, the terrible Transformers and Disney games his mom bought him (and that he, bless his heart, it too polite to melt down).&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Which is why &lt;a href="http://www.amazon.com/Over-Hedge-Nintendo-DS/dp/B000F1TI7U/ref=sr_1_1?ie=UTF8&amp;amp;s=videogames&amp;amp;qid=1245711997&amp;amp;sr=8-1"&gt;Over the Hedge&lt;/a&gt; is such a stunner.  It's not that it's such a fantastic game, but it's actually got a good concept going for it, and in the movie-game world, that's like getting an Audi from your office Secret Santa.  It's not an original concept, but it's a great one-liner:  &lt;a href="http://www.gamesradar.com/f/the-sneaky-history-of-stealth-games/a-2009020393535662028"&gt;Metal Gear Solid&lt;/a&gt; with raccoons.  I can only imagine the design session where they looked at the plot of Over the Hedge---woodland creatures infiltrate suburban homes---and someone had the brilliant idea to apply the stealth-game template to the antics of &lt;a href="http://www.youtube.com/watch?v=jnMk6ABXg28"&gt;nature's sneak thieves&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Though the game gets &lt;a href="http://www.time.com/time/magazine/article/0,9171,966772,00.html"&gt;repetitive&lt;/a&gt; pretty quickly, it's executed with some impressive technical skill.  I particularly liked the &lt;a href="http://media.ds.ign.com/media/802/802587/imgs_1.html"&gt;contrast&lt;/a&gt; between the top screens 3-D view, and the overhead view on the bottom, a use of the DS's unique properties that makes big console games seem... almost lacking.  And you play as a number of non-raccoon-Americans, each with unique abilities.&lt;br /&gt;&lt;br /&gt;But ultimately, this is a game made worthwhile by its idea---it's like the digital equivalent of a &lt;a href="http://en.wikipedia.org/wiki/Sleep_%28film%29"&gt;Warhol film&lt;/a&gt;, but &lt;a href="http://en.wikipedia.org/wiki/Empire_%281964_film%29"&gt;shorter&lt;/a&gt;.  The promise of the DS was always that its technical limitations would inspire developers to compete on the level of ideas, and this is one of the rare times where they did (and &lt;a href="http://www.metacritic.com/search/process?sort=relevance&amp;amp;termType=all&amp;amp;ts=over+the+hedge&amp;amp;ty=3&amp;amp;x=0&amp;amp;y=0"&gt;blew&lt;/a&gt; the console versions of the game out of the water, a definite first).  I'd love to see more of this kind of meta-wit applied, not just to licensed games (interestingly enough, the other similar title I can think of was the very funny &lt;a href="http://www.youtube.com/watch?v=oJ7pfE43yQI"&gt;Simpsons&lt;/a&gt; game, another licensed title), but to all titles---sufficient in-jokey decadence can be a good way to stumble across originality, if only by making the unoriginal funny.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-2989822151696334918?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/2989822151696334918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=2989822151696334918' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/2989822151696334918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/2989822151696334918'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/06/over-hedge.html' title='Over The Hedge'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-4136267516264124978</id><published>2009-06-20T14:43:00.000-07:00</published><updated>2009-08-17T10:52:10.635-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='politics'/><title type='text'>You've given me hate when I know there is love</title><content type='html'>The thing is, I basically enjoy Roy Edroso's &lt;a href="http://alicublog.blogspot.com/"&gt;alicublog&lt;/a&gt;.  It's relentless mockery of those with different beliefs than mine is kind of a guilty pleasure, but most conservative writers are so willfully ignorant, so deliberately crazy, and so cynically disingenuous that I just don't feel bad when they're treated with the same kind of contempt that they show for their readers.&lt;br /&gt;&lt;br /&gt;But man, did the &lt;a href="http://alicublog.blogspot.com/2009_06_14_archive.html#2109393825338117612"&gt;latest post&lt;/a&gt; piss me off!  Mocking the pundits convinced that we can save Iran with &lt;a href="http://yglesias.thinkprogress.org/archives/2009/06/attributing-too-much-to-twitter.php"&gt;Twitter&lt;/a&gt; is well and good.  And mocking the pundits &lt;a href="http://www.juliansanchez.com/2009/06/17/soft-geeky-power/"&gt;insisting&lt;/a&gt; that Obama needs to insert himself into Iran's election process is well-deserved.  But when you just write off Iran as &lt;a href="http://alicublog.blogspot.com/2009_06_14_archive.html#2109393825338117612"&gt;"a theocratic shithole going through a paroxysm"&lt;/a&gt;, that's when I get off the bus.  There's just something so ugly about casually dismissing an entire country, one which has produced some of the &lt;a href="http://en.wikipedia.org/wiki/Iranian_New_Wave"&gt;major artworks&lt;/a&gt; of the last fifteen years, as well as the last &lt;a href="http://www.art-arena.com/sagaac.htm"&gt;few thousand&lt;/a&gt;---it's lazy, it's parochial, and it's flat-out racist.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Not that any objections will be raised in the comments, of course.  Some websites get even better in their comments section, but alicublog's comments make me wonder if I'm wrong to like the site at all---it's mostly just Two Minutes &lt;a href="http://www.youtube.com/watch?v=z_C992KPzKs"&gt;Hate&lt;/a&gt;, plus  constant dittoheady bleatings of "what a great post, roy!" and royal court &lt;a href="http://www.phespirit.info/montypython/oscar_wilde.htm"&gt;verbal mincing&lt;/a&gt; as everyone competes to come up with the funniest comparison of Jonah Goldberg to a tube of biscuit dough.&lt;br /&gt;&lt;br /&gt;I probably shouldn't have bothered sticking my beak in---no one responds well to being told they're sounding like &lt;a href="http://en.wikipedia.org/wiki/Mark_Fuhrman"&gt;Mark Fuhrman&lt;/a&gt; (not even &lt;a href="http://www.youtube.com/watch?v=sQMwglrgBR4"&gt;Mark Fuhrman&lt;/a&gt;!), and the cocooned posse at alicublog is about as likely to say "gosh, we are being dicks" as the readership at RedState.  But it was still kind of astounding to see that when one suggests that some nominal sense of solidarity with an oppressed people trying to &lt;a href="http://www.soros.org/"&gt;throw off&lt;/a&gt; their government might preclude dismissing their entire country, the response was a lot of carping about Iraq.   Iraq is, of course, the opposite of the situation in Iran---a foreign power marching in to &lt;a href="http://revcom.us/a/027/vietnam-destroy-village.htm"&gt;impose itself&lt;/a&gt; through warfare, rather than a bottom-up rebellion of the people.&lt;br /&gt;&lt;br /&gt;It's not unlike the grim experience of reading the &lt;a href="http://www.encyclopedia.com/doc/1P2-8150311.html"&gt;diaries&lt;/a&gt; of Roy's hero, H.L. Mencken, and seeing how easily contempt for the boobosie could turn into contempt for ignorant negros, filthy chinese, penny-pinching jews, and everyone else who &lt;a href="http://blogcritics.org/politics/article/commentary-mencken-and-the-inferior-man/"&gt;wasn't&lt;/a&gt; H.L. Mencken.  It demonstrates neatly the limits of the "I'm not a racist, I hate everybody equally" argument---a white guy turning his vast intellectual contempt on poor brown people is just plain different, because history is different, and a denial of that deserves the same respect as "why ain't there no White History Month?" arguments.&lt;br /&gt;&lt;br /&gt;David Foster Wallace argued that the danger of television wasn't that people would believe its lies; it was that people would learn early on that they were always being lied to, and a sneer would become the &lt;a href="http://thanksforthedace.blogspot.com/2007/10/from-e-unibus-plurum-by-david-foster.html"&gt;only expression available&lt;/a&gt;.  Over at alicublog, where they've gone from laughing at those with inflated pretensions of doing political good to laughing at the very concept of political good, it's like watching a baby turn into a wizened old bastard in high-speed timelapse.  If the revolution in Iran fails, it'll be business as usual.  But if it succeeds---and I'm still willing to hope it does---than the people now mocking Andrew Sullivan for doing more to aggregate information than any other westerner will... okay, not feel ashamed of themselves, because they're visibly incapable of shame, but at least be left behind at history's highway rest stop, where they will bitch about the bathrooms until a farmer shoots them.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-4136267516264124978?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/4136267516264124978/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=4136267516264124978' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/4136267516264124978'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/4136267516264124978'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/06/you-given-me-hate-when-i-know-there-is.html' title='You&amp;#39;ve given me hate when I know there is love'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-3801027281827513378</id><published>2009-06-19T11:30:00.000-07:00</published><updated>2009-08-17T10:51:39.781-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Grand Theft Auto: Chinatown Wars</title><content type='html'>Why is Grand Theft Auto: Chinatown Wars so impossibly fun?  There's a pretty substantial technical achievement in cramming a big, open, no-load city onto a DS cartridge.  And the art design team deserves serious kudos for making areas of the city look and feel significantly different despite the tight constraints of a more or less 2-D design.  But I'd say the basic system-level strength is that the minigames are fun.  &lt;br /&gt;&lt;br /&gt;For most hardcore gamers, the sweetest words are "Grand Theft Auto game", and the bitterest are "minigame collection", so it's a little blasphemous to say that's pretty much what GTA is.  But it is---and that's always been its strength.  In any GTA game, you spend a lot of time taking missions, most of which are just drive-here-shoot-him.  But what's always most memorable are the missions that change the rules for a little while---the jetpack in San Andreas, or the sniper runs in Vice City.  GTA IV didn't have as many rule-shifting missions, which is much of why GTA IV got---ulp!---a little dull in the middle.&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;GTA:CW tells you right up front that you won't just be driving and shooting when your character, upon arriving in America, is immediately kidnapped, and is stuck in a car that's dumped into the river.  You quickly tap the windshield to bust your way out---nothing fancy, or even particularly entertaining, but a straightforward warning that you're going to have to keep your stylus handy.  This would be a pretty serious strike against the game---holding the stylus while using the thumb-pad and buttons is kind of a pain in the ass.  But it's justified by the number of times the game shifts context on you---forces you to twist wires quickly to steal a car, tap numbers to bypass a security system, twirl a Chinese dragon costume, and so on. &lt;br /&gt;&lt;br /&gt;Combined with GTA's usual attention-deficit-disorder approach to level design---"now steal a car now drive to Hey! let's be a cabbie! drive to your destination and collect your Hey! Let's help this guy bug his wife's car! follow the car until it parks don't get spotted while you  Hey!  Let's buy some acid!"---these stylus-based minigames don't have to be very challenging to accomplish their basic goal, which is to keep you from ever settling into a unitary rhythm of play.  Instead you're always a little surprised, never sure what you're going to be doing in the next 10 minutes.&lt;br /&gt;&lt;br /&gt;That's why Chinatown Wars has me hunched until my neck snaps, while Far Cry 2 is languishing in my 360.   Far Cry 2 has a lovely open world, a solid story, and some very nice mechanics.  But it's all driving and shooting, and after playing for 2 hours, I felt like I had done pretty much everything I was going to do in the game and now just had to do it another hundred times.  Besides a reasonable level of wit and some solid visuals, GTA remains the king of the unexpected mission parameter, and that will keep me playing to the end.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-3801027281827513378?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/3801027281827513378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=3801027281827513378' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/3801027281827513378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/3801027281827513378'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/06/grand-theft-auto-chinatown-wars.html' title='Grand Theft Auto: Chinatown Wars'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-1525765553697654001</id><published>2009-06-17T19:59:00.000-07:00</published><updated>2009-08-17T10:50:48.431-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>Tetro</title><content type='html'>&lt;span style="font-size:78%;"&gt;Flickr gallery for this post &lt;a href="http://www.flickr.com/photos/27405679@N05/sets/72157619811879083/"&gt;here&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Francis Ford Coppola's &lt;span style="font-style: italic;"&gt;&lt;a href="http://www.imdb.com/title/tt0964185/"&gt;Tetro&lt;/a&gt;&lt;/span&gt; really shouldn't be watchable at all.  The story of &lt;a href="http://www.imdb.com/media/rm467109888/tt0964185"&gt;crippled princelings&lt;/a&gt; setting things to right with love smacks of the fairy tale, which is fine, I guess, for &lt;a href="http://hubpages.com/hub/Opera-Plots---Verdis-Aida"&gt;opera&lt;/a&gt;, the form &lt;span style="font-style: italic;"&gt;Tetro&lt;/span&gt; keeps throwing itself against.  But the actual storytelling in the movie is kind of a mess---after an efficient first act, plot points get raised distractingly and connected obscurely, information about the characters is taken for granted, and the dialogue often thuds its ways through Big Themes and narrative &lt;a href="http://www.youtube.com/watch?v=T2xausPFo8o"&gt;repetition&lt;/a&gt; (the words "on the boat" are repeated like the cast has been assigned &lt;a href="http://health.howstuffworks.com/toy-boat.htm"&gt;tongue twisters&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;What makes it hold together is that the whole movie is so utterly, tongue-dryingly &lt;a href="http://www.flickr.com/photos/27405679@N05/3637002069/"&gt;beautiful&lt;/a&gt;.  The black and white---choke!---&lt;a href="http://www.imdb.com/title/tt0964185/technical"&gt;videography&lt;/a&gt; fills every shot with a range of &lt;a href="http://www.flickr.com/photos/27405679@N05/3637816762/"&gt;shade&lt;/a&gt; and &lt;a href="http://www.flickr.com/photos/27405679@N05/3637816840/"&gt;texture&lt;/a&gt; that I didn't think even HD video could pull off.  The high-definition &lt;a href="http://www.apple.com/trailers/independent/tetro/"&gt;online trailers&lt;/a&gt; don't convey quite how stunning it is on the big screen; this, even more than &lt;a href="http://www.youtube.com/watch?v=nQes9Iz8jBU"&gt;Che&lt;/a&gt;, is the movie that convinces me that DV is ready to take over from film visually, not just &lt;a href="http://www.moviescreenshots.blogspot.com/2008/02/tadpole-2002-part-22.html"&gt;economically&lt;/a&gt;.  