tag:blogger.com,1999:blog-9199230280679796248.post4881311954701487581..comments2022-03-02T10:55:48.314-08:00Comments on That Fuzzy Bastard and The Belgian: You are a controllerThat Fuzzy Bastardhttp://www.blogger.com/profile/09586029006083399346noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-9199230280679796248.post-64259262157575951592010-06-17T10:18:17.087-07:002010-06-17T10:18:17.087-07:00While there's surely a lot of truth to the ide...While there's surely a lot of truth to the idea that motion controllers subvert the sense of avatar identification that gamers like, I think much of the aversion to motion controllers is much simpler and less psychological. As you said yourself in the second paragraph, a lot of the stuff that's been developed for motion/body controls so far has been intolerably gimmicky. <br /><br />And a lot of the rest has consisted of poor substitutions for real activities: I'd rather go to the driving range than play Wii Golf, because motion controllers, so far anyway, only approximate real activities, in ways that are pretty unsatisfying on the whole. In comparison, traditional video game controls have less relationship to reality, and therefore don't really compete with reality in the same way. I'm not the biggest gamer, but the best games I've played are about storytelling, and exploring the game's world, and discovery, and puzzle-solving. Motion controls seem to be about simulating physical activity, in which case you might as well just go be physically active instead of playing at it in your living room.Ed Howardhttps://www.blogger.com/profile/18014222247676090467noreply@blogger.com