And the &lt;a href="http://www.flickr.com/photos/27405679@N05/3637816906/"&gt;framing&lt;/a&gt;, replete with &lt;a href="http://www.flickr.com/photos/27405679@N05/3637816984/"&gt;shadows&lt;/a&gt;, &lt;a href="http://www.flickr.com/photos/27405679@N05/3637817044/"&gt;mirrors&lt;/a&gt;, and careful &lt;a href="http://www.flickr.com/photos/27405679@N05/3637002505/"&gt;balancing&lt;/a&gt; of elements, pulses with compositional intelligence---nearly any still captures the movie's themes of &lt;a href="http://www.flickr.com/photos/27405679@N05/3637001959/"&gt;doubleness&lt;/a&gt;, &lt;a href="http://www.flickr.com/photos/27405679@N05/3637002575/"&gt;dominance&lt;/a&gt;, and &lt;a href="http://www.flickr.com/photos/27405679@N05/3637817240/"&gt;foreignness&lt;/a&gt; better than all the family shouting matches.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;The film's full of the things that make a film &lt;a href="http://www.youtube.com/watch?v=PzXk3nfEdMY"&gt;enjoyable&lt;/a&gt; long before it makes any sense---visual ravishment, eruptions of comedy and eroticism, and a sure-footed forward momentum.   It also helps that all the performances are as good as in anything Coppola's ever directed (yes, including &lt;a href="http://www.nydailynews.com/entertainment/movies/toplists/the_godfather_films__where_are_they_now/the_godfather_films__where_are_they_now.html"&gt;that&lt;/a&gt;)---he knows how to give actors enough stage business to keep their performances natural, and when to give them space to roll.  It's no surprise that &lt;a href="http://www.youtube.com/watch?v=sfrqmjp7hyk"&gt;Maribel Verdu&lt;/a&gt; continues to be both an intelligent performer and spectacularly hot, but it's equally great to see Vincent Gallo do some of his most generous scene-work ever, as though he's finally ready to stop being a performer and become an actor.  Some of the dirty jokes risk descending into late-Bertolucci &lt;a href="http://video.google.com/videoplay?docid=-6260990565373578977"&gt;satyriasis&lt;/a&gt;, but they're presented with such delight that it's impossible to stay mad.&lt;br /&gt;&lt;br /&gt;Honestly, I'm glad that &lt;span style="font-style: italic;"&gt;Tetro&lt;/span&gt; doesn't bother to &lt;a href="http://hollywoodroaster.wordpress.com/2009/02/26/robert-mckee-i-could-totally-write-a-great-script-if-i-wanted-to/"&gt;solve&lt;/a&gt; its narrative problems.  There's something &lt;a href="http://www.ubu.com/film/dziga_vertov.html"&gt;liberating&lt;/a&gt; about seeing a film at once so aesthetically accomplished, so obviously personal, and so blithely not giving a fuck whether you're following along.  What Coppola wants is to move you, and a &lt;a href="http://www.youtube.com/watch?v=3e7u60iMg3U&amp;amp;feature=related"&gt;good Catholic boy&lt;/a&gt; knows that the best way to do that is to &lt;a href="http://www.sacred-destinations.com/italy/milan-duomo.htm"&gt;dazzle&lt;/a&gt; the eyeballs right out of your skull.&lt;br /&gt;&lt;br /&gt;Coppola, like &lt;span style="font-style: italic;"&gt;Tetro&lt;/span&gt;'s title character, is an artist who's been &lt;a href="http://amysrobot.com/archives/2009/06/francis_ford_coppola_is_still.php"&gt;tormented&lt;/a&gt; by both the success and the failure of his art---under the &lt;a href="http://www.imdb.com/title/tt0103874/"&gt;huffing and puffing&lt;/a&gt; of his 90s films, you could feel his yearning to sit like &lt;a href="http://www.youtube.com/watch?v=SEo7FGkmRx0"&gt;Harry Caul&lt;/a&gt;, peacefully playing saxophone amidst the wreckage of his career.  The story's strange elisions---the way themes are abruptly yanked into play, the way plot points get taken for granted, even the characters' &lt;a href="http://www.cinematical.com/2008/06/13/exclusive-clip-from-guy-maddins-my-winnipeg/"&gt;somnambulistic&lt;/a&gt; tendency to seemingly forget the explosions that happened in the previous scene---don't seem like failures of craft so much as the inarguable, inscrutable decisions of an individual language.  Even the movie's oddest narrative jump---how Bennie goes from wanting to be saved by Tetro, to wanting revenge on Tetro, to wanting to save Tetro---seems in retrospect like a perfectly accurate depiction of the family, where love and punishment often twine together too closely to ever be put in sequence.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-1525765553697654001?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/1525765553697654001/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=1525765553697654001' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1525765553697654001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1525765553697654001'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/06/tetro.html' title='Tetro'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-1495730815744471180</id><published>2009-06-15T15:31:00.000-07:00</published><updated>2009-08-17T10:49:32.856-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='politics'/><title type='text'>Christ, now Twitter's good for something?</title><content type='html'>It's astounding how fast Twitter has gone from being a &lt;a href="http://www.doonesbury.com/strip/dailydose/index.html?uc_full_date=20090314"&gt;digital frisbee&lt;/a&gt;, good mostly for &lt;a href="http://favrd.textism.com/most"&gt;one-liners&lt;/a&gt; and &lt;a href="http://mattortega.com/2009/02/10/republican-twitter-follies/"&gt;embarrassment&lt;/a&gt;, to a &lt;a href="http://andrewsullivan.theatlantic.com/the_daily_dish/2009/06/livetweeting-the-revolution.html"&gt;central tool&lt;/a&gt; of a people's uprising, of such importance that it could legitimately change the course of human events if it goes down for 90 minutes (and anyone reading this on June 16, &lt;a href="http://andrewsullivan.theatlantic.com/the_daily_dish/2009/06/the-revolution-will-be-twittered-2.html"&gt;write in now&lt;/a&gt; and tell them not to freakin' &lt;a href="http://andrewsullivan.theatlantic.com/the_daily_dish/2009/06/twitter-maintenance.html"&gt;do that&lt;/a&gt;!).&lt;br /&gt;&lt;br /&gt;What brought Twitter from &lt;a href="http://news.cnet.com/ashton-outmaneuvers-cnn-to-1-million-on-twitter/"&gt;Ashton Kutcher&lt;/a&gt; to &lt;a href="http://en.wikipedia.org/wiki/Herbert_Morrison_(announcer)"&gt;Herbert Morrison&lt;/a&gt; wasn't so much the service as the technology on which it piggybacks.  Someday our phones may &lt;a href="http://www.about-nokia.com/nokia-software/cell-phone-browser.php"&gt;all&lt;/a&gt; &lt;a href="http://weblogs.asp.net/dwahlin/archive/2008/06/26/pros-and-cons-of-the-sprint-instinct-phone.aspx"&gt;be&lt;/a&gt; &lt;a href="http://www.smartdevicecentral.com/article/The+Cell+Phone+Browser+Conundrum/238183_1.aspx"&gt;browsers&lt;/a&gt; and our &lt;a href="http://www.apple.com/iphone/"&gt;wishes&lt;/a&gt; all &lt;a href="http://www.youtube.com/watch?v=8fnYdEGeXbM"&gt;horses&lt;/a&gt;, but right now the most ubiquitous tool for &lt;a href="http://www.nytimes.com/2005/08/25/international/africa/25africa.html"&gt;global&lt;/a&gt; communication is the &lt;a href="http://www.samsung.com"&gt;cheap-ass cell phone&lt;/a&gt;.  By allowing for easy sending and receiving via a technology with far more market penetration than smartphones (once again proving that smart is the antonym of ubiquitous), Twitter first became a handy way to tell the dudes that you were gonna be at the quad, and then became the best means for those dodging bullets in Tehran to tell the world what's going on.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;Even if the media wasn't so &lt;a href="http://lefarkins.blogspot.com/2009/06/hey-is-something-going-on.html"&gt;pathetically&lt;/a&gt; &lt;a href="http://yglesias.thinkprogress.org/archives/2009/06/media-at-its-worst.php"&gt;dropping&lt;/a&gt; &lt;a href="http://andrewsullivan.theatlantic.com/the_daily_dish/2009/06/the-end-of-the-msm.html"&gt;the ball&lt;/a&gt; on coverage, Twitter would still be the best way to find out what's happening right now.  Not the best tool for &lt;a href="http://blogs.tnr.com/tnr/blogs/the_plank/archive/2009/06/15/what-should-obama-say.aspx"&gt;understanding&lt;/a&gt; what's going on in Iran---there's no way to know what tweets are just &lt;a href="http://americasfuture.org/conventionalfolly/2009/06/15/context/"&gt;rumor-mongering&lt;/a&gt; or &lt;a href="http://politics.theatlantic.com/2009/06/follow_the_developments_in_iran_like_a_cia_analyst.php"&gt; disinformation&lt;/a&gt;, especially in the absence of &lt;a href="http://link.brightcove.com/services/player/bcpid1184614595?bctid=26415347001"&gt;visuals&lt;/a&gt;---but certainly the best way for those on the scene to do live &lt;a href="http://search.twitter.com/search?q=iranelection"&gt;reporting&lt;/a&gt;, and for those interested to see that reporting.&lt;br /&gt;&lt;br /&gt;That is not to say that the current GOP &lt;a href="http://www.slate.com/id/2219989/?from=rss"&gt;Twitterspoogefest&lt;/a&gt; isn't as &lt;a href="http://www.tnr.com/story_print.html?id=880f4273-e2d6-4914-b15b-ffcce401155a"&gt;completely stupid&lt;/a&gt; as most every idea that comes from the GOP.  Twitter is very good for &lt;a href="http://socialcapital.wordpress.com/2008/06/03/trivial-technologies-twitter-flash-mobs-have-power-in-non-democratic-countries/"&gt;realtime organizing&lt;/a&gt;, but the Republican party doesn't need organizing in the sense of "get 1,000 people to meet in the middle of Grozny", they need organizing like "let's get a party leader who's neither a &lt;a href="http://www.huffingtonpost.com/2009/05/16/michael-steele-gay-marria_n_204263.html"&gt;clown&lt;/a&gt;, a &lt;a href="http://www.foxnews.com/story/0,2933,258001,00.html"&gt;fraud&lt;/a&gt;, or a &lt;a href="http://obsidianwings.blogs.com/obsidian_wings/2009/06/fighting-words.html"&gt;sociopath&lt;/a&gt;."  They also need a more compelling message than the one they've got, which they won't find at under 140 characters---that's plenty of space for their current message, but then, that's the problem.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-1495730815744471180?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/1495730815744471180/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=1495730815744471180' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1495730815744471180'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1495730815744471180'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/06/christ-now-twitter-good-for-something.html' title='Christ, now Twitter&amp;#39;s good for something?'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-5300115456269304552</id><published>2009-06-11T08:17:00.000-07:00</published><updated>2009-08-17T10:48:08.493-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>The Girlfriend Experience</title><content type='html'>I liked &lt;a href="http://www.youtube.com/watch?v=2tgNSrKtPBk&amp;feature=related"&gt;Bubble&lt;/a&gt;, Soderbergh's previous digital improv experiment, a helluva lot, largely because it got the white working-class speech I grew up with better than any movie I've ever seen.   &lt;a href="http://www.amazon.com/The-Girlfriend-Experience-Theatrical-Rental/dp/B00284GCEE/ref=sr_1_2?ie=UTF8&amp;s=digital-video&amp;qid=1244734490&amp;sr=8-2"&gt;The Girlfriend Experience&lt;/a&gt; is a very different milieu, and a much more sharply satiric experience.  Where Bubble was immersed in its characters' unmoored, dead-end lives, TGfE keeps its distance, both narratively and &lt;a href="http://images.allmoviephoto.com/2009_The_Girlfriend_Experience/2009_the_girlfriend_experience_004.jpg"&gt;visually&lt;/a&gt; (nearly every &lt;a href="http://graphics8.nytimes.com/images/2009/05/22/arts/22girl600.1.jpg"&gt;shot&lt;/a&gt; of Christine puts some object between us and her). &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;It's very hard to identify with anyone in the film, but I'm okay with that, and I'm hugely irritated by how many &lt;a href="http://www.slantmagazine.com/film/film_review.asp?ID=4273"&gt;critics&lt;/a&gt; seem to regard that as a fatal flaw, writing as though Modernism never happened (although the NY Post's &lt;a href="http://www.nypost.com/seven/05222009/entertainment/movies/phony_documentary_doesnt_do_the_trick_170402.htm"&gt;description&lt;/a&gt; of it as "a stag movie as conceived by the editors of the Financial Times" is actually pretty apt).  It's all the more depressing considering that many of those same critics know to pay homage to directors like &lt;a href="http://www.criterion.com/films/1517"&gt;Resnais&lt;/a&gt; and &lt;a href="http://www.youtube.com/watch?v=mGd1M0uNMK0&amp;feature=related"&gt;Antonioni&lt;/a&gt;, even as they refuse to consider a contemporary American with similar objectives.&lt;br /&gt;&lt;br /&gt;As usual, a lot of my thoughts come out best commenting on other sites.  At Amy's Robot, Amy mostly liked the film, but &lt;a href="http://amysrobot.com/archives/2009/05/the_girlfriend_experience_that.php#comments"&gt;we disagree&lt;/a&gt; about Grey's performance.  And I have a lot to say about &lt;a href="http://www.thehousenextdooronline.com/2009/05/soderbergh-experience-girlfriend.html"&gt;Lauren Wissot's review&lt;/a&gt; at The House Next Door; Wissot manages to combine Pauline Kael's unpleasant sense of aesthetic entitlement with the smugness of a San Francisco sex activist, then tops it off with Armond White's defensive laziness, but I always have fun getting peeved with her.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-5300115456269304552?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/5300115456269304552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=5300115456269304552' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/5300115456269304552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/5300115456269304552'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/06/girlfriend-experience.html' title='The Girlfriend Experience'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-2422350878966012742</id><published>2009-06-11T04:47:00.000-07:00</published><updated>2009-08-17T10:47:12.023-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='politics'/><title type='text'>Like A Faceful of Seawater</title><content type='html'>As Hannibal used to say, "I love it when a plan comes together."&lt;br /&gt;&lt;br /&gt;The executive-pay restrictions on the bank bailout money &lt;a href="http://news.yahoo.com/s/ap/20090609/ap_on_bi_ge/us_tarp_winners_and_losers"&gt;seem to have done&lt;/a&gt; exactly what they were supposed to do---not so much keep bankers from getting big bonuses on the taxpayer's dime (though that's nice too), but rather to make them really, really *want* to pay the money back.  It seems like the Obama team learned one big lesson from the S&amp;amp;L bailout: rich people hate repaying loans.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So the money lets everyone ride out the real-estate valuation crisis, and then gets paid back promptly, with &lt;a href="http://www.mcclatchydc.com/329/story/69754.html"&gt;a little profit&lt;/a&gt; on top.  More loans should work out this well!  Rightie outlets are saying the banks were healthy all along, and only took the money because the government forced them, but considering that &lt;a href="http://hotair.com/archives/2009/06/04/tarp-participation-not-voluntary/"&gt;Hot Air's list&lt;/a&gt; of poor, oppressed institutions being forced to play sick for nanny includes epically-dysfunctional Citigroup, I would take those claims with enough salt to preserve beef.  Their &lt;a href="http://hotair.com/archives/2009/06/09/banks-can-repay-tarp-but-treasury-keeps-warrants/comment-page-1/#comments"&gt;complaints&lt;/a&gt; that the Treasury is holding onto warrants for bank stock---in effect, engaging in stock speculation---strikes me as a feature, not a bug.  Instead of just giving away money, the government gets the money back when things calm down; poetically, they get it back thanks to the health of the banks they saved.  Again, this is in pleasant contrast to the S&amp;amp;L bailout, where the banks simply collapsed, costing the government truckloads of FDIC money which was pure loss, never, like my hairline, to return.&lt;br /&gt;&lt;br /&gt;If conservatives took deficits as seriously as they say they do, they'd regard this as a great success, but then they'd also be cursing Reagan and praising Clinton and we'd all be wearing shoes on our heads and taking bears to church, so... nevermind.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-2422350878966012742?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/2422350878966012742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=2422350878966012742' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/2422350878966012742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/2422350878966012742'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/06/like-faceful-of-seawater.html' title='Like A Faceful of Seawater'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-1131707988906702855</id><published>2009-06-09T10:49:00.000-07:00</published><updated>2009-08-17T10:46:36.280-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='New York'/><title type='text'>David Byrne at Prospect Park</title><content type='html'>David Byrne's &lt;a href="http://www.briconline.org/celebrate/"&gt;free Brooklyn show&lt;/a&gt;, playing the music of the Byrne/Eno collaborations, was a great Brooklyn event, even if the music was only so-so.  &lt;a href="http://www.flickr.com/photos/kirstiecat/3049076446/"&gt;Old David Byrne&lt;/a&gt; is inevitably not &lt;a href="http://www.youtube.com/watch?v=SVIKF03KkVM"&gt;young David Byrne&lt;/a&gt;, and the need to co-ordinate with a big band and a lot of backup singers only added to his tendency to give the songs a mannered delivery, fussy and calculatedly antic where the original versions sounded genuinely strangled.&lt;br /&gt;&lt;br /&gt;But it was still a great evening, not least because of the sheer fall-of-Saigon crowd---the pre-show line started at the &lt;a href="http://maps.google.com/maps?f=q&amp;amp;source=s_q&amp;amp;hl=en&amp;amp;geocode=&amp;amp;q=prospect+park+bandshell,+brooklyn,+ny&amp;amp;sll=37.0625,-95.677068&amp;amp;sspn=38.092988,62.402344&amp;amp;ie=UTF8&amp;amp;ll=40.665763,-73.971505&amp;amp;spn=0.017839,0.03047&amp;amp;z=15&amp;amp;iwloc=A"&gt;11th street bandshell&lt;/a&gt;, extended back to the 15th street entrance, then wrapped around twice.  At least twice, that is---I never did manage to find the end of the line.  Marty Markowitz, Brooklyn's elected mascot, gave his typical dem, dese, 'n' dose opening speech, which was charming as always (I hope he doesn't really have any &lt;a href="http://www.nydailynews.com/ny_local/brooklyn/2009/03/15/2009-03-15_marty_markowitz_reinvented_position_as_b.html"&gt;power&lt;/a&gt;, but he's totally delightful as the political equivalent of &lt;a href="http://images.google.com/images?hl=en&amp;amp;client=firefox-a&amp;amp;channel=s&amp;amp;rls=org.mozilla:en-US:official&amp;amp;q=mr+met&amp;amp;um=1&amp;amp;ie=UTF-8&amp;amp;ei=g6IuSv3zLNu_twedhOiEDA&amp;amp;sa=X&amp;amp;oi=image_result_group&amp;amp;resnum=1&amp;amp;ct=title"&gt;Mr. Met&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;I wasn't thrilled with the singing, or &lt;a href="http://www.davidbyrne.com/tours/tour_photos/db_on_tour2008-2009/index.php"&gt;The David Byrne Modern Dancers&lt;/a&gt; (not their actual designation), who boogied around in loose modern-dance-wear while executing what mostly struck me as filler choreography.  But it was delightful when Byrne danced along, and any opinion I have must be filtered through the fact that I could only see them in occasional 2-second increments between the heads of everyone else way out beyond the bandshell fence. &lt;br /&gt;&lt;br /&gt;And the band had a great funky sound---they truly killed it on "I Zimbra"---and it was amazing to be reminded of just how many hits the Byrne/Eno collaboration produced, including "Once In A Lifetime", "Life During Wartime", and the big encore number, "Burning Down the House".   &lt;a href="http://www.amazon.com/Life-Bush-Ghosts-Brian-Eno/dp/B000E5N634/ref=sr_1_1?ie=UTF8&amp;amp;s=music&amp;amp;qid=1244569986&amp;amp;sr=8-1"&gt; My Life In The Bush of Ghosts&lt;/a&gt; remains the most ridiculously ahead-of-its-time record ever, and it's always neat to &lt;a href="http://www.everythingthathappens.com/"&gt;hear Byrne doing those songs live&lt;/a&gt; and singing all the samples, which turns them from collages into surprisingly cohesive songs.&lt;br /&gt;&lt;br /&gt;That said, it was a shame that the carefully-planned show didn't give Byrne a chance to note, during the chorus of "Life During Wartime" that nowadays there &lt;span style="font-weight: bold;"&gt;ain't&lt;/span&gt; no Mudd Club &lt;span style="font-weight: bold;"&gt;nor&lt;/span&gt; CBGB.  &lt;a href="http://rebelrebelle.blogspot.com/2005/02/mudd-club-nyc-1979.html"&gt;The Mudd Club&lt;/a&gt; was an early casualty---the Talking Heads were still playing "Wartime" on the road when it was gone.  But while CBGB outlasted most of the bands that played there, the lyrics referencing it em-past-ened the music as surely as all the grade-school kids brought to the show by their &lt;a href="http://nymag.com/arts/books/profiles/56421/"&gt;parents&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-1131707988906702855?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/1131707988906702855/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=1131707988906702855' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1131707988906702855'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1131707988906702855'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/06/david-byrne-at-prospect-park.html' title='David Byrne at Prospect Park'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-1323294575138571051</id><published>2009-03-17T13:18:00.000-07:00</published><updated>2009-03-19T06:02:07.679-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Resident Evil 5</title><content type='html'>Oh Resident Evil 5, why you gotta make me hit you?  I understand that in Japan, &lt;a href="http://www.1up.com/do/blogEntry?bId=7208651&amp;amp;publicUserId=5525398"&gt;there just isn't &lt;/a&gt;the sort of racial sensitivity common in the US (at least, not regarding people of African descent---I don't know how they deal with their &lt;a href="http://www.amazon.com/Legacy-Brutality-Misfits/dp/B000000I3U"&gt;legacy of brutality&lt;/a&gt; to Chinese and Koreans).  But some of the &lt;a href="http://www.destructoid.com/okay-sheva-s-sexy-re5-alternate-costume-might-be-racist-124590.phtml"&gt;recent leaks&lt;/a&gt; from Resident Evil 5 confirm that the game is, if not the &lt;a href="http://www.gamedaily.com/articles/galleries/most-allegedly-racist-games/?page=5"&gt;interactive Birth of a Nation&lt;/a&gt; some feared, at least a bath in some ugly stereotypical oogedy-boogedy.&lt;br /&gt;&lt;br /&gt;And that makes me &lt;a href="http://www.urbandictionary.com/define.php?term=sad+panda"&gt;sad&lt;/a&gt;.  Not just because, like, racism is bad, but because I had really hoped for RE5 to be good.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;Africa is a great setting for a Resident Evil game, or any kind of zombie story.  Areas like the Congo have been torn apart for a decade by armed groups that operate somewhere between an army, a cult, and a &lt;a href="http://www.billiedoux.com/buffy2x3.html"&gt;Buffy-style gang-on-PCP&lt;/a&gt;---much of the climate of almost incomprehensible atrocity in Africa's civil wars is due to the heavy use of drugs to get its militias revved-up, not to mention extensive recruitment of children (child-level reasoning skills + heavy drugs + social pressure = &lt;a href="http://www.msmagazine.com/spring2005/congo.asp"&gt;bayonet rape as lifestyle&lt;/a&gt;).  It's a level of brutality and hive-mind evil that's hard to wrap one's head around, and that's exactly where literature of the fantastic can step in and make us capable of at least looking it in the face.  Using zombies as the stand-in for the &lt;a href="http://books.google.com/books?id=KklaegOzWfAC&amp;amp;pg=PA111&amp;amp;lpg=PA111&amp;amp;dq=manson+family,+drugs,+cult&amp;amp;source=bl&amp;amp;ots=zNL-OxpXlf&amp;amp;sig=8BTmM8sbYWzEMEIorT31NcB0OKQ&amp;amp;hl=en&amp;amp;ei=6wLASb_vOY_EM9mgqacN&amp;amp;sa=X&amp;amp;oi=book_result&amp;amp;resnum=3&amp;amp;ct=result#PPA112,M1"&gt;large-scale Manson families&lt;/a&gt; ripping across the continent is a terrific metaphor, especially when you have the series' Umbrella Corporation acting as a stand-in for the colonialist history that got Africa into this mess in the first place.  Done right, this could have been the most cogent use of horror as parable since Dawn of the Dead, or at least &lt;a href="http://www.imdb.com/title/tt0210070/"&gt;Ginger Snaps&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Which is why its so disappointing that the design team seems content with King Kong style bushwa.  This is a touchy subject, and in order to get it right, you have to go in armed with perceptiveness and original thinking, exactly the things that prejudice and stereotyping make impossible.  When you start throwing around images of natives in &lt;a href="http://img8.imageshack.us/my.php?image=resi5villagepeople2.jpg"&gt;grass skirts&lt;/a&gt;, I start thinking you're not engaging with contemporary Africa at all, just throwing around a images from &lt;a href="http://en.wikipedia.org/wiki/Tintin_in_the_Congo"&gt;Tintin comics&lt;/a&gt;, and the story's whole reason for existing crumbles right quick.&lt;br /&gt;&lt;br /&gt;But even if RE5 does turn out to be just as bad as we all feared, I hope someone takes up the challenge again.  American sensitivity towards racial stereotypes is really not a bad thing much of the time; we're a country that's trying to overcome some ugly habits, and a certain amount of awkward self-monitoring seems a small price to pay for that.   But v&lt;a href="http://www.youtube.com/watch?v=IzzTCSIXXjM"&gt;ideo games&lt;/a&gt;, like &lt;a href="http://www.youtube.com/watch?v=Sf7PsN2SwC8&amp;amp;feature=related"&gt;animation&lt;/a&gt;, are a medium that thrives on &lt;a href="http://www.youtube.com/watch?v=GOOqMIasUSs"&gt;caricature&lt;/a&gt;.  And the (entirely valid) sensitivity towards &lt;a href="http://www.youtube.com/watch?v=u_18I936Kag&amp;amp;feature=related"&gt;caricatures&lt;/a&gt; of people of color often results in simple locking-out of black, Latino, or Asian characters in games, as designers think "What with the stylized art direction we're using, do these African-American characters end up looking too much like R. Crumb characters?  Ahhh fuck it, just make 'em white guys---then no one will complain."&lt;br /&gt;&lt;br /&gt;So far, interestingly, the only games that seem to be really taking the problem head-on are games adapted from other licenses, like Afro Samurai, the Def Jam games, and Fifty Cent: Blood on the Sand, which are the gaming equivalent of blaxploitation flicks---unapologetically lowbrow, but at least offering some kind of representation.  Gaming's still a long way from sensitive representation of anybody, much less historically underrepresented groups, so I think gaming's Citizen Kane will have to happen long before its She's Gotta Have It.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-1323294575138571051?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/1323294575138571051/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=1323294575138571051' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1323294575138571051'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1323294575138571051'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/03/resident-evil-5.html' title='Resident Evil 5'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-8576759475792891003</id><published>2009-03-17T12:56:00.000-07:00</published><updated>2009-08-17T10:45:05.571-07:00</updated><title type='text'>Test</title><content type='html'>Test post...&lt;br /&gt;&lt;a href="http://www.google.com"&gt;Test link&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-8576759475792891003?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/8576759475792891003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=8576759475792891003' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/8576759475792891003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/8576759475792891003'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/03/test.html' title='Test'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-6990433892715968868</id><published>2009-03-13T06:40:00.000-07:00</published><updated>2009-03-19T06:01:55.950-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Splinter Cell: Double Agent</title><content type='html'>Well that was *terrible*!&lt;br /&gt;&lt;br /&gt;When the fourth game in a previously solid series goes so terribly awry, it's tempting to imagine all kinds of scenarios that might explain what the hell happened---Ham-handed corporate interference?  Breakdown in production process?  Designer going through a nasty, highly distracting divorce?&lt;br /&gt;&lt;br /&gt;Sure, this is the first Splinter Cell game for the 360, and there's bound to be some production tangles created by the hardware transition.  But the problems here aren't technological at all---they're strictly design problems.  And it's hard to understand how the company that got the previous Splinter Cell game so right could get this one so wrong.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;I only got through three levels before turning the game off.  But in all of them, the level design was disastrously bad, every time.  The basic problem is that every step of the way, it was almost impossible to determine what your goal is.  And for a stealth game, which is fundamentally a puzzle game wrapped up in a realistic skin, that's a fatal blow.  The basic dynamic of a good stealth game is: Step 1: Survey situation; determine goal and obstacle.  Step 2: Come up with a clever way to get to goal.  But if you can't figure out where the goal is, as I couldn't over and over, you're left to wander around aimlessly, shooting guards and looking for buttons, and then you're just playing a slow-paced Unreal Tournament mod.&lt;br /&gt;&lt;br /&gt;What makes it really sad for me is that I've really loved previous games in the Splinter Cell series.  The highlighyt has always been the genuinely physical interaction with the controller, in which you have to push the sticks v-e-r-r-r-r-y gently---long before the Wii, this was a great way of analogizing avatar action through player action, as your digital delicacy translated to the character's delicate movment.   Combined with the series' excellent visual design and strong, albeit Clancily Red-baiting storytelling, the series provided some of the most immersive playtime I had with my Xbox.&lt;br /&gt;&lt;br /&gt;But this time around, everything's a muddle.  The controls are still fine---screwing those up would take an act of deliberate sabatoge.  But the art design is way too enthusiastic about throwing more objects on screen, with no consideration for whether those objects make clear what you should be doing, further compounding the problem of level layouts that make it impossible to get into the groove of gameplay because you're constantly wondering what the hell the designers want you to do here, instead of focusing on the mission.&lt;br /&gt;&lt;br /&gt;And most surprisingly for a Tom Clancey series game, the storytelling is a disaster.  I mean, I know that Clancey doesn't really oversee the writing process in any substantive way, but previous games have had solid pulpy plotting.  And the basic idea of Double Agent---Sam Fischer, traumatized by the accidental death of his daughter, goes undercover to infiltrate a militia group---is a perfectly fine adventure story.  But Double Agent gets its storytelling autistically wrong every step of the way.  The cutscenes highlight irrelevant details, but skim over important facts; information is parceled out in all the wrong ways, with important things skimmed over or dropped in the middle of scenes focused elsewhere; there's completely arbitrary shifting between cutscene and in-game storytelling; and even the basic rules of the universe, like who's got the walkie-talkie, never get settled.  It's as though someone wrote a decent video game story, then applied William Burroughs' cut-up technique to it---it's hard to imagine that anyone who's ever described anything to anyone could get the basics of narrative so consistently wrong.&lt;br /&gt;&lt;br /&gt;And actually, I sort of doubt they did.  The sheer every-step incompetence of DA suggests a game that was subject to some kind of crazy rushed revision process, with things being shoehorned into the story and the design at many last minutes.  I can't even blame the design team exactly, when it's clear from the game that something went profoundly wrong in the production process.  That doesn't mean it's worth playing, of course---oh christ no!---but I just can't hate 'em.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-6990433892715968868?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/6990433892715968868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=6990433892715968868' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/6990433892715968868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/6990433892715968868'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2009/03/splinter-cell-double-agent.html' title='Splinter Cell: Double Agent'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-690768476800264498</id><published>2008-12-03T17:20:00.001-08:00</published><updated>2008-12-04T07:06:37.237-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>Full Frontal</title><content type='html'>&lt;BLOCKQUOTE&gt;&lt;span style="font-style: italic;"&gt;&lt;span style="font-size:90%;"&gt;"The language of images—maybe not threatens, but directly changes actual lived life. I mean, consider that my grandparents, by the time they got married and kissed, I think they'd seen people kiss ... maybe a hundred kisses. My parents, who'd grown up with mainstream Hollywood cinema, had seen thousands of kisses by the time they kissed. Before I had ever kissed anyone, I had seen tens of thousands of kisses, of people kissing. And I know that the first time I kissed, much of my thought was 'Am I doing it right? Am I doing it according to how I've seen it?'"&lt;br /&gt;&lt;br /&gt;   —David Foster Wallace—&lt;/span&gt;&lt;/BLOCKQUOTE&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;CENTER&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ixAxaiQJ2f0&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ixAxaiQJ2f0&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/CENTER&gt;&lt;br /&gt;&lt;P&gt;&lt;br /&gt;Though it's been accused of being unfeeling, intellectual, and abstract, Steven Soderbergh's &lt;a href="http://www.imdb.com/title/tt0290212/"&gt;&lt;span style="font-style: italic;"&gt;Full Frontal&lt;/span&gt;&lt;/a&gt; is actually a sterling example of a genre usually derided by highbrows: the romantic comedy. What makes it great is its refusal to take the conventions of the romantic comedy for granted, along with its nagging fear that the attempt to represent romance through these conventions might be an act with real-world consequences. In the last minutes of &lt;span style="font-style: italic;"&gt;Full Frontal&lt;/span&gt; (spoiler alert, I suppose, though if you can't guess this then you've never seen a rom-com) when the Plucky Single Gal finally meets A Nice Guy, she muses "It was just like a movie." But the question Full Frontal worries at obsessively is: If we imagine love through an unreal medium, does that threaten the reality of our love? It's the question Soderbergh has been asking ever since &lt;span style="font-style:italic;"&gt;Sex, Lies, and Videotape&lt;/span&gt;: How can we be present for each other with all these screens in the way?&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Full Frontal&lt;/span&gt;'s many characters orbit around Gus Delario (David Duchovny), the producer of the romantic comedy &lt;span style="font-style: italic;"&gt;Rendezvous&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Full Frontal&lt;/span&gt;'s film-within-the-film. Gus is a sleazy, life-hating pervert, exactly the kind of guy you'd expect to be behind a movie like &lt;span style="font-style: italic;"&gt;Rendezvous&lt;/span&gt;, a phony piece of shit that, like most romantic comedies, seems a deliberate attempt to destroy any ability people might have to understand their own emotional lives.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Rendezvous&lt;/span&gt; tells the story of an entertainment journalist, Catherine (Julia Roberts), and an up-and-coming actor, Nicholas (Blair Underwood), who fall in love. Or rather, are shoved into it—even the actors comment on how little chemistry they have together, and Rendezvous pushes them into each other through bizarrely manipulative means, including a mysteriously-appearing love letter, an arbitrary fainting spell, and a sudden confession that's clearly coming from the screenwriter rather than the character.&lt;br /&gt;&lt;br /&gt;&lt;CENTER&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/9TF8RZjzgiQ&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/9TF8RZjzgiQ&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/CENTER&gt;&lt;br /&gt;&lt;br /&gt;The artificiality of the romantic comedy is made clear visually as well as narratively. The opening scenes of &lt;span style="font-style: italic;"&gt;Rendezvous&lt;/span&gt;, handsomely shot on 35-mm film, with the enveloping colors and volume-defining light of a Hollywood feature, are followed by scenes from the life of Rendezvous' screenwriter, Carl Bright (David Hyde Pierce), presented with almost over-determined visual cruddiness. When Carl's wife starts her day by flinging open the bedroom curtains, the frame fills with the whiteout wash of digital video, and all the non-Rendezvous scenes thereafter are characterized by graininess, shaky camerawork, and flat lighting.&lt;br /&gt;&lt;br /&gt;&lt;CENTER&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/uky4C2HYBRg&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/uky4C2HYBRg&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/CENTER&gt;&lt;br /&gt;&lt;br /&gt;The deglamorized presentation of Carl's morning with his wife, coming just after the slickness of &lt;span style="font-style: italic;"&gt;Rendezvous&lt;/span&gt;, invites a reading of the &lt;span style="font-style: italic;"&gt;Rendezvous&lt;/span&gt; scenes as representing smiling unreality, and Carl's life as The Real. Only that contrast doesn't remain stable either. Just as things are getting heart-tugging, with Carl recalling a dream in which "I had no effect on anyone" while his wife ignores him (awwwww!), little jump cuts forcibly remind us that this, too, is a scene, assembled from multiple takes. The digital video, quick zooms, and echo-y sound make it look like a reality show, but it's definitely not reality, and woe to anyone who mistakes a movie—whether it's &lt;span style="font-style: italic;"&gt;Rendezvous&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;Full Frontal&lt;/span&gt;—for the real thing.&lt;br /&gt;&lt;br /&gt;&lt;CENTER&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ORLtgHGBeRw&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ORLtgHGBeRw&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/CENTER&gt;&lt;br /&gt;&lt;br /&gt;The genre of the reality show—the ultimate in tricking the viewer into believing that the manipulated is authentic—is invoked again by Adolf Hitler (Nicky Katt), who's introduced singing the theme song to the TV show &lt;span style="font-style: italic;"&gt;COPS&lt;/span&gt;. Okay, it's not actually Hitler, it's an actor playing Hitler, performing Carl's play &lt;span style="font-style: italic;"&gt;The Sound and the Fuhrer&lt;/span&gt; in a tiny downtown theater. Then again, he's referred to in the credits simply as "Hitler," so maybe it really is Adolf himself, now an egomaniacal actor in L.A. rather than an egomaniacal actor in Germany.&lt;br /&gt;&lt;br /&gt;Though the only real antagonist in &lt;span style="font-style: italic;"&gt;Full Frontal&lt;/span&gt; is sheer postmodern malaise, Hitler is the one character the film has no sympathy for—he's a monster, an utter waste of air. And much of what makes him so evil is that he's a creature of pure performance, convinced that his starring role puts him at the center of the world. He preens and demands attention, he name-drops actors as though he knows them (with that horrible L.A. habit of using famous peoples' first names—"It's like Al said—Al Pacino"), and worst of all, he brags that "I broke up with my girlfriend when we started rehearsing this play." Ed (Enrico Colantoni), the director of &lt;span style="font-style: italic;"&gt;The Sound...&lt;/span&gt;, says that his interest in a play about Hitler came from the idea that "It's evil, it's monstrous not to have feelings," and here, Hitler commits &lt;span style="font-style: italic;"&gt;Full Frontal&lt;/span&gt;'s idea of the ultimate monstrosity: sacrificing love on the altar of performance.&lt;br /&gt;&lt;br /&gt;Performance, though, is not just the business of actors. When Ed is opening the theater, musing about his Internet dating profile, he says "It's a place where I can lie" just as the lights come up on the black-box stage. The juxtaposition of a dating-site profile and a theater is a provocative reminder that everyone who has ever looked for love—which is to say, everyone—is putting themselves on a stage, making themselves into a performer, and they naturally look to other performers for inspiration. Similarly, Linda (Mary McCormack) seems to have no connection at all with the movies, but her job as a masseuse makes her take a fake name and a fake persona, and an awful encounter with Gus lands her in a hotel hallway in a slinky dress, mistaken for a hooker by the maid (who isn't exactly wrong)—the performance becomes the reality, the mask becomes your face.&lt;br /&gt;&lt;br /&gt;&lt;CENTER&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7q_DAX5DMmc&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/7q_DAX5DMmc&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/CENTER&gt;&lt;br /&gt;&lt;br /&gt;Throughout &lt;span style="font-style: italic;"&gt;Full Frontal&lt;/span&gt;, characters find themselves in situations where they have to perform at a person rather than talk to them—a job interview, a meeting with the boss, a journalist covering a celebrity, a pitch session, and so on. Carl's wife Lee (Catherine Keener) is a corporate VP tasked with interviewing a company's staff to decide who'll be downsized, and the pressure of testing people rather than interacting with them is pushing her to a crack-up—she's behaving in ways that break the scripted interactions of an interview, and threaten to make something real spill through the cracks. At one point she shocks an employee by asking "Do you find me attractive?" Asked "In what way?" she replies, "In a human sort of way." But much of what's maddening Lee is that there is no "human way"—there's no interaction that isn't the product of a network of expectations, and no way to get at the person under the performance.&lt;br /&gt;&lt;br /&gt;Or maybe there is one way—as Carl says, "You can't pretend to be having sex with someone when you're actually having sex with them." Just before he says that, the screen fills with the words "A VOW by Carl Bright," like a husband's wedding vow to his wife. But the camera pulls back to reveal that the text was the headline of a fluffy celebrity profile, the conversation is an awkward flirtation with an uncomfortable co-worker, and the subject under discussion is porn movies, the ultimate in transforming the act of love into an image of itself.&lt;br /&gt;&lt;br /&gt;&lt;CENTER&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/5_8HIMQlw-c&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/5_8HIMQlw-c&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/CENTER&gt;&lt;br /&gt;&lt;br /&gt;But then, romantic comedies are equally guilty of transforming emotion into performance, as the &lt;span style="font-style: italic;"&gt;Rendezvous&lt;/span&gt; scenes keep reminding us. Even within &lt;span style="font-style: italic;"&gt;Rendezvous&lt;/span&gt;, the tension between a performance and a person keeps the characters from connecting: Nicholas' &lt;span style="font-style: italic;"&gt;a cappella&lt;/span&gt; rap halfway through the film was lambasted by critics for its stiffness, but that's part of the point—we're seeing two people go from talking to each other to performing at each other, and it's a terrible thing to behold.&lt;br /&gt;&lt;br /&gt;But the greater tension comes from the pull between love's unphotogenic reality and the demands of a visual medium. The final moments of &lt;span style="font-style: italic;"&gt;Rendezvous&lt;/span&gt; dramatically objectify this tension, as Catherine and Nicholas go for their big kiss, but instead turn their full faces to the camera, their lips unable to touch because they're so busy giving themselves to its devouring eye. The love story is destroyed by the demands of the movies; Julia Roberts' superstar smile becomes the grin on a corpse.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Rendezvous&lt;/span&gt; starts realistically and gradually collapses. Full Frontal moves in the opposite direction: it starts with voice-overs, jump cuts, and strange visual non-sequiturs, but the alienating devices mostly drop away as we become more wrapped up in the characters and their stories. In the final scenes, when Linda and Ed meet, we're presented with the difference between a movie love, sealed with snappy dialogue in the world's most well-lit food court, and a real love, created with awkward jokes in a much less flattering airport.&lt;br /&gt;&lt;br /&gt;&lt;CENTER&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/1hfuTxB-P18&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/1hfuTxB-P18&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/CENTER&gt;&lt;br /&gt;&lt;br /&gt;And then, at the last moment, the rug is pulled out from under us one more time, as Soderbergh steps back from the happy couple to reveal that the airplane they're meeting on is every bit as artificial as the airplane where &lt;span style="font-style: italic;"&gt;Rendezvous&lt;/span&gt; blows itself apart. Throughout &lt;span style="font-style: italic;"&gt;Full Frontal&lt;/span&gt;, the movie teased the possibility of breaking through itself into our world, as when Francesca Davis (Julia Roberts), the actress playing Catherine in &lt;span style="font-style: italic;"&gt;Rendezvous&lt;/span&gt;, starts a romance with a theater tech, a romance that mirrors the actual story of Julia Roberts familiar to any reader of &lt;span style="font-style: italic;"&gt;People Magazine&lt;/span&gt; (Soderbergh seems to have a particular love of playing this sort of game with Roberts; the funniest moment in Oceans' Twelve is when the gang hatches a plan to have Julia Roberts' character help them with a robbery by pretending to be Julia Roberts, over her objection that "I don't look anything like her!"). Soderbergh's characters are all struggling to achieve a moment of connection—Carl's spiritual progress can be measured by comparing his creepy, manipulative flirtation near the beginning of a movie to his simple openness with another woman near the end—and like them, the movie keeps trying to break through the forest of images to the people on the other side.&lt;br /&gt;&lt;br /&gt;But of course, that isn't possible. When the camera pulls back to reveal a movie set and Linda says that falling in love is "just like a movie," there's a trapped and touching sadness to the moment—the movie, like Linda, like anyone, is never free of the obligation to perform. Like James Spader in &lt;span style="font-style: italic;"&gt;Sex, Lies, and Videotape&lt;/span&gt;, a world is built around the idea that an image on a screen makes it possible to apprehend a person.&lt;br /&gt;&lt;br /&gt;It doesn't.&lt;br /&gt;&lt;br /&gt;&lt;CENTER&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Qqlgp4BPog0&amp;hl=en&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Qqlgp4BPog0&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/CENTER&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-690768476800264498?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/690768476800264498/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=690768476800264498' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/690768476800264498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/690768476800264498'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2008/12/full-frontal.html' title='Full Frontal'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-4852277566416228174</id><published>2008-09-26T12:47:00.000-07:00</published><updated>2008-12-06T00:31:32.308-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>The Man From London</title><content type='html'>The paradox of most feature films is that they are at once two contradictory things.  They are, mostly, fictions---extravagantly untrue stories that thrive on glamour  and bullshit.  But, with the exception of animation, every film is also a &lt;a href="http://khloros.blogspot.com/2007/10/waking-life-holy-moment.html"&gt;documentary of the absolutely true&lt;/a&gt;---a  photograph of this particular thing at this particular moment.&lt;br /&gt;&lt;br /&gt;Much film style works to bring the latter in line with the  former, using lights, camera position, and actorly charisma to  turn ordinary sets and locations into &lt;a href="http://www.youtube.com/watch?v=KOb8NC708_c&amp;amp;feature=related"&gt;fabulous facsimiles&lt;/a&gt; of  themselves. But some films, like Bela Tarr's &lt;a style="font-style: italic;" href="http://www.amazon.com/Werckmeister-Harmonies-Lars-Rudolph/dp/B000E6EGT6/ref=sr_1_1?ie=UTF8&amp;amp;s=dvd&amp;amp;qid=1222458740&amp;amp;sr=8-1"&gt;Werckmeister Harmonies&lt;/a&gt;, make the authority of the real the thing that the fiction must rise to meet.  A relentless insistence on the sheer is-ness of what's in front of the camera defines the film's  style, and the defenses a person develops to protect themselves  from even the most engaging lies are stripped away; the movie  becomes convincing in the way Samuel Johnson's &lt;a href="http://www.samueljohnson.com/refutati.html"&gt;kickable stone&lt;/a&gt; is convincing, and the story is something experienced rather than watched.&lt;br /&gt;&lt;br /&gt;This is a hell of an achievement, which is why &lt;span style="font-style: italic;"&gt;Werckmeister  Harmonies&lt;/span&gt; is one of the best films of the last decade.  But  it's also a hell of a responsibility, which is why his new  film, &lt;a style="font-style: italic;" href="http://www.imdb.com/title/tt0415127/"&gt;The Man From London&lt;/a&gt;, is such a disappointment.&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;The plot of &lt;span style="font-style: italic;"&gt;The Man From London&lt;/span&gt; is a pile of foofraw you've  heard a &lt;a href="http://www.imdb.com/title/tt0120324/"&gt;thousand &lt;/a&gt;&lt;a href="http://www.imdb.com/title/tt0477348/"&gt;times &lt;/a&gt;&lt;a href="http://www.imdb.com/title/tt0109686/"&gt;before&lt;/a&gt;---Crime!  Violence!  Some schlub  grabs a suitcase fulla cash money!  Someone wants it!   Pursuit!  This standard-issue thriller plot overlays the  domestic drama of Maloin, the aforementioned schlub who wants  to use his accidentally-gotten gains to buy things for his  daughter, a girl so unsparingly, uncomplainingly, and  colorlessly &lt;a href="http://query.nytimes.com/gst/fullpage.html?res=940DE1D91F39F930A25750C0A96E948260"&gt;oppressed by everyone&lt;/a&gt; in the movie that her  treatment plays as a production design decision rather than an injustice.&lt;br /&gt;&lt;br /&gt;Worse still, the conventional plot makes Tarr's &lt;a href="http://www.youtube.com/watch?v=bi9urRRuHUU&amp;amp;feature=related"&gt;grand style&lt;/a&gt;  seem like so much huffing and puffing.  &lt;span style="font-style: italic;"&gt; Werckmeister&lt;/span&gt;'s story-- -a small industrial town sinks into chaos under the influence of a demagogue's  carnival---had an epic scope.  It's expansive &lt;a href="http://www.usatoday.com/news/index/bosnia/nbos002.htm"&gt;resonances &lt;/a&gt;imbued  Tarr's cinematic gestures of &lt;a href="http://www.youtube.com/watch?v=VFmu7BYbthY&amp;amp;feature=related"&gt;patient-but-dramatic&lt;/a&gt; camera moves, &lt;a href="http://www.youtube.com/watch?v=q8DOQFccj00"&gt;long shots&lt;/a&gt;  of people walking and eating, abrupt &lt;a href="http://www.youtube.com/watch?v=lRBOnJMJQzE&amp;amp;feature=related"&gt;surges &lt;/a&gt;of music--- with metaphoric weight, and it helped, too, that the impeding apocalypse gave it a solid dramatic engine; the last half of the film plays like the climax of an action movie slowed down to realtime.   Because &lt;span style="font-style: italic;"&gt;The Man From London&lt;/span&gt; feels like  a movie, rather than a myth, the attention-grabbing style  degenerates into a series of tics---arbitrary rather than  inevitable.  Tarr's direction seems mannered and self-amused,  and when he deploys audience-assaulting gestures, like the screen going  black for a full minute while repetitive hammer-blows are  heard, or a major plot point happening soundlessly  behind a closed door, they seem  bratty instead of affecting.   In &lt;span style="font-style: italic;"&gt;Werckmeister&lt;/span&gt;, the slow,  strange shots seemed like the only way the story could possibly  be properly honored.  Here, they just feel like a director  poking us with his own cleverness like an unwelcome erection at a prom---yes, I know you can do that, but why should I want you to?&lt;br /&gt;&lt;br /&gt;The visual style, too, is enervated.  Tarr's long (long, long,  long) takes work best when the shot contains  &lt;a href="http://www.youtube.com/watch?v=PBZsj8FPSbo"&gt;a wide range of elements&lt;/a&gt;, particularly textures.  The presence of nature, especially, brings his shots to life, as our eye takes in  the &lt;a href="http://www.youtube.com/watch?v=z-P-nwaDURA&amp;amp;feature=related"&gt;countless details&lt;/a&gt; of waves, leaves, and rocks, and our  minds become conscious of all the detail in the world that we  normally overlook.  But in &lt;span style="font-style: italic;"&gt;The Man From London&lt;/span&gt;, the &lt;a href="http://media.outnow.ch/movies/images/2007/ManFromLondon/movie.ws/01.jpg"&gt;featureless  boat hulls&lt;/a&gt; and smoothly-paved streets that take up the frame  just leave the eye bored.  A long take is never dull if there's  something to be looked at, but here, there's often nothing  interesting to focus on, either for the eye or the brain.&lt;br /&gt;&lt;br /&gt;For all its disappointment, the movie's not a total loss.   Every so often, its restricted vocabulary of repetitive camera  movements, and its eagerness to rest on &lt;a href="http://thumbs.filmstarts.de/image/themanfromlondon_scene_02.jpg"&gt;unprotected &lt;/a&gt;&lt;a href="http://davethenovelist.wordpress.com/2008/06/15/a-review-of-carl-dreyers-the-passion-of-joan-of-arc/"&gt;faces&lt;/a&gt;,  creates a genuinely affecting mood.  By the end, the film rises  to a real threnody of grief for a world where money can't buy  dignity, but only sends waves of pain at everyone in its orbit. But if there's one thing made clear by &lt;span style="font-style: italic;"&gt;Werckmeister Harmonies&lt;/span&gt;,  a movie which spent great amounts of time watching people walk,  it's that how you get to your destination is what gives you a right to  be there.  Up until its final moments, &lt;span style="font-style: italic;"&gt;The Man From London&lt;/span&gt; feels like  Tarr knows, deep down, that this movie isn't serious enough to  command his belief, and I pretty much felt the same.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-4852277566416228174?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/4852277566416228174/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=4852277566416228174' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/4852277566416228174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/4852277566416228174'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2008/09/man-from-london-dir-bela-tarr.html' title='The Man From London'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-1458250966046372358</id><published>2008-06-21T16:51:00.000-07:00</published><updated>2008-06-23T12:14:39.256-07:00</updated><title type='text'>Elsewhere on the web</title><content type='html'>Perhaps it's a punk-ass way to fill posts, but I do a lot of my longest hunks of writing in the comments threads at other people's blogs.  So, in the interests of centralization of production in the finest Soviet style, after the jump are some of my favorite comments-threads participations.  In all cases, I'm posting as That Fuzzy Bastard, so a quick search should turn me up fast-like:&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;a href="http://blog.pjsattic.com/corvus/2008/05/some-gta-iv-questions/"&gt;On Grand Theft Auto, choice, women, and Brecht&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.milezero.org/index.cgi/gaming/design/structure/purple_haze.html"&gt;A long discussion of violence, games, genre, and attacking your audience&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.thehousenextdooronline.com/2008/04/links-for-day-april-17th-2008.html"&gt;&lt;br /&gt;My Walter Chaw/Armond White 2-minute-Hate---but it's all in the name of civility, I swear!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.prospect.org/csnc/blogs/tapped_archive?month=03&amp;year=2008&amp;base_name=will_obama_be_more_aggressive"&gt;A little bit about merit pay, teachers' unions, and Obama &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://heavenandhere.wordpress.com/2008/01/25/go-on-and-cry/"&gt;On Spike Lee's &lt;span style="font-style:italic;"&gt;Clockers&lt;/span&gt; and 'hood movies' pretensions &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bigmediavandal.blogspot.com/2008/02/imagery-saturdays-games-people-play.html"&gt;And more Spike Lee, on &lt;span style="font-style:italic;"&gt;Crooklyn&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sepinwall.blogspot.com/2008/04/office-chairmodel-bring-me-heads-of.html"&gt;Some thoughts on Michael Scott in the US version of The Office &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://acidforblood.net/2008/01/31/guitar-ing-and-racing/"&gt;On Guitar Hero and strippers &lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.milezero.org/blog/pollxn/pollxn.cgi?storypath=/movies/commentary/drama/in_cold_blood.html"&gt;&lt;br /&gt;Oh, and In Cold Blood?  That's another book I don't like!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.milezero.org/blog/pollxn/pollxn.cgi?storypath=/movies/television/the_office/office_training_again.html"&gt;Microsoft and marketing (and also taste)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.thehousenextdooronline.com/2007/10/philosopher-and-fan-jean-luc-godard-and.html"&gt;Quentin Tarantino vs Jean-Luc Godard&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-1458250966046372358?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/1458250966046372358/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=1458250966046372358' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1458250966046372358'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1458250966046372358'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2008/06/elsewhere-on-web.html' title='Elsewhere on the web'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-8203589541283078221</id><published>2008-06-12T18:37:00.000-07:00</published><updated>2008-06-12T14:28:48.923-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Dead Rising: Repetition, Iteration, Repetition</title><content type='html'>So I finally finished&lt;a href="http://en.wikipedia.org/wiki/Dead_rising"&gt; Dead Rising&lt;/a&gt;, a game that came out a couple years ago for the Xbox 360.  When I say "finished", though, I mean finished &lt;a href="http://ebooks.adelaide.edu.au/d/dostoyevsky/d72d/"&gt;twice&lt;/a&gt;.    Because that's the only way to say I've &lt;a href="http://www.sermonsfromseattle.com/lenten_series_it_is_finished.htm"&gt;finished&lt;/a&gt; it.   Or at least, finished the story.   &lt;a href="http://www.marxists.org/reference/subject/philosophy/works/us/jameson.htm"&gt;A&lt;/a&gt;  story.   Let me explain...&lt;br /&gt;&lt;br /&gt;One of the less-explored components of games as a medium is &lt;a href="http://www.youtube.com/watch?v=XchguMw4PSQ&amp;amp;feature=related"&gt;replayability&lt;/a&gt;.  As has been explored a lot in &lt;a href="http://www.fractallicious.com/About_Fractals_s/58.htm"&gt;visual art&lt;/a&gt;, a basic fact of a medium that takes place in computers is that computers are very good at &lt;a href="http://www.boston.com/news/local/breaking_news/2008/06/case_of_the_mis.html"&gt;reproducing &lt;/a&gt;data.  In fact, space and memory limitations mean that repetition of elements is a major aspect of building a digital &lt;a href="http://simcity.ea.com/play/simcity_classic.php"&gt;environment&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;In games, that means you have to deal with a lot of very similar-looking &lt;a href="http://www.oldmanmurray.com/features/39.html"&gt;items&lt;/a&gt;, &lt;a href="http://wii.gamespy.com/wii/ghost-squad/838448p1.html"&gt;enemies&lt;/a&gt;, and &lt;a href="http://halo.wikia.com/wiki/The_Library_%28Level%29"&gt;environments&lt;/a&gt;.  But also, because of the mission-based structure of nearly every game ever made, you frequently have to replay events that happen the &lt;a href="http://www.groundhog.org/"&gt;same&lt;/a&gt; way each time.  Obviously, that's true in &lt;a href="http://shmups.classicgaming.gamespy.com/"&gt;shumps&lt;/a&gt; like The Belgian's beloved Galaga, which are all about learning the patterns.  But it's equally true in games with more &lt;a href="http://www.cameraslens.com/"&gt;narrative&lt;/a&gt; &lt;a href="http://www.ffonline.com/"&gt;pretensions&lt;/a&gt;---even in a game that's ostensibly a &lt;a href="http://planethalflife.gamespy.com/hl2/"&gt;linear&lt;/a&gt; narrative, there's always parts that you have to play through again due to dying, which means tediously enduring the &lt;a href="http://kotaku.com/392923/mgs4-has-90+minute-cutscenes"&gt;cutscenes&lt;/a&gt; and &lt;a href="http://www.audioatrocities.com/index.html"&gt;dialogue&lt;/a&gt; one more time, with the compensation of knowing in advance about the rocket-launcher guy around the ridge who killed you last time.&lt;br /&gt;&lt;br /&gt;Dead Rising, though, plays with the &lt;a href="http://en.wikipedia.org/wiki/New_Game_Plus"&gt;option&lt;/a&gt; and &lt;a href="http://www.nintendo8.com/game/60/contra/"&gt;necessity&lt;/a&gt; of replay in an interestingly self-conscious way, making the repetition central to the gameplay experience, and even to its storytelling.   Which is appropriate for a game about zombies, those poor, shuffling, post-death bastards, driven by &lt;a href="http://www.imdb.com/title/tt0077402/quotes"&gt;"memory of what they used to do."&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;In Dead Rising, you play as Frank West, a sleazy photojournalist who's gotten a hot tip about a mysterious outbreak in a small American town.  You end up trapped in a &lt;a href="http://www.deadohio.com/MonroevilleMall.htm"&gt;shopping mall&lt;/a&gt;, together with various survivors and a couple of Dept. of Homeland Security agents who seem to know more than they're &lt;a href="http://www.bushwatch.com/bushlies.htm"&gt;telling&lt;/a&gt;.  From there, you have 72 hours before you're evacuated from the mall (the game happens in realish time, with 2 hours of real time corresponding to one day of game time).  At the end of those 72 hours, the game ends, &lt;a href="http://en.wikipedia.org/wiki/Vanitas"&gt;no matter what&lt;/a&gt; you've done---it's considered winning the game as long as you just survive the 72 hours, even if you don't do anything else.&lt;br /&gt;&lt;br /&gt;Not that there isn't plenty of else to do.  The game's missions come in two flavors: story-based missions that reveal the plot, and side missions where you save survivors of the outbreak, put down people who've gone &lt;a href="http://youtube.com/watch?v=nGbjEd_092Y&amp;amp;feature=related"&gt;crazy&lt;/a&gt; in the mall, or look for "scoops", where you can get dramatic &lt;a href="http://www.flickr.com/photos/balakov/2120061235/in/set-72157602602191858/"&gt;pictures&lt;/a&gt; of the carnage.&lt;br /&gt;&lt;br /&gt;The problem I initially had with the game is that doing any of the above is really, really difficult.  The first time I tried to play through, I was approaching it as one does a game: When given a mission, I would try to complete it, and I pretty much gave up when mission after mission was just too!  fucking!  hard!!!    Fortunately, a &lt;a href="http://www.ugo.com/a/editors/?cur=Russell-Frushtick"&gt;gaming guru&lt;/a&gt; I know explained the &lt;a href="http://www.do-not-zzz.com/"&gt;zen&lt;/a&gt; of Dead Rising to me: The first time you play, you're not &lt;span style="font-style: italic;"&gt;supposed &lt;/span&gt;to finish most of the missions---what you're supposed to do is &lt;a href="http://www.okcupid.com/tests/take?testid=4944403074917093925"&gt;level up&lt;/a&gt; in anticipation of the next playthrough.&lt;br /&gt;&lt;br /&gt;Y'see, you start Dead Rising with stats for strength, speed, inventory size, and other &lt;a href="http://www.google.com/search?hl=en&amp;client=firefox-a&amp;rls=org.mozilla%3Aen-US%3Aofficial&amp;hs=GHW&amp;q=enlarge+your+organ&amp;btnG=Search"&gt;attributes&lt;/a&gt;.  Throughout the game, you get experience points (XP) to boost your stats, which makes it possible to finish missions that were too hard before you leveled up.  Once you finish a 72-hour play-through, you can then restart the game from the beginning, equipped with your new, more powerful stats, which lets you complete missions that you had to &lt;a href="http://www.climatecrisis.net/"&gt;ignore&lt;/a&gt; previously.  This option is even available within the game---any time you die, you're given the choice of reloading your last save, or restarting the 72 hour period with your most recent stats.&lt;br /&gt;&lt;br /&gt;There's a few different ways to get XP in the game.  One---the most common---is by taking pictures (photojournalist, remember!), with extra points awarded for &lt;a href="http://digital-photography-school.com/blog/digital-photography-composition-tips/"&gt;composition&lt;/a&gt; and content of the pictures (a delightful twist on the first-person view that I wish &lt;a href="http://gamecube.org/wii/virtualconsole/games/detail/_RSlYU7hZA_yb-mvRqDeol7mHtsaGmS6"&gt;more&lt;/a&gt;  &lt;a href="http://beyondgoodevil.com/uk/intro.php"&gt;games&lt;/a&gt; would &lt;a href="http://www.gametrailers.com/game/2484.html?id=2484"&gt;try&lt;/a&gt;).  You also get lots of points for finding survivors scattered throughout the mall and convincing them to follow you back to safety, with still more points awarded if you get them there.  &lt;br /&gt;&lt;br /&gt;But the thing is, on your first play-through, you don't have a chance at actually saving anyone---you just don't have the mojo to keep the zombies away.  So if you really want to &lt;a href="http://www.biggerstrongerfastermovie.com/"&gt;max out&lt;/a&gt; your level points, the winning strategy is to find survivors, &lt;a href="http://matthewyglesias.theatlantic.com/archives/2008/06/did_bush_lie.php"&gt;promise&lt;/a&gt; to get them out of the danger zone, lead them to someplace really exposed, then run to high ground, and... take pictures as the zombies eat them.&lt;br /&gt;&lt;br /&gt;And that's every bit as horrible as it sounds, especially since each survivor has their own individual screams and death animations, all of which are quite &lt;a href="http://youtube.com/watch?v=95Oh3AKrcfk"&gt;blood-curdling&lt;/a&gt;.  This is totally horrible, and you feel like a bad, bad person, even though it's really the &lt;a href="http://www.azlyrics.com/lyrics/icet/donthatetheplaya.html"&gt;parameters&lt;/a&gt; of the game that have forced you to make such a dreadful choice.&lt;br /&gt;&lt;br /&gt;But it also means you get immensely more satisfaction on your next run through the game, as you find the people you previously &lt;a href="http://www.commondreams.org/views02/1112-04.htm"&gt;condemned&lt;/a&gt; to death, and save them from the fate you've already seen.  It's sort of comparable to the time-scrambling of John Travolta's death in &lt;a href="http://www.thehousenextdooronline.com/2007/04/my-tarantino-problem-and-yours.html"&gt;Pulp Fiction&lt;/a&gt;---the medium trumpeting its ability to defy death, even as it makes you aware of the artifice needed to resurrect the dead.    Amusingly, my wife (who insists that I refer to her on this blog as "The Fuzzwife") flatly refuses to accept this logic, saying that these people are &lt;span style="font-weight: bold;"&gt;dead &lt;/span&gt;and it's my fault, even though they're alive on the most recent playthrough---the very idea of arguing about whether the first or last playthrough is the real one gives you some idea of the questions of narrative &lt;a href="http://www.ontological.com/"&gt;ontology&lt;/a&gt; that this game brings up.&lt;br /&gt;&lt;br /&gt;A similar logic applies to the game's story missions.  The first time through, you won't be able to complete even the first day's missions (the story missions happen in time with the in-game clock---if you're too late to a key spot, you'll miss out on the story).  So you develop a mentality of "I don't care why the zombies are here; I just want to &lt;a href="http://macros2000.com/m/im-the-sole-survivor.htm"&gt;survive&lt;/a&gt;."  But each time you play through, you'll be able to learn more about what's going on, and learning about events often &lt;a href="http://zebu.uoregon.edu/~imamura/208/jan27/hup.html"&gt;changes&lt;/a&gt; the course of them dramatically---the last day in the mall is very, very different based on how many of the story missions you've completed.&lt;br /&gt;&lt;br /&gt;Since you can take different missions each time through, each with their own cutscenes, the narrative of each playthrough becomes very different.  The first time you play, Frank is a &lt;a href="http://www.theonion.com/content/news/latest_cheney_tape_may_contain"&gt;monster&lt;/a&gt;, cynically seducing people from safety so he can take pictures of the deaths he causes, all the while ignoring the real story that he's supposedly here to investigate.  The second time, Frank becomes a &lt;a href="http://members.aol.com/alainsil/noirkmd/noirkmd1.htm"&gt;hard-boiled&lt;/a&gt; detective, pursuing the big story while mostly ignoring the saps who don't have his abilities, except the occasional survivor whose plight especially moves him.  And the third time you play, Frank is a superhero, saving the innocents while ignoring the big picture.&lt;br /&gt;&lt;br /&gt;In keeping with this approach, the game's cutscenes are very smart about keeping Frank's character &lt;a href="http://www.online-literature.com/henry_james/turn_screw/"&gt;ambiguous&lt;/a&gt;---he's presented as a self-important sleazeball with glimmerings of conscience, but whether the sleazeball or the conscience wins is determined through your play.  There's few games, in fact, where the double meaning of "play" is so appropriate.  You "play" Frank West very much like a movie star plays a role---you settle on an attitude to the scripted events, and move through the narrative that's been laid down beforehand, changing it through the application of your personality.&lt;br /&gt;&lt;br /&gt;A lot of games create interactive narrative through the strict application of choice, but the choice is usually fairly &lt;a href="http://arstechnica.com/journals/thumbs.ars/2007/08/30/little-sisters-save-or-harvest-we-break-down-the-best-approach-for-adam"&gt;binary&lt;/a&gt;---kill or save this character, investigate this or that path, and the like.  What's neat about Dead Rising is that its narrative choices are much more of a &lt;a href="http://en.wikipedia.org/wiki/Kinsey_scale"&gt;continuum&lt;/a&gt;---you can be somewhat good, or somewhat bad, with a lot of gradations and varieties in between.  You have the option of doing many vile things, like taking pictures of suffering victims, but you can also not do them, or do them and then make up for them by saving said victims.  And unlike many sandboxes, Dead Rising keeps you very conscious of the moral implications of your choices, with Frank's lip-smacking photo critiques or survivor's pleas constantly heard based on your actions.&lt;br /&gt;&lt;br /&gt;Even niftier is how it makes the repetition of missions, which is a basic component of most game-playing, inherent to the overall vision of the game.  In order to really see what the game has to offer, you &lt;span style="font-weight:bold;"&gt;have&lt;/span&gt; to play the same parts in different ways.  And because each approach gives you different cutscenes, including a different end, none is the complete or correct version of the story---all are equal options, and all are the real story.&lt;br /&gt;&lt;br /&gt;I'll leave it for others to answer why zombie stories so often end up &lt;a href="http://www.horrordvdtalk.com/reviews/Stacy/Stacy.htm"&gt;surprisingly&lt;/a&gt; &lt;a href="http://www.deadites.net/"&gt;artistically &lt;/a&gt;&lt;a href="http://www.imdb.com/title/tt0418819/"&gt;ambitious&lt;/a&gt;.  But Dead Rising is definitely yet another example of a gory little shocker that turns out to have much more up its tattered sleeve.  Much as I liked the storytelling of &lt;a href="http://en.wikipedia.org/wiki/Bioshock"&gt;Bioshock&lt;/a&gt; or &lt;a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/18-Mass-Effect"&gt;Mass Effect&lt;/a&gt;, Dead Rising ultimately seems like the more exciting and experimental approach to interactive narrative, laying down paths that few other games have tried to follow.  It's foregrounding of choice and its awareness of repetition makes it the most genuinely medium-specific approach to narrative I've seen in a videogame, creating a story---or stories---that I really can't imagine being told in any other medium.&lt;br /&gt;&lt;br /&gt;Plus, you get to run over zombies with a lawnmower.  What's not to like?&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-8203589541283078221?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/8203589541283078221/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=8203589541283078221' title='16 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/8203589541283078221'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/8203589541283078221'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2008/06/dead-rising-repetition-iteration.html' title='Dead Rising: Repetition, Iteration, Repetition'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>16</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-5940056361035629528</id><published>2008-06-06T13:09:00.000-07:00</published><updated>2008-06-07T11:47:46.075-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>McCabe &amp; Mrs. Miller</title><content type='html'>Inspired by The Belgian seeing it for the first time, I spent some time last night re-watching one of my favorite movies, &lt;a href="http://www.imdb.com/title/tt0067411/"&gt;McCabe &amp; Mrs. Miller&lt;/a&gt;.  Originally, the plan was just to watch some key scenes, but of course, once I'm ten minutes in, I know I'm gonna make it all the way to that final travesty of a gunfight, and notice lots of things along the way that I'd never seen before.&lt;br /&gt;&lt;br /&gt;A movie like this sort of makes for bad blog fodder, as I quickly lose the ability to say anything smart and can only stutter and gawp: Those performances!  That cinematography!  All those fantastic faces!  So no attempt at a thesis here---just a few observations, and perhaps we'll get The Belgian to chime in at the comments.&lt;br /&gt;&lt;br /&gt;When I first saw McCabe in college, the professor talked about the classic Western narrative of the guy who built the town being &lt;a href="http://www.nytimes.com/2006/06/11/movies/11scot.html"&gt;unable &lt;/a&gt;to live in it.  But actually, the film's even crueler than that: McCabe really doesn't build the town at all.  He shows up, buys up some property, and starts a business, but the one thing he brings that wasn't there before---a classy brothel which serves as the movie's ironic symbol of civilization---wasn't his idea at all; he just put up the capital that Mrs. Miller put to work.  Ultimately, McCabe is a good-time irrelevance---not only can he not adjust to civilized life, he's not much use on the frontier either.  Fortunately for Altman, he's got the immense charisma of Warren Beatty on his side; otherwise it'd be awfully hard to pay attention to what's ultimately the story of a great nonentity.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;&lt;br /&gt;McCabe's uselessness is further highlighted by Altman's trademark generosity with minor characters.  In the background of McCabe's bull sessions and drunken card games, we get glimpses of the people who are doing the real building of the town, and it's striking how different all of them are from the palefaces who would be the heroes, rogues, and general moral centers of a previous era's Westerns.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://flickr.com/photos/27405679@N05/2556980712/sizes/o/"&gt;&lt;img src="http://farm4.static.flickr.com/3071/2556980712_ee4f37eeba_o.jpg" width="244" height="105" align="left"&gt;&lt;/a&gt;There's the Washingtons, a sedate African-American couple who mostly steer clear of the white folks' crazy fights.  Instead, they do their jobs---they're the ones who actually bring in the ladies that are Mrs. Miller's capital---and keep their heads down.  The most respectable citizens in town, they get the &lt;a href="http://flickr.com/photos/27405679@N05/2556165759/sizes/o/"&gt;last "townspeople shot"&lt;/a&gt; in the movie, walking away from the celebration after the church fire has been put out; having done the work of preserving public order, they're visibly uninterested in the  &lt;a href="http://flickr.com/photos/27405679@N05/2556990424/sizes/o/"&gt;debauchery &lt;/a&gt;that keeps endangering it.  &lt;br /&gt;&lt;br /&gt;&lt;BR CLEAR ALL&gt;&lt;br /&gt;&lt;a href="http://flickr.com/photos/27405679@N05/2556156273/sizes/o/"&gt;&lt;img src="http://farm4.static.flickr.com/3157/2556156273_0112c46df3_o.jpg" width="244" height="105" ALIGN="left"&gt;&lt;/a&gt;We only get a few glimpses into the Chinatown that's already taken root when the town's roads aren't even done, but they're terrifically suggestive, and the &lt;a href="http://flickr.com/photos/27405679@N05/2556156263/sizes/o/"&gt;Chinese workers&lt;/a&gt; in Mrs. Miller's "gooseberry ranch" similarly remind the viewer who's actually building things in this outpost.  I would love to see a whole feature Western set in one of these &lt;a href="http://flickr.com/photos/27405679@N05/2556156273/sizes/o/"&gt;frontier Chinatowns&lt;/a&gt;, with the cowboys as the mysterious presence that keeps making trouble.  &lt;br /&gt;&lt;br /&gt;&lt;BR CLEAR ALL&gt;&lt;br /&gt;Meanwhile, the one member of the white-boy brigade who does try to build something resembling a real life, Bart (played by Bert Remsen, Altman stalwart and favorite of my estwhile co-blogger) can't keep his drunken temper and overinflated sense of honor (which would be a mark of virtue in many guy-flicks) under control, and gets himself killed in one of the dumbest streetfights in movie history.  As a result, his mail-order bride (Shelly Duvall!  Those eyes!  Those lips!) immediately makes a beeline for Mrs. Miller in the hopes of some more lucrative work, which is, as Mrs. Miller declares in no uncertain terms, a much better deal than being Bart's wife ever was.&lt;br /&gt;&lt;br /&gt;All this abnegation is especially appropriate considering the general mood of alienation from America-building that must have prevailed on set.  McCabe was shot in Canada in 1971, and a significant number of crew and performers were draft-dodgers who'd settled in the Canadian wilderness, and could hardly have resisted the joke of playing the original American cowboys creating a land that the counterculture was increasingly giving up on. &lt;br /&gt;&lt;br /&gt;On a completely other note (I warned you there wasn't going to be a big thesis...): I do so love the sheer muzziness of the visuals, appropriate for a movie whose protagonist is slobbering drunk most of the time, and regularly caught in the rain.  This is often exaggerated beyond all reason, as in McCabe's big entrance at the end of the credits sequence, when Altman and his cinematographer decided that all the &lt;a href="http://goliath.ecnext.com/coms2/gi_0199-4601771/Vilmos-Zsigmond-an-interview-Interview.html"&gt;"flashed"&lt;/a&gt; shots just weren't fuzzy enough, and shoot McCabe's entrance through a pane of dirty glass.&lt;br /&gt;&lt;CENTER&gt;&lt;a href="http://flickr.com/photos/27405679@N05/2555942203/sizes/o/" &gt;&lt;img src="http://farm4.static.flickr.com/3107/2555942203_c484a3f365_o.jpg" width="244" height="105" /&gt;&lt;/a&gt;   &lt;a href="http://flickr.com/photos/27405679@N05/2555942213/sizes/o/" &gt;&lt;img src="http://farm4.static.flickr.com/3071/2555942213_989170ff30_o.jpg" width="244" height="105" /&gt;&lt;/a&gt;   &lt;a href="http://flickr.com/photos/27405679@N05/2556768630/sizes/o/" &gt;&lt;img src="http://farm4.static.flickr.com/3046/2556768630_b80bcea213_o.jpg" width="244" height="105" /&gt;&lt;/a&gt;&lt;/CENTER&gt;&lt;br /&gt;&lt;BR CLEAR ALL&gt;&lt;br /&gt;It's also interesting to note how much of the movie's visual progression is built around the introduction of color.  The early scenes of the movie are a thousand shades of brown, with a look that subtley evokes sepia-toning. We then get black and white for the journey down to Bearpaw, with color mostly visible on ties and houses, symbols of civilization that seem out of place in the vast wilderness.&lt;br /&gt;&lt;CENTER&gt;&lt;a href="http://www.flickr.com/photos/27405679@N05/2556156123/sizes/o/"&gt;&lt;img src="http://farm4.static.flickr.com/3102/2556156123_f676354f1f_o.jpg" width="244" height="105"&gt;&lt;/a&gt;   &lt;a href="http://www.flickr.com/photos/27405679@N05/2556156137/sizes/o/"&gt;&lt;img src="http://farm4.static.flickr.com/3192/2556156137_6f230d7dda_o.jpg" width="244" height="105"&gt;&lt;/a&gt;   &lt;a href="http://www.flickr.com/photos/27405679@N05/2556980616/sizes/o/"&gt;&lt;img src="http://farm4.static.flickr.com/3154/2556980616_1d960f927e_o.jpg" width="244" height="105"&gt;&lt;/a&gt;&lt;/CENTER&gt;&lt;br /&gt;&lt;BR CLEAR ALL&gt;&lt;br /&gt;But once Mrs. Miller enters the picture, a whole new palette of colors opens up.  Her high-class establishment, while still somewhat desaturated, has a much wider range of colors and tones than Sheehan's murky bar, in keeping with the wide range of possibilities it offers as its main enticement. &lt;br /&gt;&lt;CENTER&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/27405679@N05/2556980624/sizes/o/" &gt;&lt;img src="http://farm4.static.flickr.com/3167/2556980624_c34aefa4b4_o.jpg" width="244" height="105" /&gt;&lt;/a&gt;   &lt;a href="http://www.flickr.com/photos/27405679@N05/2556156189/sizes/o/" &gt;&lt;img src="http://farm4.static.flickr.com/3076/2556156189_86938b062f_o.jpg" width="244" height="105" alt="McCabe_color_7" /&gt;&lt;/a&gt;&lt;/CENTER&gt;&lt;br /&gt;Similarly, the thugs from the mining company bring with them a bright, hard light, very different from the diffuse glow we saw earlier.  This unsparing brightness, like being born into a world McCabe's been in hiding from, reaches its apotheosis in the final snowbound gunfight, where we return to a limited pallete, but this time with a light that's sharp, clear, and merciless.&lt;br /&gt;&lt;CENTER&gt;&lt;br /&gt;&lt;a href="http://www.flickr.com/photos/27405679@N05/2556156201/sizes/o/" &gt;&lt;img src="http://farm4.static.flickr.com/3138/2556156201_02c945e14a_o.jpg" width="244" height="105" alt="McCabe_color_8" /&gt;&lt;/a&gt;   &lt;a href="http://www.flickr.com/photos/27405679@N05/2556156229/sizes/o/"&gt;&lt;img src="http://farm4.static.flickr.com/3049/2556156229_414d4c85a9_o.jpg" width="244" height="105" /&gt;&lt;/a&gt;&lt;/CENTER&gt;&lt;br /&gt;&lt;BR CLEAR ALL&gt;&lt;br /&gt;My final thought on &lt;span style="font-style:italic;"&gt;McCabe&lt;/span&gt;: If it does nothing else, it really makes you realize how miserable it must have been to settle the Pacific Northwest.  You're riding on horseback for days, living in shacks and tents, it's &lt;span style="font-weight:bold;"&gt;&lt;span style="font-style:italic;"&gt;raining all the goddamn time!&lt;/span&gt;&lt;/span&gt;  Unlike the majority of Westerns, which are set in the deserts of California, Arizona, and New Mexico, McCabe takes place is a world where nature is always asserting itself, not with spectacular flash-floods of disaster, but with a constant thudding of misery and muck. &lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-5940056361035629528?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/5940056361035629528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=5940056361035629528' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/5940056361035629528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/5940056361035629528'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2008/06/mccabe-mrs-miller.html' title='McCabe &amp; Mrs. Miller'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-3876669974932905162</id><published>2008-05-31T10:58:00.000-07:00</published><updated>2008-06-06T16:39:04.269-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Grand Theft Auto: Girlfriend Experience</title><content type='html'>Grand Theft Auto 4.  Been playing it, &lt;a href="http://www.mtv.com/news/articles/1586971/20080507/id_0.jhtml"&gt;like everyone&lt;/a&gt;.  And, y'know... I love the &lt;a href="http://grandtheftauto.ign.com/wiki/GTA_IV_Friends_&amp;_Girlfriends"&gt;girlfriend mechanic&lt;/a&gt;.  Loved it in &lt;a href="http://www.rockstargames.com/sanandreas/"&gt;GTA: San Andreas&lt;/a&gt;, loved it in &lt;a href="http://www.rockstargames.com/bully/"&gt;Bully&lt;/a&gt;, love it here.&lt;br /&gt;&lt;br /&gt;Early in GTA4, you have to post an &lt;a href="http://img.photobucket.com/albums/v139/Foppzter/TV2008042510442300.jpg"&gt;online dating profile&lt;/a&gt; to complete a mission.  Once that's up, you can meet various girls through the service, each with a profile that tells you about their personality.  Once you've, ahhh, met girls on the internet (GTA4 is a game famous for its willingness to let you kill time in-game by &lt;a href="http://www.welcometopixelton.com/2008/05/02/apple-parody-in-gta-4-bah-grand-theft-auto-skewers-linux/"&gt;surfing the web&lt;/a&gt;, listening to &lt;a href="http://grandtheftauto.ign.com/wiki/WKTT_Talk_Radio"&gt;talk radio&lt;/a&gt;, or &lt;a href="http://www.gametrailers.com/player/usermovies/210909.html"&gt;watching TV&lt;/a&gt;, among other amusingly ordinary activities), you set up dates with them.  They grade you on your clothes and your car (their profile gives you hints about what kind of man they like), and decide whether you get &lt;a href="http://honeymoons.about.com/od/sexpositions/Sex_Positions_Intercourse_Positions_Best_Sex_Positions_for_Couples.htm"&gt;positive&lt;/a&gt; or &lt;a href="http://www.interbridge.com/lineups.html"&gt;negative&lt;/a&gt; points for the date.  In GTA:SA, they also graded you on your body, which you could make &lt;a href="http://ps2.gamespy.com/playstation-2/grand-theft-auto-san-andreas/534175p1.html"&gt;fatter or thinner&lt;/a&gt; based on what you ate and how often you went to the gym---a mechanic that a lot of people seem to have hated, but which I thought was a riot.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Much of the hilarity of Rockstar's &lt;a href="http://www.palaverist.org/parody/goths.html"&gt;funny&lt;/a&gt;, &lt;a href="http://alicublog.blogspot.com"&gt;funny&lt;/a&gt; games comes from the whole concept of &lt;a href="http://youtube.com/watch?v=p_ve37gVwxw"&gt;translating&lt;/a&gt; social behavior into the &lt;a href="http://www.mazapan.se/games/BurnTheRope.php"&gt;rules-based world &lt;/a&gt;of a video game.  The process of translation often yields a vision that's both amusing and disturbing: &lt;a href="http://www.imdb.com/title/tt0103253/"&gt;kisses&lt;/a&gt; are a unit of currency, &lt;a href="http://www.pemberley.com/janeinfo/janeinfo.html"&gt;cynically&lt;/a&gt; exchanged according to &lt;a href="http://www.online-literature.com/henry_james/"&gt;strictly&lt;/a&gt; laid-down rules, and the whole process of living in the game world is about &lt;a href="http://ezinearticles.com/?Dating-Etiquette:-101&amp;id=394787"&gt;learning&lt;/a&gt; what those social rules are. &lt;br /&gt;&lt;br /&gt;Smooches (in Bully) or sex (in GTA) thus becomes like &lt;a href="http://www.hasbro.com/monopoly/"&gt;money&lt;/a&gt;, &lt;a href="http://www.thepcmanwebsite.com/media/pacman_flash/"&gt;points&lt;/a&gt;, or any other &lt;a href="http://www.jalr.org/"&gt;pellet&lt;/a&gt; handed out to keep you playing a video game: the basic &lt;a href="http://wallpaperandborders.co.uk/wallpaper-shop/images/brick%20wallpaper%20new.jpg"&gt;unit&lt;/a&gt; of which game narrative is composed.  By layering story elements (the character of the girls, and the activities you have to do to please them) on top of that,  the interaction of narrative and story produces some very funny results.  &lt;br /&gt;&lt;br /&gt;Like for example:  In Bully, kissing girls restores your &lt;a href="http://www.cdc.gov/STD/"&gt;health&lt;/a&gt;.  Giving girls flowers makes them like you, but you have to give them flowers many times for them to &lt;a href="http://www.yelp.com/topic/alexandria-john-cusack-and-the-boombox"&gt;like you enough&lt;/a&gt; to kiss you.  You can make them like you more by giving them chocolate,but buying chocolate at the store in town requires more money than just stealing flowers from the teacher's garden, so you have to get a &lt;a href="http://parent-child-activities.suite101.com/article.cfm/old_fashioned_fun"&gt;paper route&lt;/a&gt; to pay for it... and so on.  Better yet, if you complete Art and English classes, you gain abilities to talk girls (and teachers, and bullies) into liking you, even if you don't have any gifts.&lt;br /&gt;&lt;br /&gt;Now, comedy is relative, but to me, the whole concept of deciding to increase your sex appeal via either &lt;a href="http://www.henrymiller.info/"&gt;Art class&lt;/a&gt; or a &lt;a href="http://entertainment.uk.msn.com/celebrity/PhotoGalleries/gallery.aspx?cp-documentid=1654983&amp;imageindex=11"&gt;paying job&lt;/a&gt; is, like, pure satiric genius.&lt;br /&gt;&lt;br /&gt;Among the many bummers of the Hot Coffee &lt;a href="http://en.wikipedia.org/wiki/Hot_Coffee_minigame_controversy"&gt;foofraw&lt;/a&gt; was the loss of the Hot Coffee sex minigame in GTA, which really was a shame---it's &lt;a href="http://www.collegehumor.com/video:1597046"&gt;low-res minigameness&lt;/a&gt;, in which your ability to sexually satisfy your partner was based on your ability to listen to their, ah, verbal cues to determine how fast to hit the buttons, was the perfect jaunty, mean-spirited cherry on top of the game's view of a &lt;a href="http://www.briankotek.com/psycho/frame.html"&gt;man's&lt;/a&gt; relationship to the world. &lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-3876669974932905162?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/3876669974932905162/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=3876669974932905162' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/3876669974932905162'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/3876669974932905162'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2008/05/grand-theft-auto-4-girlfriend.html' title='Grand Theft Auto: Girlfriend Experience'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-1820738337661753031</id><published>2008-01-15T21:53:00.000-08:00</published><updated>2008-01-15T21:59:32.302-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Buffy'/><category scheme='http://www.blogger.com/atom/ns#' term='politics'/><title type='text'>Buffy and the Democratic Primary</title><content type='html'>Yeah, yes beanbagfrog, we have indeed been negligent in updating.  There's a few things I might post on soon, but in the interim, here's a little filler, the fruits of an IM conversation between The Belgian and I.&lt;br /&gt;&lt;br /&gt;A blogger recently posted a p&lt;a href="http://www.cogitamusblog.com/2008/01/the-gop-primary.html"&gt;retty amusing comparison&lt;/a&gt; of the GOP candidates to the villains of Buffy The Vampire Slayer.  Which inspired us to slot the Dems to the Scooby gang. Results are:&lt;br /&gt;&lt;br /&gt;Hillary=Buffy&lt;br /&gt;Very powerful, and Chosen, but gets less likable the longer we see her.  Takes criticism very badly.&lt;br /&gt;&lt;br /&gt;Obama=Spike&lt;br /&gt;Can we trust him?  Who knows?  But we loooooooove him.&lt;br /&gt;&lt;br /&gt;Edwards=Willow&lt;br /&gt;A hero by other means.  Will never actually be in charge,but makes a  great #2.  Sometimes too clever by half, but one hell of a snappy dresser. &lt;br /&gt;&lt;br /&gt;Richardson=Tara&lt;br /&gt;Sounded perfect, but made a bad first impression.  And then, just as we start to like him again, he's gone.&lt;br /&gt;&lt;br /&gt;Kucinich=Xander&lt;br /&gt;His heart's always in the right place, but no superpowers- and you  know, that's okay too. Somehow winds up with a hot S.O. nonetheless.&lt;br /&gt;&lt;br /&gt;Biden=Giles&lt;br /&gt;Some mistakes in his past, but the only adult with the vast repository of expositional knowledge about the History of Everything.  Sometimes seems to have lost the plot, sometimes we even wonder whether he even really likes us deep down.  Dropped out after season 5.  ( see. Lieberman = Ethan&lt;br /&gt;Rayne?)&lt;br /&gt;&lt;br /&gt;Chris Dodd=Oz?&lt;br /&gt;Not there to win the race, you frankly forgot he's even there.  Has an economy of words, but does the right thing.  Then suddenly one day...  FILIBUSTER!&lt;br /&gt;&lt;br /&gt;Gore=Wesley Windham Price.&lt;br /&gt;An absurd know-it-all when introduced, until he had his throat cut  and came back as a jaded bad-ass.&lt;br /&gt;&lt;br /&gt;which of course leaves...&lt;br /&gt;&lt;br /&gt;Bill Clinton=Angel&lt;br /&gt;&lt;br /&gt;to Hillary's Buffy.&lt;br /&gt;Q.E.D.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-1820738337661753031?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/1820738337661753031/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=1820738337661753031' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1820738337661753031'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1820738337661753031'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2008/01/buffy-and-democratic-primary.html' title='Buffy and the Democratic Primary'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-1768196347465027471</id><published>2007-09-17T06:49:00.000-07:00</published><updated>2008-09-26T13:58:19.127-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>Shaky camcorder</title><content type='html'>Like most music DVDs, the one I'm editing right now involves a whole lot of a&lt;a href="http://www.youtube.com/watch?v=iXRGP2owpnI"&gt;mateur camcorder footage&lt;/a&gt; from the tour.  It's of about the quality you'd expect from a bunch of drunk heavy-metal guys running around truck stops---shaky, blurry, weirdly framed and generally crappy.&lt;br /&gt;&lt;br /&gt;But of course, as an editor, it's my job to make that look good.  Fortunately for me, there's a whole lot of editors dealing with the problem, and has been for years---the market for DVDs about bands is pretty &lt;a href="http://www.amazon.com/b/ref=amb_link_961442_22/102-9328094-5300142?ie=UTF8&amp;amp;node=163420&amp;amp;pf_rd_m=ATVPDKIKX0DER&amp;amp;pf_rd_s=browse&amp;amp;pf_rd_r=1HCFWKP78ZYE1SXT8VZ5&amp;amp;pf_rd_t=101&amp;amp;pf_rd_p=309451901&amp;amp;pf_rd_i=5174"&gt;immense&lt;/a&gt;, and the style has seeped into a lot of television programming, especially in reality shows.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;p&gt;&lt;br /&gt;As a result, there's a pretty well-established cinematic language for amateur camcorder footage, one that draws on the &lt;a href="http://www.imdb.com/title/tt0064921/"&gt;verite&lt;/a&gt; tradition and music videos in about equal measure: an alternation of very fast-cuts to music (making each shot very short &lt;a href="http://vids.myspace.com/index.cfm?fuseaction=vids.individual&amp;amp;VideoID=129097"&gt;conceals&lt;/a&gt; a multitude of sins), and grace notes that happen in the moment when a shot stops or starts wobbling.&lt;br /&gt;&lt;br /&gt;This has become a style that I really enjoy working in, and enjoy watching---&lt;a href="http://www.imdb.com/title/tt0061589/"&gt;done right&lt;/a&gt;, its authenticity can create a lovely sense of everyday epiphanies.  But it is a style that's come about in large part in reaction to bad camerawork.&lt;br /&gt;&lt;br /&gt;I still haven't seen The Bourne Identity, but it seems to have incited a whole lot of hate for its constantly cutting camera and its shaky camerawork.  The battle over "music-video style editing" has gone on for a long time, and I think part of the ire is just the ongoing losing battle of the partisans of &lt;a href="http://www.sensesofcinema.com/contents/06/40/otto-preminger.html"&gt;classical&lt;/a&gt; shot length.&lt;br /&gt;&lt;br /&gt;But I think the recent shakycamcorder style---done first and best, in this generation, by The Blair Witch Project, and distinguished from earlier handheld camerawork by its emphasis on the shooter's subjectivity---triggers a very particular response based on different generations' experience, not with movies, but with cameras.&lt;br /&gt;&lt;br /&gt;For a generation that grew up seeing filmed images done by professionals, the whole thing seems ugly and clumsy (and, as David Bordwell &lt;a href="http://www.davidbordwell.net/blog/?p=1175"&gt;rightly notes&lt;/a&gt;, much simpler than it might seem), like a style that's merely there to cover bad camerawork, bad shot selection, and lazy storyboarding.  But for people who grew up playing with home video cameras, it looks like how we see life---when we're looking through a camcorder.  The camera isn't imitating our eye looking, it's imitating our eye videotaping, but that's an experience many---even most---America kids grow up with, and a context they're very comfortable with.&lt;br /&gt;&lt;br /&gt;Of course, this is assuming people want movies to look "real"---it's always possible that we'll someday see a return to the celebratory artificiality of '50's Technicolor &lt;a href="http://www.youtube.com/watch?v=8SOT0ofuscU"&gt;epics&lt;/a&gt;.  But in the meantime, shakycam seems here to stay.  I can't think of another example where a style went from amateurs to professionals (instead of the other way around)---it seems symptomatic of the general seizing of the means of media production that's happened in our current media-heavy moment.  Can you think of anything similar?&lt;br /&gt;&lt;br /&gt;            &lt;/p&gt;&lt;/span&gt;&lt;p&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-1768196347465027471?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/1768196347465027471/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=1768196347465027471' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1768196347465027471'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/1768196347465027471'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2007/09/shaky-camcorder.html' title='Shaky camcorder'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-8585168294750709688</id><published>2007-08-07T22:15:00.000-07:00</published><updated>2008-06-06T17:19:03.874-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='TV'/><title type='text'>Phillip Glass on SNL</title><content type='html'>http://www.youtube.com/watch?v=Xo0vmT1nL7s&lt;br /&gt;&lt;br /&gt;An odd piece of cultural history, which gets much odder at 2:38.  &lt;br /&gt;&lt;br /&gt;I'm not sure what strikes me more: that SNL was once so committed to NY hipster culture that they had Phillip Glass as their musical guest, the sight of George Wendt introducing Phillip Glass on SNL (thus creating an 80s-TV hat trick), or that, when paired with the video, Phillip Glass actually does seem to have nailed the feeling of television culture better than anyone since.&lt;br /&gt;&lt;br /&gt;And I don't even much *like* Phillip Glass!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-8585168294750709688?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/8585168294750709688/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=8585168294750709688' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/8585168294750709688'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/8585168294750709688'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2007/08/phillip-glass-on-snl.html' title='Phillip Glass on SNL'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-7045880316125559238</id><published>2007-07-31T21:13:00.001-07:00</published><updated>2008-09-26T10:06:37.262-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Music'/><category scheme='http://www.blogger.com/atom/ns#' term='Gaming'/><title type='text'>Guitar Hero Encore: Rock The 80s</title><content type='html'>My most recent gaming purchase has been (deep breath) GuitarHeroEncoreRockTheEightiesWHEW!---an appropriately silly name for a &lt;a href="http://www.duranduran.com/"&gt;profoundly&lt;/a&gt; &lt;a href="http://www.poisononline.com/lyrics.php?id=10"&gt;silly&lt;/a&gt; &lt;a href="http://home.hiwaay.net/%7Elkseitz/cvg/PacmanFever/"&gt;era&lt;/a&gt; in popular music.  I've always loved the way that rhythm games give the player a perspective from which to examine the music (interactivity may be a dubious storytelling tool, but it's a fantastic teaching device), and there's all kinds of insights to be gleaned about 80s music in  the course of playing.  For one, it's a potent reminder of what a cocaine-driven decade the 80s were---all the new wave songs are obsessively downstroke-downstroke-downstroke-dwnstrk-dwnstrk-dnstk-dnstk-&lt;br /&gt;dnstk-dskdskdskdskfasterfasterfasterfasterfastertightertighter.  Eighties pop, like eighties interior design, is all about shiny, perfect, impenetrable surfaces executed with gleamy-eyed obsessiveness.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Along with the hits ("I Ran" is surpassingly fun to play guitar on), there's also a lot of the lesser-known punk rock and new wave that's way more exciting to me than the hair metal (and for which they seem to be catching &lt;a href="http://www.gamesradar.com/us/ps2/game/reviews/article.jsp?articleId=2007072415452636090&amp;sectionId=1000"&gt;some&lt;/a&gt; &lt;a href="http://www.gamerevolution.com/review/ps2/guitar_hero_80s"&gt;flack&lt;/a&gt;).  When I saw the song list, I was simultaneously psyched to play Guitar Hero to the Dead Kennedys and X (Husker Du is too much to hope for, I know), and wracked with sorrow for smash-the-system music turned into a level in a video game.&lt;br /&gt;&lt;br /&gt;So I am happy to report that the in-house cover band has censored the punk lyrics heavily---"&lt;a href="http://www.lyricsbox.com/x-lyrics-los-angeles-cvrphm6.html"&gt;Los Angeles&lt;/a&gt;" has &lt;a href="http://www.youtube.com/watch?v=0hd0zIL309Y"&gt;lost a few lines&lt;/a&gt;, and the Dead Kennedys "&lt;a href="http://www.lyricsfreak.com/d/dead+kennedys/police+truck_20038175.html"&gt;Police Truck&lt;/a&gt;" has been more or less &lt;a href="http://www.youtube.com/watch?v=cQT4X6icCkw&amp;amp;eurl=http%3A%2F%2Fwww%2Epcplanets%2Ecom%2Fvideoyoutube%2DGuitar%2DHero%2DEncore%2DRocks%2Dthe%2D80s%2DPolice%2DTruck%2EcQT4X6icCkw%2Eshtml"&gt;altered into incoherence&lt;/a&gt;.  If I were 15, I might bitch about the System being afraid to let &lt;a href="http://forum.guitarherogame.com/Default.aspx?g=posts&amp;t=23792"&gt;people really hear&lt;/a&gt; what the Kennedys were saying; now I'm strangely comforted that there's still something about the music that is, if not terrifying, then at least Not Allowed.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-7045880316125559238?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/7045880316125559238/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=7045880316125559238' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/7045880316125559238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/7045880316125559238'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2007/07/kids-united-will-never-be-deafeated.html' title='Guitar Hero Encore: Rock The 80s'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-6462235524423829591</id><published>2007-07-31T07:12:00.000-07:00</published><updated>2007-09-26T13:29:10.118-07:00</updated><title type='text'>Critical Thoughts on 'First Post'</title><content type='html'>Thanks Fuzzy, and I'm delighted to finally get this underway.  I'd start off my first post with an explanation of what this blog is about, but anything more specific than movie, video game, television and media culture in general would be too ambitious.  Maybe a sprinkle of urbanist political perspective you'll hear from me from time to time, too.&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;Most of my media intake these days is via DVD, my main shows these days being 'Tanner '88', 'Battlestar Galactica', and I'm starting to get into 'Freaks and Geeks'- which Fuzzy Bastard has generously made available to me, but since it's summer- I've been trying to get out more, see the museum exhibitions, and avail myself of the great outdoors.  I might also mention a Joss Whedon-centric three year media enrichment in some ways influencing my pop-cultural perspective.&lt;br /&gt;&lt;br /&gt;In time, expect to hear my thoughts on the just-closed musical &lt;a href="http://en.wikipedia.org/wiki/Grey_Gardens"&gt;Grey Gardens&lt;/a&gt; based on the legendary Maysle's Brothers documentary of the same name, which I caught two weeks ago just in the nick of time.&lt;br /&gt;&lt;br /&gt;Until then, yours in chocolate, Tintin, and jewlery,&lt;br /&gt;&lt;br /&gt;the belge&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-6462235524423829591?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/6462235524423829591/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=6462235524423829591' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/6462235524423829591'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/6462235524423829591'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2007/07/critical-thoughts-on-first-post.html' title='Critical Thoughts on &apos;First Post&apos;'/><author><name>the Belgian</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9199230280679796248.post-8981041459743901290</id><published>2007-07-30T21:06:00.000-07:00</published><updated>2007-09-25T14:09:56.338-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Web'/><category scheme='http://www.blogger.com/atom/ns#' term='Movies'/><title type='text'>First post!</title><content type='html'>&lt;span style="font-style: italic;font-size:85%;" &gt;From: That Fuzzy Bastard&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Testing... testing...  Is this thing on?&lt;br /&gt;&lt;span class="fullpost"&gt;&lt;br /&gt;First post on our blog... the very day &lt;a href="http://mattzollerseitz.blogspot.com/2007/07/ingmar-bergman-july-14-1918-july-30.html"&gt;Bergman dies&lt;/a&gt;.  I feel somehow responsible.  Bergman is one of the many holes to be plugged someday in my cinematic knowledge----I've only seen two of his films, &lt;span style="font-style: italic;"&gt;The Seventh Seal&lt;/span&gt; (which I found pompous) and &lt;span style="font-style: italic;"&gt;Cries and Whispers&lt;/span&gt; (which floored me).   So I'll leave Bergman blogging to &lt;a href="http://daily.greencine.com/archives/004143.html#more"&gt;those who know better&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Just saw Godard's &lt;span style="font-style: italic;"&gt;Masculine/Feminine&lt;/span&gt; and John Landis' &lt;span style="font-style: italic;"&gt;Slasher&lt;/span&gt; today---I'll try to get a post together about that this week.  In the meantime---oh Belgian, wanna try adding to this to see if it all works?&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9199230280679796248-8981041459743901290?l=thatfuzzybastard.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thatfuzzybastard.blogspot.com/feeds/8981041459743901290/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9199230280679796248&amp;postID=8981041459743901290' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/8981041459743901290'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9199230280679796248/posts/default/8981041459743901290'/><link rel='alternate' type='text/html' href='http://thatfuzzybastard.blogspot.com/2007/07/first-post.html' title='First post!'/><author><name>That Fuzzy Bastard</name><uri>http://www.blogger.com/profile/09586029006083399346</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
